|Previous Patch Log|
Patch log for the latest Reforged compatible versions. Old codes will NOT load into these versions.
- Sacrifice will work (Doesnt so much care about the "follow me" part but you can sacrifice any Villagers you control.)
- Speak to Acolyte about "Wanted" with Charged Sacrifical Book.
- Bloody Wings charges fixed (Must be on Hero, but anyone can Kill)
- Bloody Wings of the Night will now enchanted with Caeruleus Stones.
- Illusion / Multiform Attacked Speed Glitch Fixed
- Knockback on Nagator Fixed
- Decaying Aura fixed
- Items with missing stats fixed
- Daemonic Sword GMQ skip fixed
- Sacrificing Villagers with "Follow me" should be fixed
- Purchase Sacrifical Book from Acolyte
- Once you have enough charges on Book speak with Acolyte about Wanted
- More Items will be added to the reward system eventually, for now just the Amulet of the Dead for 25.
- Some Item bonuses were missing from the consolidation of stats, and have been fixed.
Version R1.27 (Polishing the Grind)
EVENTS, COMPANIONS, CUSTOMIZATION oh my!
Hello everyone thank you for the wait. This is the moment you've all been waiting for! Introducing Companions and Events! This is only stage 1 of what is too come so I hope you all enjoy the first installment of these new systems!
- Reduced Enchanting Skill Level Requirements (0,0,5,10,15,20,25,30,35,40,45,50)
- Reduced Forging Skill Level Requirements (0,0,5,10,15,20,25,30,35,40,45,50)
- Greatly improvement Forging (Better Menus, and can select Backpack)
- Improved Experience from Forging Training and Smelting
- No Requirements on Forging Training or Smelting (Requirements on Mining and Crafting Only)
- Reduced Thievery Lockpicking Skill Requirements (0,10,15,20,35,50)
- Increased Thievery Experience gained on Lockpicking
- Increased Creep Experience (Endgame will notice huge difference)
- Increased Boss Experience
- Lowered level requirement to Ice Cavern to 300
- Increased Armor of Summoned Units
- Decreased Cooldown time of Summoned Units
- Revamped Golden Pillar
- Increased Mana per Intelligence to 3
- Removed Dragons Egg from House
- Lowered/Balanced All Sets Stats by a small margin
- Fixed Star Fall Event
- Fixed Switch Stance (Also requires arrows to start, so you cant accidently click)
- Elementalist Buff now has Rapid Cast, Recharge, and Resistances to all Elemental Affinity Types: Fire, Water, Ice, Air, Lightning, Earth
- Fixed not be able to cast friendly spells on your teammates while in passive mode.
- Treant Added to Forage Spots with percent Based Damage. .5% (Song of Fira kills it)
- Claws of Darkness improved. (Much Quicker with knockback)
- Knockback added to Rangers Summons
- Phael Affinity Buffs will reintroduce bonuses to them, (Attack Speeds, Life Regeneration, Armor Bonuses, Speed Bonuses)
- Improved Dark Guardian Fight with new Camera Cinematics
- Revamped GMQ Lore and Dialog in beginning Quests to make more Mysterious and more Gradual.
- Limits of 1000 per Stack while Mining, and Foraging.
- Lengthen the Loading Time at the beginning so all computers can stay insync.
- Fixed Companion Spirit (Turns some summons into Companions Skins)
- Fixed some lag issues in endgames boss fights and mass units.
- Moon Owl Companion fixed and will be available (Should have been from beginning)
EVENTS, COMPANIONS, CUSTOMIZATION oh my! Hello everyone thank you for the wait. This is the moment you've all been waiting for! Introducing Companions and Events! This is only stage 1 of what is too come so I hope you all enjoy the first installment of these new systems!
ALL NEW COMPANIONS!
Tired of seeing the same old backpack, what about those damn footmen corpses, better yet how about your summons? Well now you dont have too! Daemonic Sword ORPG is bringing customization to warcraft like never before, and this is only stage 1!
- All New Companions are here for everyone to show off their own styles!
- Up too 70 companion skins for you to choose from which replaces your backpack skin (1 Per Hero for now)
- New Companion Ability which allows you to transform most of your summons into your companion model! (Check Speechcraft Abilities)
- Companions are savable and add a whole new level of customization to the game! Enjoy!
- Companions can be purchased from all over the place for knowledge points and sometimes Gold.
- Some Companions can be cheap while others can be very expensive
CUSTOMIZE YOUR HERO WITH ALL NEW LEARNABLE ABILITIES
- All new Learnable Abilities available from all new "Bookshelves" and "Special Buildings" scattered throughout the land!
