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Patch log for the older Reforged compatible versions, with a save code you needed to copy and paste. These codes are NOT compatible with current codeless versions or with versions prior to Reforged.

R2.40[]

  • Fixed Resistance Glitch messing up everything
  • Should have Fixed Attachment wield Glitch
  • Much more Optimized Damage Resistance System
  • Professions will no longer grant Bonus Resistance. (It was never stated but they gave 25% of total)

R2.39[]

  • Damage System fixed from last version
  • Thievery Safe Fixed
  • Thievery off/on Checker (boolean) Fixed
  • House Quests 56-57 fixed
  • Summon Wolf/Full Moon Ranger Summon Tooltip fixed
  • Soul Orb Obelisk Fixed (Getting God Items)
  • Increased Damage on (Windwalk) Type Abilities
  • Some minor bug fixes and tooltips fixes

R2.38[]

  • New Lockingpicking U.I Added
  • Fixed item loading problem
  • Fixed Sandman Final Door
  • Giant Scorpion Switch timer fixed
  • Made Diablo Acolytes Easier and heal less
  • Heaven Staircase should be pathable
  • Hordolian Spawn Glitch Fixed
  • Minor Glitches Fixed

R2.37[]

  • Ice Temple Switch (Ice Scorpion Fixed) (Can now also activate with Heavy) Very Sorry about that one. Augh.
  • New Multiform with Synergies and Bonuses. (Synergies will add Multi-shot)
  • Reduced Multishot by One on Ranger and Darklord (Increased Damage a bit)
  • Ancient Ruins (Sandman) Boss Door should open when inside.
  • Reduced Split (Will Trigger it soon)

R2.36[]

  • Mastery Bug Fixed
  • Ice Temple Scorpion Fixed
  • Lifesteal should be fixed, and now displays real in multiboard.

R2.34/R2.35[]

NEW FEATURES:[]

  • New Automatic Ability Leveling System (Automatically Sets and Levels up Your abilities)

LOADING:[]

  • Tweaked the loading to load items in order of save, but may lag a bit more

FIXES:[]

  • House Quest Dialog Fixed
  • Ultimate Item Level Requirement Fixed
  • Treasurer Bank Fixed -Potion of Explosion Added to Profession
  • Potions of Super Restoration Fixed
  • Asmon Gold Boss Battle end Damage nerfed to match new balance
  • Mastery Ability Fixed
  • Songs Radius Fixed
  • Song Effect Placement Added for Primus and Books
  • Added 3 Different Types of Primus Books Vol. 1,2,3 for each part of Mage Guild Quest
  • Uncover the Books by playing the Corresponding Songs with Effect Indicator
  • Princess Bad dialog Removed
  • GMQ
  • Orb of Life
  • Ping Fixed
  • Ramoria Tavern and couple other entrance locations fixed
  • Staff merchant will buy items from you
  • Couple Tooltip Errors Fixed
  • Camera Hotkey and Language Fixed (Removed from Languages)
  • Bank Telelportation Fixed -Boat Crane Fixed
  • Kingdom Legacy Set Regen Fixed
  • Learnable Skill Lifesteal 2% Fixed
  • Black Citadel Golem Spawn Fixed
  • Sand Scorpion and Ice Scorpion fixed
  • Scorpions will now looks more appropriate for environment (Reforged)
  • GMQ
  • Kings Potions Daeganus and King locations wont overlap.
  • Hell Overlord overspawning fixed
  • Fixed a teleporter not working in Heaven
  • Dragon Kings Heart is required for Obelisk now
  • Camera Obscura Icon Changed and is not much smoother
  • Trigger which Governs Item Attachment Models Changed
  • Trigger which Governs Attachments Changed to Boolean

R2.32/R2.33[]

  • Dark Lord Evolution Fixed
  • Treasure is now in Bank (Fixed)

R2.31[]

  • All Items Summons now adjust with Heroes and Ability affinities.
  • Infernal Hammer vs Colossal Infernal Fixed (Hell)
  • All Keys now have more Visible model
  • Asmon Raid Boss Loot Drop Fixed
  • Coloured Text with Spell Damage fixed
  • Couple Minor Issues Fixed

R2.30[]

  • Fixed intro Load
  • Fixed more smaller bugs
  • Fixed Some areas in the New Temples
  • Balance Adjusting

R2.29[]

  • Hell Boss Door Fixed
  • Heaven Teleport was off and is now fixed
  • Heaven Speechcraft Teleport Fixed
  • Daemonic Sword stats Fixed
  • Novas Adjusted
  • Some items fixed for stats
  • Asmon Gold Reenter fixed (Actually)
  • Beginning of Asmon Fight should state some information better.
  • Less HP on Barrels (Asmon)
  • Less Damage from Volcanco (Asmon)

R2.28[]

  • Attribute selection fixed
  • Reenter Asmon with punishment Added (Just walk through Arena Door)
  • Item stat glitch fixed

R2.27[]

Valentines Day Monthly Event[]

-New Valentinues Day Cosmetics and Potions

Changes[]

  • Max Level is now 200
  • Revamped every Items Stats (Int,Str,Agl)
  • Massive Balance changes
  • Total Revamp of a lot of units
  • Total Revamp of a lot of Spells and Spell Damage
  • Total Revamp of Major Attributes
  • Total New Terrain Revamp
  • All New Purchase/Upgrade Boat Investment
  • Over 40 Brand New Exclusively Made Special Effects Added
  • New Economy (Things will sell for a lot less)
  • Removed some useless interior Houses
  • Removed 2 players from Max Player Cap
  • Max player Cap is now 20
  • Captain Gaius has quest to allow you into the Water Temple
  • Cannibis Plants added

TEMPLES[]

  • All New Level Requirements for Temples
  1. Heaven
    • There are now 5 Pillars of LIght (Located near Temples) (You must destroy these pillars to open Heavens Portal)
  2. Water Temple:
    • Moved Water Temple near Pirate Bay
    • You must Enter Water Temple inside your Boat.

