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The Vampire has with an eternal thirst for blood and is one of Hell's 3 generals. He evolves into the Pure Vampire.
Vampire[]
Roles: Melee and Casting DPS, Life Drain/Regen Tank
Description: The Vampire is the Evil side's agility hero, and he packs quite a punch. He comes armed with a hefty combination of offensive passives, Life steal and regen abilities, and plenty of agility based damage abilities.
Pros:
- Critical Strike, Cleave, and Life Steal all on the same hero
- A variety of active damage abilities that can get pretty flashy
- A variety of ways to heal himself, including 1 party heal
- Blood line can provide a huge increase to spell damage
Cons:
- As an agility hero, he is vulnerable to high damage nukes which might kill him before he has a chance to regen from spells and lifesteal.
Skills[]
Wings of Terror[]
Swarm the target with deadly vampiric bats, dealing devastation upon their flesh and stunning them for a moment.
- Damage: (100 x level) + (Agi x 8)
- Damage Type: Unholy
- Cooldown: 5 Seconds
- Mana cost: 3 + lvl, lvl 200 = 203mp
- Synergies:
- Bloodline: Increased Damage
- Sleep: x2 Dmg (as of R3.05, doesn't appear to be working)t
Review: Single target bossing ability. This can do some great damage.
BONUSES: The following items each add 1x agility damage to Wings of Terror.
Feed[]
Use Vampiric speed to quickly feed off nearby units. Damaging them and healing yourself.
- Damage: (25 x level) + (Agi x 6)
- Damage Type: Unholy
- VICTIM NUMBER: 3 + (Hunting Skill/5)
- LIFE HEALED: 200 x Hunting Skill
- Cooldown: 6 Seconds
- MANA COSTS: 10 mp + 2 x lvl, lvl 200 = 410mp
Review: Attacks multiple enemies, has a heal, and has a low mana cost. This skill is great. Be sure to increase your hunting profession for stronger heals and more targets hit.
BONUSES: The following items each add 1x agility damage to Feed.
Bloodline[]
The Vampire's Bloodline runs deep, causing them to gain tremendous power depending on the cycle of the Sun and Moon.
- Grants hero Unholy and Fire Attack Affinities
- Duration: 30 Seconds
- Cooldown: 60 Seconds
- Mana Cost: 20mp + (lvl x 5), lvl 200 = 1020mp
- Sun Effect
- Counter Attack: (Str/4)
- Spell dmg multiplier: 2 + (wisdom/100)
- Moon Effect
- Counter Attack: (Str/4)
- Negates all ranged damage
Review: There's not too many ranged enemies, so the daytime ability is far better than the nighttime ability. And the daytime ability is amazing. with 300 wisdom, you'll be dealing a whopping 5x spell damage for 30 seconds. Even with 0 wisdom, it's still 2x spell damage.
Vampiric Blood[]
Increase the chance for the Vampire to evade an opponent. Critical strike will 5% chance to deal more Damage.
- Damage Increase: (lvl x 5)
- Critical Chance: +2%
- Critical Mult: 0.1 + (lvl x .001)
- Evasion: +15%
- Lifesteal: +3%
Review: Similar to the Dark Lord's Combat training, this used to be a lot better, but the crit got nerfed heavily.
Vampire's Abilities (lvl 10)[]
Your spellbook upgrades every ten hero levels until it maxes at hero level 100. I've listed the final spell list below.
Vampirism[]
With each attack the vampire drains the victims blood and replenishes his own life.
- PASSIVE: +5% Lifesteal
Review: Auto attack builds aren't quite as good as they used to be, but lifesteal is still a welcome addition
Sleep (replaces Slow)[]
The Magical powder puts the target to sleep for a short duration.
- Duration: 5 sec Hero, 10 sec normal
- Cooldown: 6 seconds.
- Mana Cost: 125 mana
Review: Currently, this isn't too much use (R3.05). If the synergy with wings of terror gets fixed, that could change.
Thirst[]
The Vampire has tasted blood, increasing their abilities beyond measure and allowing them to deal extra damage to summoned units, while healing wounds with every spell cast.