- 60+ learnable saveable abilities with more on the way!
- Bookshelves will now teach different levels of abilities for knowledge points aka lumber
- Previous learnt abilities will not match up with new list and therefore you will load with a different ability. (Just the way it is)
- Everyone who hasnt bought anything will start with an ability. (Just the way it is) (Unless they start new)
- All Abilities learned will save with your Hero (1 Per Hero for now)
ALL NEW WEEKLY EVENTS!
All new events and time system added into daemonic sword where different things will happen at different times and dates of the day.
- Prison Wagons will travel the land to the different gallows and perform an execution.
- Tax Collector in Fira will collect taxes everytime you talk to him and then you must wait for him with rope at a certain location to ambush and steal all the taxes!
- Undead Ship will traverse the waters and drop off a flood of units to battle it out with at different locations.
- The Galleon will travel from port to port trading goods, with a treasure ship you can put a stop to that.
- The Prisons are set for execution, Prison Wagons will travel the world to different gallows within the cities and perform an execution for the crowd.
- Meteorites will now fall from the sky in a starfall and can be pickaxed to get forgining experience and some items!
- All new Weather System added in complete with Night and Day Skybox. (Looks amazing in Cinematics and 3rd Person Camera)
- Lots of subtle things to make you feel like the world is moving!
- Calm waters make for a rough voyage on the seas!
THE FESTIVAL IS COMING TO TOWN!
Last but not least is the most amazing event, The Festival! I hope everyone will love this festival equipped with vendors, minigames, music, fireworks, Quests, and so much more! Regardless of your level there should be lots of enjoyment and fun to be had!
- Learn Abilities from different buildings which are built
- Shoot Vultures with your bow and arrow in Second stance
- Murloc Bob where a murloc can jump out and you must fish them!
- Wack-o-golem Minigame
- High striker Mini Game!
- Music from my most beloved games as a child!
- Special vendors!
- And the Most special thing of all is the Bonus Quest to take the Princess on a Date, and explore a more indepth look into Daemonic Sword ORPG!
ALL WHOLE NEW BANK VAULT!
- Thats right, now with the lower/upper case codes and warcraft 3 being better than it ever has been, the Bank will now offer 3 Bank Vaults! Just talk to the Treasurer to obtain your 3rd vault! Enjoy!
(Save as many charges as you want!)
A CINEMATIC ADVENTURE OF A LIFETIME
- All New Siege of Alexandria equipped with Cinematics, Music, and a whole lot of epicness! This cinematic is just one of the first of many to come to Daemonic Sword ORPG!
- Press Esc to leave cinematic, and -skip to opt out completely.
- All New Cinematic Mode for current Cinematics.
ALL NEW EXQUISITE ITEMS AND ANOTHER SET
- Tal-Raegias Set Added
- Exquisite Ruins 1,2,3 added
- 4 Different Exquiste Items added with ability to Improve upon each one even further.
- All New Items Complete with new Spell Bonuses!
I fixed so much and gave mystic prophet my map to update the Wiki and to proof read it a bit and to see things I may have missed! Big shout out to him for that, and thank you too Helmer95, IDIEM, Cronosis89, NeekeriNepali, Psionic, and gad2biperez, PhaelFaria, and Wylord! And thank you everyone for all your post on the discord, I try to read it as much as possible, but I also dont want to steal to the show on there either, as i enjoy read the communication between the fans and not just at me! All Usersubitted Glitched fixed
- Paladin Evolution fixed
- Reapers Presence
- Tooltips for items
- Damage types for items
- Improvement on spells
- Cerberus and Frost Bear respawn.
- BOTO obtainable
- Entrance to Smugglers tunnel fixed
- Gars King Drop Fixed
- Hell Hiest Fixed
- Custom Avatar in SpellBook (Angel of Light/Master of the damn) Fixed
- Pickaxe will work with bloodkey
- Hermit will enter Castle
- Summoner Ice Age Hotkey Fixed
- Evolution Fixed
- non Hero units can enter doors
- Pickaxe Fixed and smash should work on it
- Affinity Buffs granting armor reduced
- Metamorph Armor Glitch Fixed
- Almighty Element not dropping key fixed
- Event Starfall added (Smash Meteorites in Mystic Mountain for item and Forging Experience
- Fire and Water Buff Affinity will not grant healing.