NEW RAID BOSS[]

  • All New Asmongold Raid Boss

MUSIC[]

  • Removed some shorter hard to listen too music and replaced it with longer better music.
  • Added some more epic Soundtracks

GUITAR[]

  • Increased Damage output on all Songs
  • Increased Cooldown on all Songs (15 seconds)
  • Different songs will deal different types and will be based of different minor attributes.
  • Royal Magnus Now turn into a Daily Passive Regeneration Song (Tried to make it so you are not spamming the songs)

UI CHANGES[]

  • Click then Hold Enter to Spam Points
  • Close Button added to Attribute Page. (More advanced UI will eventually come as I learn more and get better, its still very new too me)

GLITCHES[]

  • Hopefully everything from before is fixed I did read through it a while ago and fixed a lot of it. This is a Major Update and one of the biggest changes I've done to the game in a long while, so patient and support is appreciated as this new balance gets polished out!

R2.26[]

MERRY CHRISTMAS SEASONAL EVENTS[]

  • For the Months of December and January the game will support the Christmas Seasonal Event.
  • Follow Santa as he travels across the sky at Night for him to drop you Presents.
  • In the Morning 3 Trees will have Presents waiting for you. Each day is different!
  • Presents have a chance to drop Gold, Knowledge, Charged Items, Boss Drops, Scrolls, Information.
  • Weather will always be Snow.
  • More Snow Weather Effects Added.
  • Seasonal Cosmetics Added (Turn your Attachments into Seasonal Cosmetics such as Santa Hats, Candy Cane Swords & Wreith Shields. (Some Attachements may look a little funny and not attach well. We will be working on that shortly) hehe
  • Giant Candy Canes all over the Map. (More Event Stuff coming soon with later updates)

CHANGES[]

  • Loading Hero somewhat more optimized and hopefully less prone to desync.
  • Revamped Investments. (Removed from Housing Quest)
  • All Investments will give money each morning at 9am
  • All Investments except Tavern Investment will grant different items from Delivery Box.
  • New Delivery Box Model
  • Mage's Guild Business Spawns in more Specific Locations to avoid them spawning in hard to reach places.

BALANCING[]

  • Reduced Life Gain and Life Regeneration from Lifeforce Attribute
  • Removed Str, Agl, Int Gain from Might, Dexterity, and Wisdom
  • Reduced Mana Regen to .25 per Wisdom Point
  • Reduced Armor Gain on Endurance to .5 per Point Fixed Glitches
  • Essence Lazar should be able to be Hit
  • Daemonic Cape should now give stats
  • Summoner Buff changed to non Percent and should be fixed
  • Death Nova fixed for all Heroes -Aevatarus Size Glitch Removed
  • Raven Backpack Fixed
  • Made couple Regions bigger so units do not despawn in certain areas.
  • Zombie flood in Ramoria Graveyard alliances fixed.
  • Escort Quests should now update Multiboard and Experience.

R2.25[]

  • New Rope Swing Model!
  • Fixed Attribute Items will be given to loading player
  • Fixed Items not combining in Banks -Default Music Should not play anymore.
  • UI Menu Button Disable/Enable Fixed (Still learning the UI)
  • Fixed Lifeforce effectiveness on Potions -Some more Tooltip Errors Fixed
  • Bounce Mechanic Should be fixed now... (Ice Cube)
  • Cross Shot should be fixed (4 Waves)
  • Hydra will now have predictable attack pattern.
  • The Boss Nova Knockback Damage has been Reduced.
  • Missing Foraging Locations should be fixed now.
  • Removed the 1000 Limit when pickaxes and foraging. (However bit higher chance of spawning those killing units)
  • Dog Track should be fixed (Revamped it, better coded)
  • King's Potion Reciped Added back in.
  • Thaerion's Aura fixed on Helm
  • Ping and Skeletons fixed with Graveyard Daemon Evil Fight
  • Ashhorn Rock in the way fixed

R2.24[]

  • Fixed Pig respawn in Northern Desert
  • Should have fixed where it might randomly reset your stats
  • Fixed Colouring on Primus Magus Boss Fight
  • Fixed some Tooltips -Adjusted Damage on Might
  • Fixed Natures Rain -Fixed Life (Buff)
  • Fixed Presence (Damage Auras) (Damage is set just before dealing damage)
  • Fixed Housing Quest where it shows lots of Dialog in Beginning.
  • Changed Smelt ore/ 10x Hotkeys -Set of the First Mage Spellbook Fixed
  • Summoner's Scales set to Percent -Lord of Dragons Armor Fixed
  • Fixed some more Tooltips and Items (Thank you everyone!)
  • Fixed Second Stance Attacking without Arrows
  • Fixed some Minor Glitches
  • New Model for King

R2.23[]

  • Fixed a bunch of User Submitted Glitches
  • Fixed Getaway Music and Horse
  • Fixed a couple things with Boss Fights
  • Fixed a bunch of minor glitches
  • Fixed Heal Paladin
  • Fixed Use
  • Colosseum Dialog Cooldown Fixed
  • Alexandria Siege Cinematics Should be fixed
  • Ability Fixes
  • Special Effect Fixes
  • Minor Bugs in Boss Fights

R2.22[]

  • Increased a bunch of stats on the Attributes
  • Increased Mana Regen and Hp Regen
  • Added a Passive HP/MP Regen based on Hero Level. (More Complex version coming soon based off of class)
  • Fixed Summoner units Removed Size change for now, as new models are all different
  • Fixed Backpack Change Fixed Wisdom Gain when leveling

R2.21[]

  • Hotpatch
  • Fixed Skill Points when Loading
  • Fixed Warrior Counter
  • Fixed Attributes When Gaining Multiple Levels at once.

R2.20[]

Bug Fixes[]

Hotpatch Fixed all User submitted Glitches, Thank you so much for all of your help. I could not have done it with out you.

