Daemonic sword ORPG Wiki
Daemonic sword ORPG Wiki
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{{Hero_1|image = File:Summoner.png|imagewidth = 161|Caption = The Summoner (old model)|Strength = 8|StrengthPerLevel = 5|Agility = 10|AgilityPerLevel = 4|Intelligence = 22|IntelligencePerLevel = 11|Life = 935|Mana = 44|MainAttribute = Intelligence|Damage = 38|Range = 400}}
 
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|- valign="top"
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|[[Sorceress|<-- Previous Hero]]
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|}
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{| align="right" style="text-align:right;"
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|- valign="top"
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|[[Warrior|Next Hero -->]]
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|}
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<br>
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<br>
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The Summoner comes from an ancient lineage able to call upon mighty beasts. Will you help her uncover her past? She evolves into the [[Dragon Princess]]
 
{{Hero_1|image = File:Summoner.png|imagewidth = 161|Caption = The Summoner|Strength = 8|StrengthPerLevel = 5|Agility = 10|AgilityPerLevel = 6|Intelligence = 22|IntelligencePerLevel = 11|Life = 975|Mana = 44|MainAttribute = Intelligence|Damage = 38|Range = 400}}
 
== Role ==
 
== Role ==
 
Caster, Summons, Summon Augmentation
 
Caster, Summons, Summon Augmentation
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=== '''Summon''' ===
 
=== '''Summon''' ===
Summon Creatures from across the relms to do battle for the Hero.
+
Summon Creatures from across the realms to do battle for the Hero.
 
<br>Void Affinity and Eternal Damnation will increase this summons power.
 
'''Summon Power:''' ''(Void Affinity)''
+
*Summon Power: (Void Affinity)
 
**Number: 2 + (Ability lvl/20)
 
 
**Health: 100% (200%)
'''Number:''' 2 + (Ability lvl/20)
 
 
**Damage: (50 x Ability lvl) + 25% (33%)
 
 
**Armor: (2 x Ability lvl) +5
'''Health:''' 50%''(75%)''
 
 
**Mana Cost: 10x Ability lvl
 
 
*Summons:
'''Damage:''' (50 x Ability lvl) + 25%''(33%)''
 
 
*Ability lvl 1-24
 
 
**Bear: Melee (Direct Dmg/Normal Armor), Bash 2% 1-2sec
'''Armor:''' (1 x Ability lvl)
 
 
**Wolf: Melee (Direct Dmg/Normal Armor), Crit 5% x2, Evasion 10%
 
 
*Lvl 25-49
'''Mana Cost:''' 10x Ability lvl
 
 
**Golem: Melee (Elemental Dmg/Holy Dmg/Solid Armor), Crit 5% x2, Evasion 15%, Cleave 10%
 
 
**Spider: Melee (Direct Dmg/Normal Armor), Evasion 15%
''Void Affinity and Eternal Damnation will increase this summons power.''
 
 
*Lvl 50-74
 
 
**Turtle: Melee (Direct Dmg/Magical Armor), Crit 10% x4, Cleave 10%
'''Summons:'''
 
 
**Hydra: Ranged 500 (Elemental Dmg/Demon Armor), Frost Attack
 
 
*Lvl 75-100
'''Ability lvl''' 1-24
 
 
**Void Infernal: Melee (Direct Dmg/Elemental Armor), Crit 5% x2, Cleave 10%
 
 
**Nether Dragon: Ranged 500/300 (Holy Dmg/Holy Dmg/Elemental Armor), Evasion 10%, Cripple 75%speed 50%attack 50%dmg 60sec
'''Bear:''' Melee (Direct Dmg/Normal Armor), '''Bash''' 2% 1-2sec
 
 
'''Wolf:''' Melee (Direct Dmg/Normal Armor), '''Crit''' 10% x2, '''Evasion''' 10%
 
