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The arcane mage tirelessly pursues knowledge of the magics of nature and life. He evolves into the Life Sage.

Wizard
Wizard
You're a wizard, Harry
Attribute Level 1 Per Level Level 200
Strength 13 6 1207
Agility 8 7 1401
Intelligence 19 9 1810
Life 1200 120 25080
Mana 38 18 3620
Damage 70 9 1861
Range 400

Description[]

Wizard can do good burst damage just like the sorceress and the arcane mage, but he also has excellent healing abilities. At first all you have is lifedrain for yourself, but eventually you get some aoe heals and the best single target heal in the game. He evolves into the Life Sage

Roles[]

Caster, Burst Damage, Healing

Pros[]

  • Lots of Great Damage spells
  • Strong healing
  • Invisibility
  • Low level teleport

Cons[]

  • Low HP
  • No passive mana regen
  • Mana Intensive

Skills[]

LifeStream[]

Drains the Lifeforce from the target and gives it to the Hero. Evolved form drains mana.

  • Damage per Second: (25 x lvl) + (Int x 4)
  • Damage Type: Poison
  • Life Absorbed: (Damage/2)
  • Duration: 5 seconds
  • Cooldown: 12 Seconds
  • Mana Cost: Ability Level x 5 mp

Evolved

  • Mana Drain:(20% Dmg)

Review: Great for single target dmg and healing. If you need to heal, be sure to cast it on something that can survive a few seconds.

BONUSES: The following items each add 1x Intelligence damage to Lifestream.

  1. Scythius or Scythius (Reforged)

Nature Strike[]

Strike nearby enemies and using speechcraft leech their lifeforce

  • Damage Formula: (25 x Level) + (Int x 3)
  • Damage Type: Earth
  • Victims: 3 + ​(Speechcraft level / 5)
  • Life Healed Per Target: 25 x (Speechcraft Level)
  • Cooldown: 14 Seconds
  • Mana Cost: 10mp + (3 x lvl) lvl 200= 610mp

Review: Nature Strike is another new ability that gets stronger with professions. I tested it at level 2 speechcraft and it was pretty lackluster, since it only hit 3 enemies and didn't really heal anything. But with high or max levels of speechcraft this could be an amazing ability. Hitting up to 23 enemies and healing 2500 hp per enemy hit at lvl 100 speechcraft. Also gets a good buff from ultimate item.

BONUSES: The following items each add 1x Intelligence to Nature Strike.

  1. Legendary Dragon's Set or Tal-Raegia's Set or Tal-Raegia's Set (Enchanted)
  2. Merlus's Daemonic Book or Peratonia

Wrath of Gaia[]

Erupt the area with devestating winds and earth in two deadly waves.

  • Damage Per Wave: (25 x Level) + (Int x 6)
  • Waves: 2
  • Cooldown: 8 Seconds
  • Mana Cost: 10mp + (4 x lvl), lvl 200 = 810mp

Review: Pretty decent damage with a short cooldown

Nature Bolt[]

Blast the target with natural energy stunning them for a second.

  • Damage: (50 x Level) + (Int x 6)
  • Damage Type: Earth
  • Cooldown: 5 Seconds
  • Stuns
  • MANA COSTS: 5 mp + (2 x lvl) lvl 200 = 405mp

Review: Great bossing ability.

BONUSES: The following items each add 1x intelligence damage to Verta Deca.

  1. Daemonic Helm of Supremacy
  2. Legendary Dragon's Set
  3. Diamond Gauntlets of the Master

Daemonic Wizard's Magic (lvl 10)[]

Your spellbook upgrades every ten hero levels until it maxes at hero level 100. I've listed the final spell list below.

Windblast[]

Blasts a vortex, causing damage to nearby enemies

  • Damage: 2x (int+agi)
  • Damage Type: Air
  • Cooldown: 10 seconds
  • Mana Cost: 0
  • Autocast available: Yes

Review: Damage isn't the highest, but it doesn't cost any mana and has a quick cooldown.