  • Fixed Treasure Ship
  • Fixed Spells that went working
  • Fixed UI Button Focus
  • Fixed some Item Tooltips
  • Fixed Notes UI
  • Fixed Ice Cube bounce
  • Fixed Ultimate Arrows (Ranger)
  • Fixed Crossshot (Revamped)
  • Fixed Water Blast Hotkey
  • Added Small CD inbetween Inventory Switch
  • Added Exp Gain to Missed GMQ Bosses
  • Fixed Mastery, and Critical Strike Abilities
  • Fixed Lifesteal
  • Fixed Music Themes Stopping if you return into same area.
  • Fixed some Minor Glitches
  • Fixed Shooting Ranged not giving correct exp

CHANGES[]

  • Potion Seller will sell Soul Orb as Lifeforce is required now for Obelisk ATTRIBUTE SYSTEM
  • Fixed Loading from previous version
  • Str, Agl, Int Gain from Attribute Points lowered from 2 to 1.
  • Increased Critical Chance .01% Chance per Point
  • Fixed Wisdom not giving Mana

NEW MODELS[]

  • All new Custom Imported Models for a lot of summoned units.
  • New Models for Almighty, Sandman, Lazar
  • New Models for Wizard, Darklord, Reaper,
  • New Sound Set for Wizard, Reaper. (Rest coming soon)

R2.19[]

Hotpatch

  • Fixed UI on Notes
  • Fixed some Hotkeys/Buttons not working properly
  • Fixed Water Blast
  • Fixed Phoenix Bolt
  • Should have Fixed some Novas Special Effects not showing up
  • Minor Glitches

R2.18[]

NEW FEATURES[]

  • New U.I.
  • New Attribute Leveling System
  • New Exclusive Special Effects
  • New Potion Bar
  • New UI BUTTON MENU with HOTKEYS
  • New Models and Unit Sound Sets
  • New Icons added
  • New Movement Speed Design
  • New Attack Speed Design
  • New Pickpocketing Design
  • New Alchemist Journal (First Actual Book)
  • New Scroll item Drops (Many more to come)
  • New Learnable Abilities (Find them inside Guilds and starting City)
  • Investments Now Save Seperately.

CHANGES[]

  • Teleportation moved to Teleportation Spellbook with Speechcraft Requirement
  • Banish now reduces Spell Damage
  • Revamped alot of Damage of certain Spells
  • Revamped some Abilities to match new Special Effects!
  • Major Overhaul on all Hero SpellBooks, including Professions and Hero Abilities.

GLITCHES FIXED[]

This is a Major Update and therefore has gone through some pretty thorough testing. If your glitch was not fixed, please do not hesitate too post it again for this version as so much has changed. Thank you very much!

  • Fixed alot of User submitted Glitches
  • Fixed and Changed alot of Tooltips and balanced some Items
  • Fixed spells not doing damage
  • Fixed Spells dealing wrong damage
  • Fixed some areas with Music
  • Fixed Heist Areas
  • Reduced Lag time between entering different areas.
  • All Temples and Bosses can be completed and tested

R2.17[]

  • Fixed Selection glitch after Getaway
  • Fixed Backstab
  • Fixed More Tooltip Errors
  • Fixed Reset Music Button not appearing
  • Fixed Music in Alexandria Siege
  • Fixed some issues with Primus Boss Fight
  • Prison wagons should move (additional order every 60 sec)
  • More Prison Wagons Added in different locations.
  • Siren Set gathering in Water Temple Fixed (Giant Clam)

R2.16a[]

  • Fixed Music is certain areas not playing proper song
  • Added Fade in/out from Music Transitions
  • Fixed Music which was not present in some Main Quests
  • Singularity fixed
  • Cages spawning at entrance of Castle Fixed
  • Almighty Spawn Timer Fixed
  • Castle Dungeon Fixed Prison lever Area
  • Castle Heist Added Rope Swing to dungeon Area
  • Hermit Movement Checker Fixed

R2.15[]

NEW CONTENT[]

  • New Music System
  • Chronograph Added aka JukeBox with 40+ Soundtrack Songs to listen too in Sync.
  • New Music Added into Game
  • Life Regen and Mana Regen Replaced Life/Mana in Multiboard
  • Added some new Boss Dynamics BUG FIXES
  • EMQ Units Spawning just outside of Cave should be fixed.
  • Added Reset Button to Guitar Abilities
  • Revamped a Couple Boss Fights

Fixes[]

  • GMQ where Princess Spawns in Underworld
  • Revamped the Way you use Ancient Key in 2 places.
  • Revamped the way you Summon Almighty (Almighty Key No longer Required)
  • Almighty on Timer after death for Respawn (Once you complete Heaven, Almighty will be waiting)
  • Fixing loading with previous Bought Spell (Actually fixed this time)
  • Fixed Shooting Range Hunting Experience
  • Fixed lots of Tooltip Errors (Thank you BlackDeath2, and everyone) I will be working on this more.
  • Fixed some Events (Working on More)
  • Most Events should now show on Multiboard again
  • Fixed Castle Dungeon Hatch Location
  • Intro now Faster and cut short for less waiting time.
  • Daemon Evolved Wing attachement location fixed

R2.14[]

  • Guild of Golden Circle Entrance fixed
  • Loading Heroes should grant correct amount of skill points
  • Angelic might fixed for Daemon loading.

R2.13[]

  • Fixed First Daemon Boss Fight Invulnerable
  • Fixed Getting trapped in a couple Key doors when they reclose
  • Fixed some more Item descriptions
  • Multiboard has a problem converting real numbers into whole numbered Strings. (Which is why you may be missing a %, I will try to correct this issue in the near future)
  • Multiboard will update when learning and leveling up.
  • Angelic Might fixed on Daemon Evo
  • Added Extra Skill Point to Heroes.