 
'''Lvl''' 25-49
 
 
'''Golem:''' Melee (Elemental Dmg/Holy Dmg/Solid Armor), '''Crit''' 10% x2, '''Evasion''' 15%, '''Cleave''' 10%
 
 
'''Spider:''' Melee (Direct Dmg/Normal Armor), '''Evasion''' 15%
 
 
'''Lvl''' 50-74
 
 
'''Turtle:''' Melee (Direct Dmg/Heavy Armor), '''Crit''' 10% x4, '''Cleave''' 10%
 
 
'''Hydra:''' Ranged 500 (Elemental Dmg/Demon Armor), '''Frost Attack'''
 
 
'''Lvl''' 75-100
 
 
'''Void Infernal:''' Melee (Direct Dmg/Elemental Armor), '''Crit''' 10% x2, '''Cleave''' 10%
 
 
'''Nether Dragon:''' Ranged 500/300 (Holy Dmg/Holy Dmg/Elemental Armor), '''Evasion''' 10%, '''Cripple''' 75%speed 50%attack 50%dmg 60sec
 
   
 
=== '''Summoner's Presence''' ===
 
=== '''Summoner's Presence''' ===
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Casts a wave of magical Ice towards the target dealing it a frozen death.
 
Casts a wave of magical Ice towards the target dealing it a frozen death.
   
'''Damage Formula:''' (250 x Ability Lvl) + (Int x (1+(Ability lvl x 0.02)))
+
*Damage Formula: (250 x Ability Lvl) + (Int x (1+(Ability lvl x 0.02)))
 
*Mana Cost: 10x Ability lvl
   
  +
BONUSES: The following items each add 1x Intelligence damage to Ice Blast
'''Mana Cost:''' 10x Ability lvl
 
  +
# [[Legendary Dragon's Set]] or [[Summoning Set]] or [[Conjurer's Set]]
  +
# [[Cryo Chamber]]
  +
# [[Love's Tear]]
   
 
== Summoner's Spellbook ==
 
== Summoner's Spellbook ==
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==== '''Summon Voidwalker''' ====
 
==== '''Summon Voidwalker''' ====
Summons creatures from the Void. These creatures will match the power of the one who summons them.
+
Summons creatures from the Void. These creatures will match the power of the one who summons them. (Summons scale with the summoner's stats)
   
 
*'''Summons:''' Voidwalker
 
*'''Summons:''' Voidwalker
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*'''Mana cost:''' 500 mp
 
*'''Mana cost:''' 500 mp
 
'''Stats'''
 
'''Stats'''
 
*'''HP''' 100%
 
*'''DMG''' 100%
  +
*'''Armor''' 20
 
*'''Ranged''' 500 (Unholy Dmg/Heavy Armor)
 
*'''Ranged''' 500 (Unholy Dmg/Heavy Armor)
   
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==== '''Summoner's Scales''' ====
 
==== '''Summoner's Scales''' ====
Scales surrownds nearby friendly summons increasing their armor.
+
Scales surround nearby friendly summons increasing their armor.
   
 
*'''Armor Increased:''' 10
 
*'''Armor Increased:''' 10
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==== '''Summoner's Scales''' ====
 
==== '''Summoner's Scales''' ====
Scales surrownds nearby friendly summons increasing their armor.
+
Scales surround nearby friendly summons increasing their armor.
   
 
*'''Armor Increased:''' 25
 
*'''Armor Increased:''' 25
   
 
==== '''Summon Guardian''' ====
 
==== '''Summon Guardian''' ====
Envoke the Guardian from the depths of the void equal to your power.
+
Invoke the Guardian from the depths of the void equal to your power.
   