- Summoned Damage Bonus: (Str + Agi)
- Life Regen/Sec: +500
- Armor Increase: 50
- Life Healed per Cast: (Agi x 1)
- Duration: 20 Seconds
- Cooldown: 90 Seconds
- Mana Cost: 500
Review: Great buff for defense, has a long downtime though.
Eclipse[]
Unleash the horde of bats upon your enemies as they drain and destroy all in their path.
- Damage per wave: Agility x 8
- Waves: 5
- Dmg Type: Unholy
- Stun Duration: 3 Seconds
- Cooldown: 45 Seconds.
- Mana Cost: 750 mana
Review: This skill is really strong. Pump up your agility to get more damage out of it. And don't forget about the daytime bloodline buff.
BONUSES: Each of these items will add an additional 1x agility damage to eclipse.
Fountain of Blood[]
The fountain of Blood heals nearby friendly units while damaging enemies. The fountain grows stronger alongside the Hero. [Thirst Bonus]
- Damage per missile: Agi [3 x agi]
- Healing per second: 1000
- Duration: 15 + (lvl/50) seconds.
- Cooldown: 100 seconds.
- Mana Cost: 1000 mana
- Synergies:
- Thirst: Bonus Damage and Life
- Bloodline: Summon 2 Vampire Mistress'
- Mistress Stats
- Health: 33%
- Damage: 33%
- Armor: 25+ lvl/2
- Melee (Strong Dmg, Unarmored)
Review: This skill is bloody fantastic (pun intended). It shoots out missiles at every enemy in sight and provides you with a whopping 1000 health regen. Don't forget about the thirst bonus for dmg. The life bonus is pointless since the fountain is invincible anyway.
Cleave[]
Attacks Slash Through the target dealing percent damage to nearby enemies
- Cleave Damage: 25%
Review: Helps when facing large packs of mobs, and I think you might get lifesteal from enemies hit by cleave.
Dark Fear[]
Makes all units within the area fear for their lives decreases their attributes.
- Damage Decreased: 20%
- Armor Decreased: 100
- Duration: 30 seconds.
- Cooldown: 60 seconds.
- Mana Cost: 250 mana
Review: a nice little debuff to help you out against tougher enemies.
Flash Strike[]
Attacks all enemies within range so quickly it appears as if there are multiple heroes. Illusions and summons recieve double damage.
- Damage per unit: Agi x 8
- Dmg Type: Physical
- Victim Number: 3 + (Hunting/5)
- Area of Effect: 600
- Cooldown: 20 seconds
- Mana Cost: 500 mana
Review: Good agility damage and aoe size. Buffed recently. It also looks pretty cool. Use against packs of mobs, and increase your hunting to hit more enemies.
BONUSES: The following items each add 1x Agility damage to Flash Strike.
Blood[]
The blood of ancient vampires flows through this hero causing them to have incredible life regeneration and speed.
- PASSIVE: 0.2% Life Regeneration
Review: Massive Hp regen (20 per 10k life). Greatly improves tankability.
Eternal Night[]
Unleash the thousands of bats that swirl around the vampire causing massive damage to all those within.
- Damage Per Wave: Agi x 6
- Dmg Type: Unholy
- Waves: 7
- Cooldown: 80 seconds
- Mana Cost: 3250 mana
Review: Will review updated skill when it's fixed
BONUSES: The following items each add 1x agility damage (per wave) to eternal night.
Items[]
The following Items all give ability bonuses for Vampire. (vR1.24)
- Class Items
- Valseran's Hate (level 100 Req) - Eclipse
- Nocturna (level 150 Req) - Eclipse
- Exquisite
- Elemental - Wings of Terror
- Lifestream Elemental - Wings of Terror
- Ultimate Orb of Evil - Flash Strike
- Gale - Flash Strike
- Set
- Thaerion's Set - Eclipse
- Diabolica's Set - Eternal Night
- Valkyrie's Set - Feed, Flash Strike
- Renegade Forgotten's Set - Feed, Flash Strike
- Left Hand
- Apocalyptica - Eclipse
- Apocalyptica (Reforged) - Eclipse
- Right Hand
- Daemonic Weapon of the One - Flash Strike
- Boots
- Daemonic Boots of Supremacy - Feed
Evolution[]
The Vampire's Evolution Location is inside the Temple of Evil. Bring the Ultimate Orb of Evil at level 200 to transform into the Pure Vampire.