R2.12[]

New Content/Changes[]

  • Increased Interior of Right Side of Map by approximately 50%.
  • Revamped Void because of Size Increase (More to Hell and Underworld Coming soon)
  • Revamped Dragon Land, and Hordollian a little bit, and decreased water area on Right side
  • Revamped Castle Heist and it should be completable
  • Temple of Keys/Nagator lvl requirement reduced to 200
  • New Castle Walls
  • New Hero Models (Some voice sounds sets still need to be added)
  • Revamped Heaven's Cloud Paladin (Incorporated into Damage System)
  • Added New area above Mages Guild
  • Elementalist Revamped (Now with Hotkey to Change affinity types of any target)
  • All Regular attacks will be affected by affinity change.
  • Blast Spell will now be affected by Affinity Change along with Special Effect. (Work in Progess with Elenova and other Spells)
  • Affinity Changes will last until the end of the day or death.

Glitch Fixes[]

  • Bosses should not disappear (or warp)
  • Some Boss Timers should be fixed
  • Some Boss abilities should be fixed
  • Essence Boss Fight should be fixed
  • Damage System fixed. IE (Life steal, Critcal strike)
  • Zorl Respawn Fixed
  • Lazar Item Drop Fixed
  • Almighty Low HP Fixed
  • Primus Magus Item Drop Fixed
  • Nocturnus Respawn Fixed
  • Thievery Lockpicking Shake fixed
  • Thievery Support Columns locations should be fixed
  • Colosseum Games Master fixed with new Colosseum Option
  • Double Backpack Key glitch should be fixed
  • Temple Key Required Doors will now close after small wait.
  • Shooting Range should now be visible at night
  • Hunting Bird should work
  • Starfall Event will happen all over Mystic Mountain, Northern Mountain, and Frozen Mountain. (Still have to readd events into Multiboard)(Coming soon along with more Events)
  • Shuriken (Asssassin Evo Ability) given a small CD
  • Holy Storm Fixed
  • Some more Random Item Drops Fixed
  • Minor Bug Fixes
  • Item Attachment Glitch Fixed
  • Meta Timer should be fixed
  • Evolving Hero Glitch Fixed
  • Daemonic Sword wont appear at end
  • Heaven Elevator should be fixed
  • Will Display "An Elevator has risen" when Defeated Lord of Suffering and Haven Cloud
  • GameTips will now be displayed again (Translation Bug)
  • 3rd Person Camera glitch with Multiplayer

R2.11[]

  • Fixed Music Bar Reset
  • Re added back in Arrow Damage (Will only use 1 type of Arrow) (Was Iron arrow)
    • (All other arrow types will be changed into something special eventually.
  • Revamped Sandman a bit (Should have a chance to run down hallway killing lots of mummies) (To obtain Ultimate Item Upgrade you must Kill Sandman first again)

R2.10[]

  • Fixed Item movement speed issue
  • Fixed Item Armor Issue
  • Fixed some essence drops from being removed upon pickup
  • Fixed some more issues where it wasnt showing experience on multiple or it wasnt leveling up.

R2.09 The Underworld![]

Introducing the Underworld a brand new level 50 required area with Brand New Music, Amazing Enemies, and a ton of different raw materials for you to gather. Abysinnal is back as the Boss Guarding the Final Portal to Hell. Discover a brand new area to Daemonic Sword like never before fit for all levels and a gathers paradise of wonders!

New Content[]

  • Underworld Added
  • Two new Music Themese Added (Underworld & Darkhaven)
  • New Hunting Minigame added to Hunter's Hall -Revamped a couple of areas.
  • Korean Translation now Available (Multiboard, GameTips, Quest Info)

Glitches Fixes[]

  • Fixed Issues with some bosses not given exp
  • Essence Fights Bugs should be fixed
  • Super Nagator drops should be fixed
  • Zorl should respawn
  • Tooltips on some items fixed
  • Item Stats Fixed on some items
  • Getaway fixed
  • Switching Dæmonic Sword Fixed
  • Re added back in Affinity Bonus Damage (Burning, Poisoning, Shock) (Now only applies to those of an affinity type that are weak.)
  • Summoner's Life Force should be Fixed
  • Assassin's Bleed should be fixed
  • General's Movement speed should return to normal after jumping abilities
  • Some Minor Glitches Fixed
  • Some Dialog issues fixed

R.208[]

  • Fixed Floods
  • Fixed some bosses not given experience
  • Fixed Water Temple Boss Key
  • Should have fixed Gaia sight range
  • Fixed a couple boss timers for respawn
  • Fixed a couple minor terrain issues
  • There may be Desync issues still with the Guild Quests so I do advice caution around those.

R2.07[]

  • Some Boss Respawns Fixed
  • Water Temple Boss Entrance Fixed
  • Sylica should be counted as summon
  • Fixed some issues with Water Temple
  • Ice Temple Key/Claw Removal Fixed
  • Songs that give exp will be calculated
  • Revamped Mages Guild exterior. (Looks much better on Reforged)

R2.06[]

  • Fixed Countdown Timer Desync
  • Metamorph, Avatar, Boss Respawns and Arena Timers are all revamped and use a non desyncing system
  • Fixed all user submitted glitches on the Discord
  • Fixed Life Force on Evo Summoner
  • Fixed Death Noir
  • Fixed Some Hotkey Issues
  • Festival Units should go away
  • Wind Strike fixed
  • Master Wizard will drop Royal Staff
  • Demon Crystal Drop location Fixed
  • Couple Minor Glitches
  • Reworked Water Temple where the Hero must Press the Switch instead of Sea Behemoth

R2.05[]

  • Fixed Succubus drop
  • Fixed Forgotten invincible
  • Fixed Heaven Temple (2nd door on the right)
  • Fixed Blood Gorging
  • (Still have to look into firebolt and some others)

R2.03 / R2.04[]

  • Fixed a Desync Issue
  • Blood Gorging Fixed
  • Water Temple Fixed (May be a little different now with no timers and such. (Thanks)

2.02[]

  • Fixed Desert Hermit being Paused during GMQ
  • Fixed some Boss Spawns
  • Fixed Boss Attack Timers
  • Fixed Reapers Presence (Perm Immo now)
  • Fixed Heaven spawning issue
  • Fixed Pure Vampire Spawn from Necropolis
  • Primus hopefully gets damaged now
  • Animals should drop meat now
  • Ice Cavern should be fixed and working
  • Minor Bug Fixes

R2.01a[]

  • Fixed Soul Drain
  • Fixed Bank Loading

R2.01[]

  • Revamped Sorceress (More work still required)
  • Fixed more potential desync issues
  • Minor Bug Fixes
  • Boss Damage will now show also.