 
*'''Summons:''' 1 Guardian
 
*'''Summons:''' 1 Guardian
   
*'''Health:''' Int x 4
+
*'''Health:''' 300%
   
*'''Dmg:''' Int
+
*'''Mana''' 5000
   
'''Stats:'''
+
*'''Armor''' 100%
  +
 
*'''Dmg:''' Int
   
 
*'''Ranged''' 500 (Holy Dmg/Holy Armor)
 
*'''Ranged''' 500 (Holy Dmg/Holy Armor)
   
*'''Crit''' 10% x2
+
*'''Crit''' 5% x2
   
 
*'''Evasion''' 15%
 
*'''Evasion''' 15%
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*'''Sleep''' 10sec
 
*'''Sleep''' 10sec
   
*'''Mana Shield''' 20dmg/mp
+
*'''Mana Shield''' 7dmg/mp
  +
   
 
=== Level 5 ===
 
=== Level 5 ===
   
 
==== '''Void Affinity''' ====
 
==== '''Void Affinity''' ====
Increase the targets affinity with the void allowing them to summon even stronger units to fight for them.
+
Increase the targets affinity with the void allowing them to summon even stronger units to fight for them. (This has different effects for different summons)
  +
* '''Basic Summons'''
 
  +
**Damage increased by Int / 12.5
*'''Mana Cost:''' 1000 mp
 
  +
* '''Voidwalker'''
  +
** Damage and HP Doubled
  +
* '''Guardian'''
  +
** Damage and HP Doubled
  +
* '''Lord of Dragons'''
  +
** Damage Tripled and HP Doubled
  +
Mana Cost: 1000 mp
  +
<br>Duration: 60 seconds
  +
<br>Cooldown: 120 seconds
   
 
=== Level 6 ===
 
=== Level 6 ===
   
 
==== '''Summoner's Scales''' ====
 
==== '''Summoner's Scales''' ====
Scales surrownds nearby friendly summons increasing their armor.
+
Scales surround nearby friendly summons increasing their armor.
   
 
*'''Armor Increased:''' 50
 
*'''Armor Increased:''' 50
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Cast out and rain down an Ice Age upon your Enemies dealing damage to an area for a short duration.
 
Cast out and rain down an Ice Age upon your Enemies dealing damage to an area for a short duration.
   
*'''Damage Formula:''' Int x 2.5
+
*Damage Formula: Int x 2.5
  +
*Duration: 4 sec
 
*Cooldown: 60 sec
 
*Mana Cost: 1000 mp
   
  +
Bonuses: The following items each add 1x Intelligence damage to Ice Age.
*'''Duration:''' 4 sec
 
  +
# [[Gem of Time]] or [[Gem of Eternity]] or [[Gem of Chrono (Enchanted)]]
 
  +
# [[Infinitas]]
*'''Cooldown:''' 60 sec
 
  +
# [[Legendary Dragon's Set]]
 
*'''Mana Cost:''' 1000 mp
 
'''''Warning: Has a History of Crashing Games'''''
 
   
 
=== Level 8 ===
 
=== Level 8 ===
   
 
==== '''Summoner's Scales''' ====
 
==== '''Summoner's Scales''' ====
Scales surrownds nearby friendly summons increasing their armor.
+
Scales surround nearby friendly summons increasing their armor.
   
 
*'''Armor Increased:''' 60
 
*'''Armor Increased:''' 60
   
 
==== '''Mana Shield''' ====
 
==== '''Mana Shield''' ====
A Magical Shield surrownds the Hero using up Mana instead of Health when taking damage.
+
A Magical Shield surrounds the Hero using up Mana instead of Health when taking damage. (works with armor)
   
*'''Dmg/Mana:''' 20
+
*'''Dmg/Mana:''' 7
   
*'''Mana Cost:''' 200
+
*'''Mana Cost:''' 1
   
 
=== Level 9 ===
 
=== Level 9 ===
   
 
==== '''Summoner's Scales''' ====
 
==== '''Summoner's Scales''' ====
Scales surrownds nearby friendly summons increasing their armor.
+
Scales surround nearby friendly summons increasing their armor.
   