- "-code" can be toggled at anytime, and will tell you current Username. (Please try this Solo as some bugs have been reported from it)
- Lightning/Air Resistance Multiboard display fixed
- warrior evolved location fixed
Version R1.21 (Quality Control)
Hi Everyone! Its finally here but its far from being 100% complete but I hope you enjoy the new systems Daemonic Sword ORPG will feature in this next version! I am looking forward to put the final touches on everything and listening to your feedback so far. I really want to get this version out to everyone because of the Blizzard update changing the usernames. This version will be awesome Ive done a lot of changes that even I forget half of what i've done. I hope you guys enjoy the new damage system, its been sometimes ive always wanted to do and with all the new triggers it makes it a lot easier! The new events will be awesome too I have a lot of ideas I still need to bring to life and I hope you guys can imagine some cool events in the game you would like to see! I am also always trying to improve the games loading and optimization as I want everyone to be able to play Daemonic Sword ORPG!
- Very Important for those whose Usernames have been changes and codes lost due to recent update
Before you load your code type in "-code" This will toggle your Username temporarily to the way it was before. The username displayed must match the one on the .txt file in order for the code to work Once Hero has been loaded the game will set your Username back to current build.
DAMAGE TYPES, AFFINITIES, RESISTANCES oh my!
- All New Custom Damage Types with 12 different Affinities (Physical, Fire, Ice, Water, Lightning, Air, Earth, Holy, Unholy, Arcanic, Gravity, Poison)
- All Affinities will have weakness's and strengths against one another. Default is +/- 50% however different events can change this amongst other things.
- All Damage Spells will deal a specific Affinity Damage Type
- All units and Summons will have a certain affinity type
- Phaels will grant Affinity Auras making other surrounding units become that random affinity
- All Player Heroes will now have Resistances to all affinities based upon Skills and Hero Level up to 50%
- Difficulty (based upon player count) will Reduce Resistances Percentages by the amount shown.
- Multiboard Enhanced to display all this information.
- Fire/Lightning durational effects also added in. (Things will burned per second and shocked when attacking) More coming with different affinities
- This Damage Type System applies after the (Damage Attack Types vs Armor Types) and Spell Reductions.
- I have made Spells Attack Types do 100% damage to Hero Armor Types.
Different weekly events will now take place as well as different specific day events. (Very new lots more to work on, but you get a little taste.)
- Events will help with Skills, Levels, Quests, Items, and add lots of lore to the game and even make the game come more alive in a sense.
- Fixed a vast majority of special effects that did not work due to crossover into reforged
- Improved a huge amount of Special effects related to Spells and abilities_
- Vast Majority of Tooltips fixed and updated
- All Items with Spell Bonuses and many new items now have updated Spell Bonuses
- Revamped a lot of Hero Abilities and even created some New ones
- Custom Avatar Created with percent based bonuses
- Dark Impailer abilities for Darklord
- New Metamorph for Reaper Evolved
- New Rock Terrain replacement added
- Any hostile unit created has a chance to be a Phael.
- Pickaxe with 75 Forging and 75 Thievery can Smash Switches
- Purchasable Spell "Jump" can now Smash Switches at level 200. (More Purchasables Coming Soon)
- Revamped Mana Burst and Bloody Mana (Bloody Wings) (Better Tooltips, more Universal Abilities now)
- Merged close to 200 Triggers into several.
- Removed Grass (2000 Doodads) I can add grass back in if needed/wanted but in smaller quantities.
- Removed other destructables and Doodads / Improved Areas of the Map
- Removed a lot of Global Variables
- Improved and Optimized Triggers to be smaller.
- All Spell Bonus Damage now sum up into total damage of Spell only displaying 1 Damage String instead of multiples.
- Infernal Hammer Fixed (You will use pickaxe now to dig it up)
- Killing Livestock without turning off passive mode fixed
Things to Note and look out for
- There was a lot to test but if there are bugs I will try fix them asap!
- Entrances and Exit triggers are merged as only allow heroes to enter through them currently
- Flood Triggers have been merged and may spawn differently then used too
- Merged a lot of triggers for optimization so some may not work 100%
- Some triggered created units may still not have affinities.
- GMQ Fixed (Recreation of Units caused some bugs)
- Demon Slayer Evolved Name fixed
- Demonstorm special effect fixed
- Infernal Hammer Colossal fixed
- Scrolls will drop from Mage Guild Business
- Sleep on Guards tested and shouldnt catch you.
- Diversion set to level 1 Required
- Guards(wandering) added to Castle Dungeon, with some more hints.