R2.00b[]

  • Fixed more timers and waits
  • Disabled prologue temporarily (you can still get infinitas)
  • Temple Gates which require a key with stay open. (Will rework temples to accomidate this a little better in the future)
  • Miniboss will have a Obelisk Spawner
  • Reduced Activate timer on Obelisk to 900
  • Fixed evolving issue where it wont not respond.
  • Removed waits in the evolution event but added special dialog for some of the Heroes. (More coming soon)
  • Changed the way some units are created such as Giant Polar Bear, Giant Scorpium, and a couple other speciality units.
  • Fixed Cerberus Door
  • Fixed Angel Feather Drop
  • Succubus will spawn in correct area
  • Horse minigame should end now.
  • Spell Critical should work now but still needs testing.
  • Xan can shoot without a bow now. (I figure because she has the Bow model attached then I think we can allow it) (You will still use a bow because of the bonuses hopefully lol)
  • the Dragon GMQ is still not complete, he is still there because you have yet to kill him

R2.00a[]

  • Fixed Pickaxe and some other abilities not working
  • Fixed Karma
  • Fixed Boss Respawns (Although Temple Boss Respawn Timers may still cause a Desync.)

Version R2.00[]

Daemonic Sword R2.00 Hello everyone, I have spent the last 2 months testing out and fixing all the issues with Daemonic Sword Scripted in Lua. I have tested countless times with the help of some good people and friends! Thank you very much to all of them for all their time! In this version a lot has been revamped and recoded. I have removed and revamped almost all of the Periodic Events and totally changed how a lot of things work with regards to Events, Thievery Items, Periodic Damage, Knockback, etc. of certain spells and "Immolation Type" Abilities. The Desync Issue may still be present in some areas of the game or when casting certain spells, so do be vigilant. There are also some system that have not been fully re-implemented and other system have been totally revamped so there will be some glitches, but please still help by listing them on the Glitch Section on the Daemonic Sword Discord!(edited)

NEW FEATURES & IMPROVEMENTS: Hotkeys!

  • Hotkeys added to the Game (Refer to Quest Log for list)
  • Massive Optimization of Scripts +100% to 200% Increased Performance.
  • Massive Framerate Boost
  • Improved Systems (Unit Removal, Presence, 3rd Person, Getaway, etc.)

Started to implement Multi Language Support.[]

French, Portaguese, Chinese, German and Russian. (Translations started for Gametips, Multiboard, and Quest Logs) Translations will be a slow process and it will be worked on as new content is created. Thank you so much to the translation team! Some things may not fully work as intended as of right now. A lot of system and spells/abilities have been changed and optimized to avoid the desync issue. Please be patient as these systems are readded back into the game, however please help Daemonic Sword by posting in report -glitch-bug or balancing.

Music Guitar Revamped:[]

-TAB will now be used to Reset MUSIC BAR instead of Timer. (If you make a mistake playing the notes, you simply press TAB to reset instead of waiting 1 second) (If you play the Song Correctly the Music Bar will automatically Reset) (If you are new and still learning to play the song you can play it a bit slower) (Brenellian Anthem will now last a full day and reset at midnight.)(edited)

  • Revamped the way a lot of Timed Spells Work such as Meta, Avatar, Presence AOE, and certain Abilities
  • Revamped how Professions Skill Requirements Work
  • Revamped a lot of Calendar Events -Revamped Every timed Event
  • Revamped a lot of abilities. Some abilities on Heroes have been changed completely and more coming soon.
  • Revamped Music Guitar System. (You must now press TAB to reset the "Music Bar" if you mess up) (Playing the Correct Notes will reset Music Bar Automatically)
  • Revamped Autosave (Autosave Off by Default with Prompt and Autosave now works only when Entering/Exiting Caves/Doors/Buildings.)
  • Revamped Lockboxes and Chests (Chance to drop from each unit you kill) (Much better for Farming)
  • Disabled Tornado Knockback temporarily
  • Revamped all Knockbacks
  • Revamped Boss Fights
  • Revamped Boss Respawns
  • Revamped Item Drop Systems
  • Revamped Boss Experience (It should be pretty much the same but just a bit less)

-Simplified alot of Systems to ease CPU/GPU usage. IF YOU FIND A GLITCH: A huge amount has been changed so if you are unsure or if you notice a glitch please post it in the Glitch or Balance Sections. I have changed so much since that last version that I am unsure whether some of the previous glitches have been fixed or not, so just repost if you notice the glitch persist. Essentially we will just start the Glitch section over again. Try be as detailed as possible. IF A DESYNC HAPPENS: A desync usually wont happen right away it takes a minute or two for it to desync the players. So if this happens please just try to remember what you were doing at that time. Did you just defeat a boss? Or did you just cast a spell? Was something crazy happening in the game? Sometimes Countdown Timers may cause a Desync and errors in code, so be vigilant as some errors may still persist

Version R1.58[]

-New Hero based Stat System (which for now is temporarily located within the Multiboard, but will be moved in the future)

-Some Conversion on the Multiboard from Decimals to Whole numbers might effect the display a little bit.

-All wield Items, Sets, Exquisites, Ultimates, and some special Items have all been totally wiped and Revamped with added skills and bonuses which all stack and total up inside the Hero Stat System.

-Eventually this will pave way to an entirely new Based Inventory System, where you will be able to hold more Items. So just hang on as we go on this ride together.

-Added numbers to the UI health Bars. (The UI is a big change for some, and I am sorry but Daemonic Sword must Evolve.