 
*'''Armor Increased: '''70
 
*'''Armor Increased: '''70
   
'''Lord of Dragons'''
+
===='''Lord of Dragons'''====
   
Sacrifices all summons in play in order to summon the most powerfull of Creatures. The more sacrifices the more summons will be created.
+
Sacrifices all summons in play in order to summon the most powerful of Creatures. The more sacrifices the more summons will be created.
   
*'''Requires:''' 1 Guardian, 1 VoidWalker
+
*Requires: 1 Guardian, 1 VoidWalker
   
*'''Summons:''' 1 Lord of Dragons per 5 Sacrifices
+
*Summons: 1 Lord of Dragons per 5 Sacrifices
   
 
'''Stats:'''
 
'''Stats:'''
 
*Ranged 800 (Holy Dmg/Holy Armor)
  +
*Dmg: Int
  +
*HP: 500%
  +
*Mana: 100%
  +
*Armor: 150
  +
*Crit: 5% x3
  +
*Lifesteal: 10%
  +
*Evasion: 20%
  +
*Spell Damage Reduction (50%)
 
*Mana Shield: 20Dmg/mp 200 mp cost
 
*Firebolt: 100,000 dmg 900mp cost
 
*Dark Seperation (lvl 2)(Same as [[Dark Lord]])
   
  +
BONUSES: The following items each add an additional Lord of Dragons.
*'''Ranged''' 800 (Holy Dmg/Holy Armor)
 
  +
# [[Medallion of the Zodiac]]
 
  +
# [[Love's Tear]]
*'''Crit:''' 10% x2
 
  +
# [[Summoning Set]] or [[Conjurer's Set]] or [[Legendary Dragon's Set]] or [[Mystic Forgotten's Set]]
 
*'''Evasion:''' 30%
 
 
*'''Spell Immunity'''
 
 
*'''Mana Shield:''' 20Dmg/mp 200 mp cost
 
 
*'''Firebolt:''' 100,000 dmg 900mp cost
 
 
*'''Dark Seperation (lvl 2) '''''(Same as [[Dark Lord]])''
 
   
 
==== '''Eternal Damnation''' ====
 
==== '''Eternal Damnation''' ====
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==== '''Summoner's Scales''' ====
 
==== '''Summoner's Scales''' ====
Scales surrownds nearby friendly summons increasing their armor.
+
Scales surround nearby friendly summons increasing their armor.
   
 
*'''Armor Increased: '''80
 
*'''Armor Increased: '''80
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==== '''Essence of Life''' ====
 
==== '''Essence of Life''' ====
The Life Force power has grown bwyond normal limits and produced the essence of life within the Summoner causing her to regain health.
+
The Life Force power has grown beyond normal limits and produced the essence of life within the Summoner causing her to regain health.
   
 
*'''Regains:''' 1000 Hp/Sec
 
*'''Regains:''' 1000 Hp/Sec
   
== Class Item ==
+
== Items ==
  +
The following Items all give ability bonuses for Summoner. (vR1.24)
[[Diuna's Daemonic Orb]] (Level 200 req) (Ultimate)
 
  +
*Class Item
 
[[Afelia]] (Level 350 req) (Ultimate)
+
**[[Diuna's Daemonic Orb]] (Level 200 req) - None
  +
**[[Afelia]] (Level 350 req) - None
  +
*Exquisite
  +
**[[Love's Tear]] - Ice Blast, Lord of Dragons +1
  +
*Set
  +
**[[Legendary Dragon's Set]] - Ice Blast, Ice Age, Lord of Dragons +1
  +
**[[Summoning Set]] - Ice Blast, Lord of Dragons +1
  +
**[[Conjurer's Set]] - Ice Blast, Lord of Dragons +1
  +
**[[Mystic Forgotten's Set]] - Lord of Dragons +1
  +
*Left Hand
  +
**[[Infinitas]] - Ice Age
  +
*Misc
  +
**[[Cryo Chamber]] - Ice Blast
  +
**[[Gem of Time]] - Ice Age
  +
**[[Gem of Eternity]] - Ice Age
  +
**[[Gem of Chrono (Enchanted)]] - Ice Age
  +
**[[Medallion of the Zodiac]] - Lord of Dragons +1
   