- Vanish/Windwalk abilities no longer cause crash
- Second Stance with Arrows no longer cause Crash
- Scrolls will drop from Mage Guild Business
- Spell Critical Fixed
- More Optimization for initial loading
- More Preparation for Quests
- Fixed Necromancers Evolved Attack missile
- 18-Fixed Fishing Camera Moving Glitch
- 18-Fixed Necromancer Evolved Name
- 17-(Cage Respawn fixed)
- 17-Necro can now actually Evo
- Fire/Ice/Rock Formations will now respawn in random places and give speechcraft exp
- Cages now spawn and have random chance to free a prisoner which can be escorted back for more skill points
- Increased Size of Mystic Mountains
- Forgotten Prison location fixed
- Random Crashes from fights should be resolved
- Necro Evolution now located anywhere in Ancient City
- Fixed Abilities on certain items
- Fixed more Tooltips and Hotkeys
- Fixed Hiest Guards Detection Range
- Fixed Mages Guild Quests with Voidwalkers
DAEMONIC SWORD / FISHING / OPTIMIZATION!!!
- Daemonic Sword Item Revamped (Wield Switch/SpellBooks) (Added Level 150 Daemonic Sword)
(All Daemonic Sword Upgrades completed at Daemonic Sword Pedestal)
- Fishing Skill now increases charges and chance of item drops
- Increased Experience Constant (More Exp gain)
- Increased/Revamped Boss Experience (Shared Triggered)
- Corpses and Ground of Evil Revamped
- Boss Fights Special Events Increased chances and revamped for more fun.
- Level Requirements added to Vampire Dungeon(25), Ice Temple(50) and Orc Fortress(50)
- More Optimization (Map Loading, Less starting units on Map, Streamlined Object Editor)
(Removed a lot of redundant abilities and buffs to save room)
- Woto named Changed to Daemonic Sword of the One
- Fixed some summoning Tooltips and
- Revamped Alchemist Journal for new Book Reading Skills.
- Voidwalker Bug
- Lots of Minor Bugs fixes
- Special Effects Revamped for alot of spells (Trying to find ones that work with both Reforged/Classic)
- Models Fixed to be viewed from both Classic and Reforged.
- Adjusted colours overlays of models to better suit Reforged viewing.
- Pickskills revamped, (May cause Crash)
- Nagator Temple Fixed
- All user submitted Glitches Fixed
- Metamorph(evo) fixed
- Spawn Locations Fixed for specific units
- Mining bug fixed
- Summoners summons bug fixed
- Divine Curiass of Heaven bug fixed
- Charged item drop bug fixed
- Pickskills should work but isnt quite perfected as of yet.
- Amulet of the One Mastered with primastic and Woto/Choosen ones Set. (Cast on Self added)
- Optimization (Reduced units on map by 100) (They get created at start)
- Theivery Hiest - Guards will send you to Castle Dungeon if Caught in all locations.
- Temple of Keys pathing location fixed
- Various Bug Fixes
- Buffed Resolve for Warrior
- Warriors Aura Mana Burn Increased
- Arcane Dragon Summon buffed
- Buffed Resolve for Warrior Mana burn on Warriors Aura
- Bank Vaults spawn location in House fixed
- Removed more Custom Models and switched to Default Reforged Models.
- Revamped Ambush
- Bosses Items Fixed
- Housing exits and region placements fixed
- Hunting items will now have a charge and stack together.
- Skill Teleport to Temple of the one Reworked to Teleport of the One.
- Amulet of the One Teleport Revamped (Enjoy)
- Fixed glitches from R1.07
- Evolved can now save (Sorry)
- Black Mask Enabled (Advanced Players of the game will not like it, but its a lot easier to know where you explored with new players)
- (Hunting Skill will soon unlock Map Exploration Perks, for the Advanced players
- Mages Guild Experience Fixed
- Abyssinal Room needs Ancient Key
- Second Stance Fixed
- Mining/Fishing amounts(Charges) gain fixed
- Fixed some enchanting items causing glitches
- Fixed some forging items causing glitches
- Black Citadel AOE bug is a known bug. (Working on it)
- Death while lockpicking fixed, but shouldnt autosave while lockpicking
- Nerfed Voidwalkers (Removed Stun and Blink)
- Frozen Cavern Entrance fixed
- Fixed bug with other players units (backpack, ect) interupting Hero damage while casting spells
- Lowered Sorceress MOE casting time
- Ashhorn Dragon/Aractus will now count as Bosses
- Lots of Major/minor Bug Fixes (Forum Posts and some I must keep Secret)
- Revamped DarkLords Summons (Buffs will increase summon str and new Reforged Model)
- Some evolved Stats Fixed
- Presence should not aggro Invulnerable units (Thieves Guards and stuff)
- Temple of the one teleport should be visable to all
- Firelord will respawn correctly
- Heaven key and more items from forging, alchemy and enchanting
- Orc Shield Fixed
- Death Presence on non evo fixed
- Invincible captain fixed EMQ
- Presence effects will scale when removing adding items and powerups.