(The Portrait may return, however I will not be imported Portrait Models for Custom Units as the filesize is too great, but bare with me as Daemonic Sword Evolves).

-Added a bunch of need Custom Doodad models.

-Bonuses that have been implemented now apply directly to your damage instead of the "green text". (May change in future) (Some Items still give Green Stat bonuses, however it will not effect anything)

-Sense ability now fully implented and now you can see a huge amount of information on each unit. (More will be added in the future)

-All Abilities relating to the New Hero Stat System have been revamped and now added to the System and will level up inside the system as the Hero progresses

-Evolution Models have been changed to ported WOW models in which both Classic and Reforged can see as play as.

-New Ported over Models now have custom imported Sound set to match their character. (Some New models will still need this, as this is a lipsync bug with Reforged and Custom Models)

-Changed the Event Located on the Multiboard so it hopefully shows the whole text.

-All items that are on the ground now have a new Item Model that will be much easier to pick up and click, and alot of the models sizes have been adjusted for realism/easy clickability.


IMPORTANT!!!!!

-Removed Set of the First Mage, Circlet of Fire, and Lightning Boots. (So if you have those on your Hero please drop them first)

-Remade Above Items with New ITEM ID TAGS and therefore they may not Load correctly, or totally mess up your load.

-The New Items wont have messed up Tooltips. (something was very wrong with them, it was very weird, I apologize for any loss.


MAJOR BUG FIXES:

-Brand New Metamorph, that will not change your Hero and will show a timer, and what the duration is actually based on.

-Both EMQ AND GMQ should be completable.


MINOR:

-Hotkeys and Cooldown on hotkeys are still an Issue and will be worked on in future version. (Y spot with cancel button)

-A whole bunch of stuff, things might get a little crazy from this point, hang on.

Version R1.57[]

Hello friends! This next Daemonic Sword update will be huge just like the previous big updates of Daemonic Sword. This Update will now feature a totally customize User Interface complete with Health and Mana Bars and a toggleable HUD. This is just the first step into making Daemonic Sword even more amazing with each new update. There will be more features along the way and the UI may change with it as more becomes available. Without further ado please enjoy Daemonic Sword's very first Custom UI.

  • Fixed more hotkeys
  • Fixed Bosses and GMQ/EMQ being able to be finished
  • Cooldowns should show for most now. (Work in progress)

Version R1.56[]

  • Custom UI added
  • Revamped Hotkeys to match for New UI
  • Map Skill added (Will be expanded on in the future)
  • Sense Skill slot holder added (Will sense life/mana numbers in future updates)
  • GMQ Diablo can be progressed
  • Fixed discord listed glitches although I had to backtrack in the coding
  • Removed -Pickskills as its no longer needed and causes desyncs
  • Vampire Evo Spellbook Revamped (Given some cool abilities)

Thank you so much I hope everyone enjoys the new UI, there will be many more options coming in the future also. Daemonic Sword is always evolving!

Version R1.55[]

  • Fixed item drops in Ramoria (Zorl, Sandman)
  • Fixed Visibility
  • Fixed Orb of Fire Disappearing from pickup from FireLord Boss
  • Evil Main Quest Pillar of Light Fixed
  • Bartender Wanted should be fixed (If wanted doesnt work, put on Hero) (Not all Wanted check backpack as of yet)

Version R1.54[]

  • Fixed Lazar and Sandman Spawn from Previous Version.
  • Fixed Thievery Area into Ice Cavern (Horsemen Cavern). (Now Invisible mobs and Support Column)
  • Added Daemonic Mastery (Evo)
  • Loading Intro Music Fixed
  • Couple Tool Tips Fixes
  • Reduced Damage of some Boss Attacks
  • Instant Spell Recovery

Version R1.53[]

  • Removed Default Music from Warcraft in favour of Daemonic Sword Themed Music.
  • (-music on / -music off added to Toggle Default Warcraft III Music on/off)
  • Random Victory fixed in multiplayer
  • Can no longer use Visibility Cheat in Single Player (MAPS (explored Regions coming soon))
  • Fixed Respawn Leaks
  • Fixed Boss Respawns
  • Improved on more drop rates for Boss Specific Items.
  • 100% rate on Summoning Bosses (Skeletal King) But only 1 and can be shared.
  • Minor Bug fixes and polishing
  • Put Mastery/Strength of Kingdom back to Hero Skills
  • Improved Camera Mode, (wont rotate as much) (Fine tuning)
  • Camera wont rotate while casting instant spells/direct spells
  • Some Item Tooltips Fixed
  • Improved Quality of some of the music.
  • Death SpellBook Fixed (Had Evos)
  • GMQ Alexandria Daemon cutscene will happen automatically after a set duration / raised required Life to trigger.
  • Some Hero Affinity glitches fixed.
  • Lightning Affinity Sound hopefully fixed (Annoying)
  • Fixed some dialog Grammer
  • Added back in Talk Dialog to Specific Units (More will be added in the future)

Version R1.52 Happy New Year[]

The Biggest and one of the most Epic updates ever!

Daemonic Sword is very excited to bring you the biggest and most epic update to come to the game yet. This update will bring Daemonic Sword to an entire new level of gaming making it one of the best RPG games ever created not just on warcraft but of all time, and it is all thanks to your support. There is so much more too come to the game, so much more story, quests, items, abilities, action and adventure. This is only the beginning of Daemonic Sword, it is the past, the present and future of gaming. Without further ado, Daemonic Sword Sword Proudly Presents Fully licensed Themed Music across all of Brenellia, its Temples, and the Realms of Heaven and Hell. Experience Daemonic Sword like never before with over 40 Epic Musical tracks which will immerse you into a game beyond imagination and time. Play it like never before and make Daemonic Sword your favourite game of all time!

Daemonic Sword also Proudly Presents the "Getaway" an all new event where you must escape on horseback will being chased by imperial thugs and bandits. Find the Riderless horses around the world of Brenellia on certain days of the week. With enough Lockpicking Skill you Unhitch them them use them in a Getaway. Throw nets at the attacking enemies to slow them down or get "rid" of them. Make it all the way to the Pirate bay and you win! Good Luck! Did I mention its all done in reverse 3rd person camera with Epic Chase Music! Enjoy!