 
== Evolution ==
 
== Evolution ==

Revision as of 04:13, 24 July 2020

<-- Previous Hero
Next Hero -->



The Summoner comes from an ancient lineage able to call upon mighty beasts. Will you help her uncover her past? She evolves into the Dragon Princess

Summoner
Summoner
The Summoner
Attribute Level 1 Per Level Level 200
Strength 8 5 1003
Agility 10 6 1204
Intelligence 22 11 2211
Life 975 100 20875
Mana 44 22 4422
Damage 38 11 2227
Range 400

Role

Caster, Summons, Summon Augmentation

Skills

Summon

Summon Creatures from across the realms to do battle for the Hero.
Void Affinity and Eternal Damnation will increase this summons power.

  • Summon Power: (Void Affinity)
    • Number: 2 + (Ability lvl/20)
    • Health: 100% (200%)
    • Damage: (50 x Ability lvl) + 25% (33%)
    • Armor: (2 x Ability lvl) +5
    • Mana Cost: 10x Ability lvl
  • Summons:
  • Ability lvl 1-24
    • Bear: Melee (Direct Dmg/Normal Armor), Bash 2% 1-2sec
    • Wolf: Melee (Direct Dmg/Normal Armor), Crit 5% x2, Evasion 10%
  • Lvl 25-49
    • Golem: Melee (Elemental Dmg/Holy Dmg/Solid Armor), Crit 5% x2, Evasion 15%, Cleave 10%
    • Spider: Melee (Direct Dmg/Normal Armor), Evasion 15%
  • Lvl 50-74
    • Turtle: Melee (Direct Dmg/Magical Armor), Crit 10% x4, Cleave 10%
    • Hydra: Ranged 500 (Elemental Dmg/Demon Armor), Frost Attack
  • Lvl 75-100
    • Void Infernal: Melee (Direct Dmg/Elemental Armor), Crit 5% x2, Cleave 10%
    • Nether Dragon: Ranged 500/300 (Holy Dmg/Holy Dmg/Elemental Armor), Evasion 10%, Cripple 75%speed 50%attack 50%dmg 60sec

Summoner's Presence

Summoning Daemonic energy the Hero Dispurses waves in all direction towards her enemies inflicting pain per second.

Damage Formula: 50 x (Ability Level) + (Int / 4)

Life Force

Life Force regenerates nearby summoned units granting them increased life span.

Formula: 50 HP/Sec x (Ability Level)

Ice Blast

Casts a wave of magical Ice towards the target dealing it a frozen death.

  • Damage Formula: (250 x Ability Lvl) + (Int x (1+(Ability lvl x 0.02)))
  • Mana Cost: 10x Ability lvl

BONUSES: The following items each add 1x Intelligence damage to Ice Blast

  1. Legendary Dragon's Set or Summoning Set or Conjurer's Set
  2. Cryo Chamber
  3. Love's Tear

Summoner's Spellbook

Level 1

Sacrifice

Sacrifice a summoned beast granting mana to the Hero.

  • Mana Returned: 10% of Int

Level 2

Summon Voidwalker

Summons creatures from the Void. These creatures will match the power of the one who summons them. (Summons scale with the summoner's stats)

  • Summons: Voidwalker
  • Ammount: 1-3 + (Hero Lvl/100)
  • Mana cost: 500 mp

Stats

  • HP 100%
  • DMG 100%
  • Armor 20
  • Ranged 500 (Unholy Dmg/Heavy Armor)

Level 3

Summoner's Scales

Scales surround nearby friendly summons increasing their armor.

