|<-- Previous Hero|
|First Hero -->|
The Vampire has with an eternal thirst for blood and is one of Hell's 3 generals. He evolves into the Pure Vampire.
|What if I'm not the hero? What if I'm the bad guy|
|Attribute||Level 1||Per Level||Level 400|
- 1 Vampire
- 2 Skills
- 3 Vampire's Abilities
- 3.1 Level 1:
- 3.2 Level 2:
- 3.3 Level 3:
- 3.4 Level 4:
- 3.5 Level 5:
- 3.6 Level 6:
- 3.7 Level 7:
- 3.8 Level 8:
- 3.9 Level 9:
- 3.10 Level 10:
- 4 Items
- 5 Evolution
Roles: Melee DPS, Stealth, Debuff
Description: The Vampire is the Evil side's agility hero, and he packs quite a punch. He comes armed with a hefty combination of offensive passives, Life steal and regen abilities, and plenty of agility based damage abilities.
- Critical Strike, Evasion, Cleave, and Life Steal all on the same hero
- A variety of active damage abilities that can get pretty flashy
- A variety of ways to heal himself, including 1 party heal
- Only 1 support skill
*Note that cooldowns get longer as you level skills. This applies to all heroes*
Wings of Terror
- FORMULA: (50 x level) +(Agi x (2+(level/200)))
- MANA COSTS: 3 + lvl
Review: Single target bossing ability
BONUSES: The following items each add 1x agility damage to Wings of Terror.
- FORMULA: (25 x level) + (Agi x (2+(lvl/400)))
- VICTIM NUMBER: 3 + (Hunting Skill/5)
- LIFE HEALED: 200 x Hunting Skill
- MANA COSTS: 10 mp + 2 x lvl
Review: Attacks multiple enemies, has a heal, and has a low mana cost. This skill is great. I'd max this before wings of terror. Be sure to increase your hunting profession for stronger heals and more targets hit.
BONUSES: The following items each add 1x agility damage to Feed.
- Critical Chance: 5% (10% for evolved)
- Critical Mult: 0.5 + (lvl x .002)
- Evasion: +15%
- Knockback: +1%
Review: Similar to the Dark Lord's Combat training, this is amazing for both offense and defense. Currently it seems to be giving more crit chance and multiplier than is stated on the tooltip (vR2.19)
- DMG FORMULA: (100 x lvl) + (Agility x (2+(lvl/400)))
- Evolved does x2 dmg
- Damage Type: Air
- DURATION: 20 Seconds
- MANA COSTS: 15mp + (3 x lvl)
Review: Great for stealth, movespeed, or just additional damage.
Fresh blood and darkness feed only this vampire to his true power. The more he feeds, the more abilities and power he will have.
- PASSIVE: +5% Lifesteal
Review: Possibly the best thing you could ask for in a melee dps. This ability will go a long way towards keeping you alive.
- Speed Reduction: -25%
- Duration: 10 sec Hero, 60 Sec Normal
- Mana Cost: 25 + Lvl
Review: This is good to use on bosses and tougher single targets.
- Extra Damage: (Str + Agi)
Review: This was nerfed pretty heavily, with how seldom you see enemy illusions and summons (as opposed to bosses just spawning unsummoned units), I don't know how useful it will be. Still useful against Nagator's clones but much less so.
SLEEP (replaces Slow)
- Duration: 5 sec Hero, 10 sec normal
- Cooldown: 6 seconds.
- Mana Cost: 125 mana
Review: Doesn't work on many bosses, so remains limited in use. However if you find one it does work on, you can perma sleep them while the party recovers.
- Damage per wave: Agility
- Waves: 5
- Dmg Type: Unholy
- Stun Duration: 3 Seconds
- Cooldown: 45 Seconds.
- Mana Cost: 2250 mana
Review: This skill is just great. Pump up your agility to get more damage out of it.
BONUSES: Each of these items will add an additional 1x agility damage to eclipse.
FOUNTAIN OF BLOOD
- Damage per missile: Agi
- Healing per second: 2500
- Duration: 15 + (lvl/50) seconds.
- Cooldown: 100 seconds.
- Mana Cost: 1000 mana
Review: This skill is bloody fantastic (pun intended). It shoots out missiles at every enemy in sight and provides you with a whopping 2500 health regen.
CLEAVE (level 1)
- Cleave Damage: 10%
Review: Helps when facing large packs of mobs, and I think you might get lifesteal from enemies hit by cleave.
- Damage Decreased: 20%
- Armor Decreased: 100
- Duration: 30 seconds.
- Cooldown: 80 seconds.
- Mana Cost: 250 mana
Review: a nice little debuff to help you out against tougher enemies.
CLEAVE (level 2)
- Cleave Damage: 15%
- Damage per unit: Agi x 3
- Dmg Type: Physical
- Victim Number: 3 + (Hunting/5)
- Area of Effect: 600
- Cooldown: 20 seconds.
- Mana Cost: 1000 mana
Review: Decent agility damage and aoe size. It also looks pretty cool. Use against packs of mobs, and increase your hunting to hit more enemies.
BONUSES: The following items each add 1x Agility damage to Flash Strike.
- Life Steal Bonus: +5% Lifesteal
- Reflect Damage: Str/4
- Bonus armor: 50
- Duration: 20 sec
- Cooldown: 120 sec
- Mana Cost: 500 mp
Review: Great buff for defense, has a long downtime though.
CLEAVE (level 3)
- Cleave Damage: 20%
- PASSIVE: 0.2% Life Regeneration
Review: Massive Hp regen (200 per 100k life). Greatly improves tankability.
CLEAVE (level 4)
- Cleave Damage: 25%
- Damage Per Wave: Agi x 2
- Dmg Type: Unholy
- Waves: 7
- Cooldown: 80 seconds
- Mana Cost: 3250 mana
Review: The vampire's ultimate ability. Deals a total of 14x Agility. Use as often as you can.
BONUSES: The following items each add 1x agility damage to eternal night.
The following Items all give ability bonuses for Vampire. (vR1.24)
- Class Items
- Left Hand
- Right Hand
- Daemonic Weapon of the One - Flash Strike
- Daemonic Boots of Supremacy - Feed