  • Fixed Banks loading in house (Sorry)

Version R1.51[]

  • Fixed some Summoner Balancing
  • Increased sell range by 50 and decreased house size by a bit. (Should help with entering home)
  • Damage Aura Fixed
  • Bank Vault Spawn Locations Fixed
  • Grim Reaper Scythe Drop Fixed from previous version. (also increased drop rate)

Version R1.50 Happy New Year[]

The Biggest and one of the most Epic updates ever!

  • Daemonic Sword is very excited to bring you the biggest and most epic update to come to the game yet. This update will bring Daemonic Sword to an entire new level of gaming making it one of the best RPG games ever created not just on warcraft but of all time, and it is all thanks to your support. There is so much more too come to the game, so much more story, quests, items, abilities, action and adventure. This is only the beginning of Daemonic Sword, it is the past, the present and future of gaming. Without further ado, Daemonic Sword Sword Proudly Presents Fully licensed Themed Music across all of Brenellia, its Temples, and the Realms of Heaven and Hell. Experience Daemonic Sword like never before with over 40 Epic Musical tracks which will immerse you into a game beyond imagination and time. Play it like never before and make Daemonic Sword your favourite game of all time!
  • Daemonic Sword also Proudly Presents the "Getaway" an all new event where you must escape on horseback will being chased by imperial thugs and bandits. Find the Riderless horses around the world of Brenellia on certain days of the week. With enough Lockpicking Skill you Unhitch them them use them in a Getaway. Throw nets at the attacking enemies to slow them down or get "rid" of them. Make it all the way to the Pirate bay and you win! Good Luck! Did I mention its all done in reverse 3rd person camera with Epic Chase Music! Enjoy!

Version R1.49/R1.50

  • Fixed Hero SpellBooks.
  • Dying while in Cinematic Mode Fixed
  • Couple of Abilities Fixed
  • Revamped Boss Respawn for glitched bosses. (Reworked Boss Respawn Code)
  • Summoner Eternal Damnation Fixed
  • Revamped alot more Hero Abilities from Multiple Hero Levels to 1 Level. (Super Optimization)
  • Reduced some spell Abilties in some Spell Books (Optimization)
  • Greatly reduced about of permanent units on the map. (Optimization)
  • 3rd Person Camera Improved upon some more.
  • Theme Music can be Turned on and Off using Ambient Sound Settings
  • Theme Music Volume can be adjusted using -v ## command. (Universal for all Players)

Version R1.46 Merry Christmas[]

  • Item Drop from low level bosses fixed.

Version R1.45[]

  • Salt Water Fishing Fixed
  • More Items Tooltips and Stats Fixed from optimization
  • Boss Respawning Fixed (Firelord fixed) (revamped)
  • Arrow keys in 3rd Person Mode will now move Camera.
  • Forest Bear Spawns Fixed
  • Chicken Chaser Timer Fixed
  • Unit Sizes and attack speeds adjusted
  • Backpack in Alexandria vulnerable bug fixed
  • Primus Magus Colour Fixed
  • Hermit Quest Revamped a bit
  • Added Follow me to Hermit
  • Bunch of Minor Glitches
  • Should be able to upgrade ultimate weapon just be going into sandman boss room now. (dont have to kill him)
  • Removed Aura from Golems to Reduce Lag
  • Reset Switch in Castle Dungeon when Caught

Version R1.44[]

  • GMQ glitches fixed
  • Respawning in Water Temple and Hell Fixed
  • Lazar glitch fixed (Essence)
  • Lazar when frozen can now be hit, also any Ice Damage Type should be able to hurt it.
  • Sirens can now be fish for on water.

Version R1.43[]

  • Fixed certains Spells not dealing damage.

Version R1.42[]

  • Feed, Unholy Touch Fixed on Rapid Cast
  • Switch Smashing fixed
  • Couple Tooltips Fixed
  • Learning Hotkeys for some abilities fixed
  • Fountain of Angels now grants Almighty Key and Heavenly Keys
  • Barrel thievery Death Fixed
  • Thievery Areas Spawn Fixed
  • Wings of Newbae Potentia Stone Requirment Removed
  • Some Hotkeys Fixed
  • Fixed Classic Dragon Reaper Model
  • Fixed Arthur Model
  • Grandchests will be removed once picked
  • Pathing Fixed for certain areas.
  • Evolving will teleport you to same place as your items.

(Thank you very much Folar and Maycus for posting on forum!)

Version R1.41[]

  • Version R1.41 HotFix summoning Almighty/Almighty Boss Fight

Version R1.40[]

Version R.140 Hotfix

  • (Fixed Autosave Issues)
  • (Fixed Experience gain Issue)

MAJOR GLITCH FIXES

  • Fixed More Spell Issues with Heroes from Lvl 100 to lvl 1 Abilities. (Thank you for waiting)
  • Fixed Respawn Issues with enemy units

NEW CONTENT/Changes

  • All New Revamped Boss Fights on all Temple Bosses. (More still coming)
  • Sets Corresponding with Temple Key Gates. (Almighty will open Heaven Temple, Nagator will open Nagator Doors, Siren Set will open Water Temples, and more)
  • Arena PvP trophies can now be exchanged at the Festival from Robert the Games Master for Knowledge Points.
  • New Introduction while game loads up.
  • New Experience Calculations for Bosses (Little less for lower Boss lvls, little more for higher Boss Levels)

Glitch Fixes

  • Fixed all forum Glitches submitted.
  • BackStrike fixed
  • Ogre Spawn Fixed
  • Aoe of Presence Fixed

Minor Glitches Fixed

  • Armor on Items Fixed
  • Dying while in Cinematic Mode Should be fixed

Version R1.38[]

  • Fixed Spell Issues with Heroes (More still may be required)
  • Balanced some spells out a bit (More still may be required)
  • Revamped Evo Assassin (Enjoy!)
  • Revamped Multiform half as many images but twice as strong.
  • Reduced Multishot by 1 for everyone
  • Bosses should always respawn now
  • Market Bought units can be harvested
  • Minor Bug fixes

Version R1.37[]

This Version is a Giant Leep towards Optimizing the Game. This Version will be a huge improvement and should allow all those unable to play prior to be able to play, and also should allow for bigger lobby sizes. The Abilities have been reduced all to a single level except for Auras and Spellbooks and a couple of others. This is still a work in progress but this is definately a crucial update for the game, and should allow more people to play and experience Daemonic Sword ORPG!