  • Armor Increased: 10

Level 4

Summoner's Scales

Scales surround nearby friendly summons increasing their armor.

  • Armor Increased: 25

Summon Guardian

Invoke the Guardian from the depths of the void equal to your power.

  • Summons: 1 Guardian
  • Health: 300%
  • Mana 5000
  • Armor 100%
  • Dmg: Int
  • Ranged 500 (Holy Dmg/Holy Armor)
  • Crit 5% x2
  • Evasion 15%
  • Sleep 10sec
  • Mana Shield 7dmg/mp


Level 5

Void Affinity

Increase the targets affinity with the void allowing them to summon even stronger units to fight for them. (This has different effects for different summons)

  • Basic Summons
    • Damage increased by Int / 12.5
  • Voidwalker
    • Damage and HP Doubled
  • Guardian
    • Damage and HP Doubled
  • Lord of Dragons
    • Damage Tripled and HP Doubled

Mana Cost: 1000 mp
Duration: 60 seconds
Cooldown: 120 seconds

Level 6

Summoner's Scales

Scales surround nearby friendly summons increasing their armor.

  • Armor Increased: 50

Level 7

Ice Age

Cast out and rain down an Ice Age upon your Enemies dealing damage to an area for a short duration.

  • Damage Formula: Int x 2.5
  • Duration: 4 sec
  • Cooldown: 60 sec
  • Mana Cost: 1000 mp

Bonuses: The following items each add 1x Intelligence damage to Ice Age.

  1. Gem of Time or Gem of Eternity or Gem of Chrono (Enchanted)
  2. Infinitas
  3. Legendary Dragon's Set

Level 8

Summoner's Scales

Scales surround nearby friendly summons increasing their armor.

  • Armor Increased: 60

Mana Shield

A Magical Shield surrounds the Hero using up Mana instead of Health when taking damage. (works with armor)

  • Dmg/Mana: 7
  • Mana Cost: 1

Level 9

Summoner's Scales

Scales surround nearby friendly summons increasing their armor.

  • Armor Increased: 70

Lord of Dragons

Sacrifices all summons in play in order to summon the most powerful of Creatures. The more sacrifices the more summons will be created.

  • Requires: 1 Guardian, 1 VoidWalker
  • Summons: 1 Lord of Dragons per 5 Sacrifices

Stats:

  • Ranged 800 (Holy Dmg/Holy Armor)
  • Dmg: Int
  • HP: 500%
  • Mana: 100%
  • Armor: 150
  • Crit: 5% x3
  • Lifesteal: 10%
  • Evasion: 20%
  • Spell Damage Reduction (50%)
  • Mana Shield: 20Dmg/mp 200 mp cost
  • Firebolt: 100,000 dmg 900mp cost
  • Dark Seperation (lvl 2)(Same as Dark Lord)

BONUSES: The following items each add an additional Lord of Dragons.

  1. Medallion of the Zodiac
  2. Love's Tear
  3. Summoning Set or Conjurer's Set or Legendary Dragon's Set or Mystic Forgotten's Set

Eternal Damnation

Transforms her Summons into Daemonic Summons causing them to gain greater attack speed and dmg

  • Formula: Stronger Attack Type/Increased Attack Speed

Level 10

Summoner's Scales

Scales surround nearby friendly summons increasing their armor.

  • Armor Increased: 80

Multi-Shot

The Summoner has mastered her skills and able to attack more units at once.

  • Multi-Shot: 3 targets

Essence of Life

The Life Force power has grown beyond normal limits and produced the essence of life within the Summoner causing her to regain health.

  • Regains: 1000 Hp/Sec

Items

The following Items all give ability bonuses for Summoner. (vR1.24)

Evolution

Take a level 500 Summoner with Love's Tear to her Evolution Location, On Ashium Island (Dragon Island), on the east coast there is a Statue. She transforms into the Dragon Princess.