Wind Strike[]

Become one with the winds and turn invisible with increased movement speed. Strike at your opponent dealing massive amounts of damage.

  • Strike Damage: (lvl x 150) + (int x 10)
  • Duration: 25 Seconds
  • Cooldown: 30 Seconds
  • Mana Cost: 500 mp

Tree of Miracles[]

Grows a tree very quickly wich heals nearby units and surrownds them with thorns while also attacking enemies. (Boosted by the Paladin's Miracle Spell).

  • Melee Returned Damage: 20%
  • Life Healed per Second: 1%
  • Mana Cost: 250 mp

The tree has the following stats

  • Damage: Int x 3
  • Armor: hero lvl/10
  • hp: hero hp/2

If wizard has paladins miracle buff, he summons 4 trees with

  • Damage: int x 3
  • Armor: hero lvl/10
  • hp: hero hp

Heal[]

Heals health of units based on wizards intelligence.

  • Formula: Intelligence x6
  • Cooldown: 25 seconds
  • Mana Cost: 500 mp

Review: No autocast, and a long cooldown. You can find better heals on many items, so not the best ability.

BONUSES: The following item adds 1x int to your heal.

  1. Ring of Life

Fury of Nature[]

Unleashes an assault of spinning leaves cutting apart enemies within the area.

  • Number of waves: 4
  • Damage per wave: (int x 5)
  • Channeling time: 6 seconds
  • Cooldown: 45 seconds
  • Mana Cost: 1000 mp

Review: A bit pricey, and it's channeled, but this does solid damage and hits a large area.

BONUSES: The following items each add 1x Intelligence damage to Fury of Nature.

  1. Legendary Dragon's Set or Hydra's Set
  2. Merlus's Daemonic Book or Peratonia
  3. Staff of Faces or Scythius or Scythius (Reforged)

Shield of Gaia[]

Natural forces surround the Hero, generating a shield which absorbs half the damage dealt. (works with armor)

  • Life Shield Absorption: 50%
  • Dmg/Mana: 7

Review: Reduces damage without making your heals useless. Also has better dmg conversion than other mana shields. Good stuff.

Dispel Magic[]

Removes all buffs from units in a target area and damages summoned units.

  • Summon Damage: 2x (Str + int)
  • Cooldown: 20 Seconds
  • Mana Cost: 500

Review: Not sure how useful this is with how uncommon both dispellable buffs and summoned units (as opposed to trigger created ads) are for bosses.

Rain of Life [Level 2][]

Causes rains of healing energy to pour down in a large area, healing friendly allied units for a limited duration of time.

  • Life healed per second: 25,000 (250,000 Total)
  • Duration: 10
  • Radius: 600
  • Cooldown: 120 Seconds
  • Mana Cost: 1000

Review: This is great. Strong AOE over time heal. Have to channel it though.

Nature[]

The essence of the planet surrounds you and the forces of nature are as one. Unleash its full force upon your enemies and bring life where none is known.

  • Damage/Heal per second: intelligence x3
  • Damage Type: Earth
  • Duration: 10+ (speech x0.10) Seconds
  • Cooldown 120 seconds
  • Radius: 600
  • Mana Cost: 2000 mp

Review: Your ultimate ability and it's amazing. Both deals damage and heals, and at max speechcraft it lasts a full 20 seconds for a total of 60x int dmg and 60x int healing.

BONUSES: The following items each add 1x intelligence bonus to Nature.

  1. Love's Tear or Exquisitor of Power or Exquisitor of Power Mastery

Items[]

The following Items all give ability bonuses for Wizard. (vR1.24)

Evolution[]

Take your level 200 Wizard, with a Love's Tear, to his Evolution Location In the Ancient Library, on the spot where the Desert Hermit stands (small enclosed area at the bottom right). He turns into the Life Sage.

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