- Optimization to prevent desyncs
- Talking to Advisor about Housing Fixed
- Invincible captain fixed EMQ
- Presence effects will scale when removing adding items and powerups.
- Removed more Thundercap Special on Magic Storm
- Hermit Quest Fixed
- Reworked Autosave
- Added Charged Cap on Foraging/Mining (1000)
- Summoners summons health increased
- Heaven Entrance Fixed
- Experience gain increased with more players
- Item Requirements fixed (Reforged Broke them, can only have 1 of each wield/type)
- Better Loading Optimization
- Fixed Item Requirmeent Glitch with different wields
- Improved Loading Screen
- Golden Compass will not be removed
- Removed more Thundercap Special effects (Sound is annoying now)
- Giant Spiders are actually giant
- Vamp Door fixed where it could trap you inside
- You can sell items to the treasurer now
- Various Improvements
- Souls(Lumber) saved fixed
- Illusion Item removal fixed
- Fixed some more Special Effects
- Fixed various minor issues
- Replaced Thunderclap ability with other special effects.
- Darklords thundercap Special effect that did not delete is now removed
- Switch up some more Special Effects for ones that were not working
- Fixed Upgrade Ultimate Daemonic Sword
- Various shallow water terrian fixes
- Fishing Frogs will not get removed
- Fixed Issue with saving items
- Fixed issue with autosave interupting channeling spells
- Fixed issue with certain item such as keys being removed (Vamp Keys)
- Fixed Lottery Number display
- Daemonic Sword set to lvl 5 requirement
- Slowly fixing and improving sounds and special effects to better suit Reforged (Thunder Clap, Some Special Effects are just missing entirely)
- Sacrific/Vanquish Spells on Summoner now heals summoner.
Designed for Reforged
The wait is over and reforged has finally come! Thank you to everyone, together let us bring in a whole new era of Daemonic Sword for many more years to come! This is only the beginning, and there is so much more work to be done. Lets make Daemonic Sword ORPG the number #1 game on warcraft 3!
VERY IMPORTANT: (Code Wipe) This version will force all players to start new again please join our discord and read the annoucements to learn more. Thank you!
- Revamped Save/load Codes (Smaller case letters) (Allows for smallers codes and thus more to save eventually)
- Bank Vaults are now in their own seperate Building located besides the Mage Guild near Ramoria. (Center of the Mapish)
- Removed a lot of Custom Models decreasing File Size of Daemonic Sword ORPG
- Daemonic Sword is Compatible with both Classic and Reforged!
- All work is still done in Classic Warcraft 3 Editor to allow for CrossGameplay.
- Necromancer and Demon Hunter are now based on new units and may cause old saves to become messed up, or load another hero type or not work at all.
- Item Fusion now located inside Temple of the One.
- Ultimate Daemonic Sword now upgrades inside the Daemonic Cave where you find the Daemonic Sword.
- Reforged Models still have weapons and shields. (In time Hiveworkshop will create awesome models however I still want it to be compatible with Classic / Reforged.
- Some Models have not been upgraded to reforged as there is not a default model which can replace it at this time.
- Reverted alot of custom models to Classic Models to enhance Reforged.
- All interfering Doodads and Terrain enhanced and revamped for Reforged
- Converted base terrain into Ashenvale and removed custom terrain and replaced with defaults to be suit both classic and reforged.
- Removed Daemonic Bolt/Angelic Light and replaced with Angelic Speed (Haste)
- Knockback/Indy knockback should cause some bonus damage when enemy slams into unpathable locations. (ei: Slams into a wall)
- Revamped a lot of locations for more space and to enhance inside locations.
- Esc on autosave/lockboxes should be resolved
- Revamped Necromancers Unholy Frenzy into Unholy Touch. (All New you should like it a lot)
- All Enchanted Gauntlets now will have Haste Ability (Faster Attack Speed)
- Abyssinal Gate can now only be opened by Ancient Key
- Ice Temple Revamped
- All walls redone and correct size