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The arcane mage tirelessly pursues knowledge of the magics of nature and life. He evolves into the Life Sage.

You're a wizard, Harry
Attribute Level 1 Per Level Level 400
Strength 13 6 2407
Agility 8 7 2801
Intelligence 19 9 3610
Life 1200 120 49080
Mana 38 18 7220
Damage 70 9 3661
Range 400


Wizard can do good burst damage just like the sorceress and the arcane mage, but he also has excellent healing abilities. At first all you have is lifedrain for yourself, but eventually you get some aoe heals and the best single target heal in the game. He evolves into the Life Sage


Caster, Burst Damage, Healing


  • Lots of Great Damage spells
  • Strong healing
  • Invisibility
  • Low level teleport


  • Low HP
  • No passive mana regen
  • Mana Intensive



Drains the Lifeforce from the target and gives it to the Hero

  • Damage per Second: (50 x Ability lvl) + (Int x (1+(Ability lvl x 0.01)))
  • Duration: 5 sec
  • Mana Cost: Ability Level x 5 mp

Review: Useful for stealing life, but the damage and healing is done in 3 waves. If the enemy dies before that, you'll only heal part way. Luckily even if the monster only has 10hp, you'll still heal a 3rd of the maximum. This isn't very good as a damage spell, so just level it when you need more healing capability.

BONUSES: The following items each add 1x Intelligence damage to Lifestream.

  1. Scythius or Scythius (Reforged)

Nature Strike[]

Strike nearby enemies and using speechcraft leech their lifeforce

  • Damage Formula: (100 x Ability Level) + (Int x (1+(Ability lvl x 0.02)))
  • Victims: 3 + ​(Speechcraft level / 5)
  • Life Healed Per Target: 25 x (Speechcraft Level)
  • Mana Cost: Ability Level x 5 mp

Review: Nature Strike is another new ability that gets stronger with professions. I tested it at level 2 speechcraft and it was pretty lackluster, since it only hit 3 enemies and didn't really heal anything. But with high or max levels of speechcraft this could be an amazing ability. Hitting up to 23 enemies and healing 2500 hp per enemy hit at lvl 100 speechcraft. Also gets a good buff from ultimate item.

BONUSES: The following items each add 1x Intelligence to Nature Strike.

  1. Legendary Dragon's Set or Tal-Raegia's Set or Tal-Raegia's Set (Enchanted)
  2. Merlus's Daemonic Book or Peratonia

Wrath of Gaia[]

Erupt the area with devestating winds and earth in two deadly waves.

  • Damage Per Wave: (50 x Ability Level) + (Int x (1+(Ability lvl x 0.01)))
  • Waves: 2
  • Mana Cost: Levels 1=15mp, 10=150mp, 20=300mp, 60=900mp, 67=1000mp, 75=1000mp

Review: This skill requires channeling, so make sure you allow it to finish. Try casting Verta Deca first so it can recharge while you channel this.

Verta Deca[]

Blast the target with natural energy stunning them for a second.

  • FORMULA: (250 x Ability Level) + (Int x (1+(Ability lvl x 0.03)))
  • MANA COSTS: Ability Level x 5 mp

Review: Great bossing ability.

BONUSES: The following items each add 1x intelligence damage to Verta Deca.

  1. Daemonic Helm of Supremacy
  2. Legendary Dragon's Set
  3. Diamond Gauntlets of the Master

Daemonic Wizard's Magic[]

The Wizard is the seeker of knowledge and truth throughout the realm. Within the lifestream dwells the true power of the Wizard in all of his might.



This massive firebolt will explode on impact causing great damage to a single target. This attack can damage spell immune heroes.

  • Damage: Int x3
  • Cooldown: 20 seconds
  • Mana Cost: 0
  • Autocast available: Yes

Review: Not very good for when you get it (as your intelligence won't be very high at level 15), but this spell is great for bossing later on. Hits right through spell immune.

BONUSES: The following items will each add 1x Intelligence damage to firebolt.

  1. Elemental or Lifestream Elemental


Wind Strike[]

Become one with the winds and turn invisible with increased movement speed. Strike at your opponent dealing massive amounts of damage.

  • Strike Damage: 75000
  • Duration: 25 Seconds
  • Cooldown: 30 Seconds
  • Mana Cost: 500 mp


Tree of Miracles[]

Grows a tree very quickly wich heals nearby units and surrownds them with thorns while also attacking enemies. (Boosted by the Paladin's Miracle Spell).

Melee Returned Damage: 20%

Life Healed per Second: 1%

Mana Cost: 250 mp

The tree has the following stats

  • Damage: Int x 3
  • Armor: hero lvl/10
  • hp: hero hp/2

If wizard has paladins miracle buff, he summons 4 trees with

  • Damage: int x 3
  • Armor: hero lvl/10
  • hp: hero hp



Heals health of units based on wizards intelligence.

  • Formula: Intelligence x4
  • Mana Cost: 1000 mp

Review: cooldown was increased a bit, and no longer autocasts. Still quite useful

BONUSES: The following item adds 1x int to your heal.

  1. Ring of Life


Fury of Nature[]

Unleashes an assault of spinning leaves cutting apart enemies within the area.

  • Number of waves: 4
  • Damage per wave: Intelligence x 3
  • Channeling time: 6 seconds
  • Cooldown: 60 seconds
  • Mana Cost: 2000 mp

Review: A bit pricey, and it's channeled, but this does solid damage and hits a large area.

BONUSES: The following items each add 1x Intelligence damage to Fury of Nature.

  1. Legendary Dragon's Set or Hydra's Set
  2. Merlus's Daemonic Book or Peratonia
  3. Staff of Faces or Scythius or Scythius (Reforged)



Teleport to allied units and structures anywhere within Brenallia. If teleporting into Dungeons or Interiors, you must target an allied hero.

  • Cooldown: 45 seconds.
  • Mana Cost: 1500

Review: Possibly the earliest anyone gets teleport. This is just real handy for moving around. especially if you die during a boss fight and your friend is still alive. This initial level has a lengthy cast time that disappears when it upgrades.


Shield of Gaia[]

Natural forces surround the Hero, generating a shield which absorbs half the damage dealt. (works with armor)

  • Life Shield Absorption: 50%
  • Dmg/Mana: 7

Review: Reduces damage without making your heals useless. Good stuff.


Reflect Spells[]

Returns Spell damage back at any caster dealing a percent of the damage recieved.

Return Damage: 10%


Rain of Life [Level 1][]

Causes rains of healing energy to pour down in a large area, healing friendly allied units for a limited duration of time.

  • Life healed per second: 10,000 (100,000 Total)
  • Duration: 10
  • Radius: 500
  • Cooldown: 90 Seconds
  • Mana Cost: 4000

Review: This is great. Strong AOE over time heal.

LEVEL 10:[]

Rain of Life [Level 2][]

The daemonic blood flowing through the hero increases the power granting Rain of Life enormous healing powers.

  • Life healed per second: 25,000 (25,000 Total)
  • Duration: 10
  • Radius: 600
  • Cooldown: 90 Seconds
  • Mana Cost: 3000


The essence of the planet surrounds you and the forces of nature are as one. Unleash its full force upon your enemies and bring life where none is known.

  • Damage per second: intelligence x1
  • Duration: 10 Seconds
  • Cooldown 120 seconds
  • Radius: 600
  • Mana Cost: 3500 mp

Review: Another high cooldown channeling AOE. Though this is a bit better than Daemonic Rain.

BONUSES: The following items each add 1x intelligence bonus to Nature.

  1. Love's Tear or Exquisitor of Power or Exquisitor of Power Mastery


The following Items all give ability bonuses for Wizard. (vR1.24)


Take your level 400 Wizard, with a Love's Tear, to his Evolution Location In the Ancient Library, on the spot where the Desert Hermit stands (small enclosed area at the bottom right). He turns into the Life Sage.