  • Optimized Object editor by 60%+
  • Revamped All Hero Skills
  • Reduced Hero Lvl Cap back to 400 (Will not effect code)
  • Evolve reduced to 400
  • Certain Bosses Reduced to 400
  • Fixed Diablo Dungeon Door
  • Fixed unit leaks
  • Minor Bug Fixes
  • Temple of Seven (Nagator Temple Elevator Fixed)

Version R.136[]

  • Fixed Jungle Spawns
  • Fixed Drop from Reaper and Reaper Respawn in Black Citadel
  • Warrior attack 1 fixed with debris
  • Some Bosses will drop shareable items from where they died. (Set Pieces and Boss Specific Items)
  • Fixed some minor issues
  • Portal of Darkness Fixed

Version R1.35[]

  • Lazer Removal Fixed
  • Ice Temple Reset for Switch/Gate Fixed
  • Water Temple Sea Behemoths Fixed
  • Revamped Eternal Damnation
  • Fixed Unit scaling on some summons
  • Fixed Wizard Spawn
  • Sylicia Summon will count as summon.

Version R1.34[]

  • R1.34 (Fixed Array Issue with R1.33)
  • Damien spawn fixed
  • Heaven Pathing Fixed
  • Tooltips and orc beast name fixed
  • Fixed some minor glitches
  • Optimized a bit more
  • Fixed more missing pathing blockers
  • Bank vaults wont spawn inside wall hopefully.
  • Removed Invisible from Forgotten One
  • Fixed Portal of Darkness

Version R1.32[]

A lot of these glitches were fixed thanks to Thandrall whos been an active member on the forum and discord for a long time now. It doesnt take much to sign up to the forum and once you do you can use your Google or Facebook account to sign in whenever you like. The Forum is the best way for all of your questions, comments, and glitches to be answered by either me or someone else, as I can miss stuff on Discord rather easy.

  • Revamped the way Lockboxes, Chests, and Safes Drop
  • Permanent Chests can only be completed once a day
  • Carbon Steel should only cost 1 gold to make instead of 2.
  • Fish caught text hopefully fixed
  • Brilliance aura Buff fixed
  • Some Boots tooltips fixed
  • Lowered Cross shot to 2 waves, with same total damage. (Hopefully Helps)
  • Antonidas inside Castle Fixed
  • Fixed Ping on Mission 7 of Mages Guild
  • Ultimate 2nd tier item drop fixed (Sandman)
  • Vampire Den outside blood key Fixed
  • Lockpicking screenshake deletion fixed
  • Diablo getting stucked fixed
  • Hydra King Water Temple despawn Fixed
  • Aractus getting stucked fixed
  • Hordolian Flood unit fixed
  • Horses from thieves guild should be fixed.
  • Fixed pathing issues
  • Knockback Ability hopefully fixed
  • Reworked the way the Backpack Follows you
  • Added back in some Enchanter's Boxes (Little different from last time)

Version R1.31[]

  • Rewrote, Optimized, Merged, and Deleted a lot of functions, triggers, doodads, abilities, and units. Therefore glitches may arise in this version out of no where so I do apologize before hand and will quicky fix asap if they arise.
  • Revamped Temples and changed the way boss Respawns, abilities, and Temple Triggers work.
  • Most Temple doors will stay open allowing for a non rushed experience of the temple, as well as ease of navigation.
  • Changed arounded the way Pathing Blocking works, so there may be a couple of spots which may be pathable but are not supposed to be. (Should be pretty good tho)
  • Changed Lockpicking and Fishing Skills Optimized and shorter with Reward Functione
  • Removed Middle Class Fishing Rod (Now there are only 2 Fishing Rods. Regular and Advanced)
  • Removed Useless Fish Items that had no alchemy and revamped some of the alchemy to make it a little easier.
  • Changed the way some abilities work.
  • Merged some spell book abilities to save space
  • Revamped Knockback Functions
  • Non Enchanted Boot will not give Speed Boost. (Now grants evasion)
  • Movement Speed will now be based off of Agility.
  • Removed "Mission" Quests from Advisor
  • Merged/Deleted alot of things so some things may be a little off
  • Fixed Glithces submitted on Forum
  • Switch Stance now based off of functioncode and should work 100%. (still working on UI for Damage)
  • Weather Effects now only in Single Player as they cause alot of Lag.
  • Reduced Health Bar Size drastically on pretty much all units. (Let me know if I missed some)

Version R1.29[]

  • Sacrifice will work (Doesnt so much care about the "follow me" part but you can sacrifice any Villagers you control.)
  • Speak to Acolyte about "Wanted" with Charged Sacrifical Book.
  • Bloody Wings charges fixed (Must be on Hero, but anyone can Kill)
  • Bloody Wings of the Night will now enchanted with Caeruleus Stones.
  • Illusion / Multiform Attacked Speed Glitch Fixed
  • Knockback on Nagator Fixed
  • Decaying Aura fixed
  • Items with missing stats fixed
  • Daemonic Sword GMQ skip fixed

Version R1.28[]

  • Sacrificing Villagers with "Follow me" should be fixed
  • Purchase Sacrifical Book from Acolyte
  • Once you have enough charges on Book speak with Acolyte about Wanted
  • More Items will be added to the reward system eventually, for now just the Amulet of the Dead for 25.
  • Some Item bonuses were missing from the consolidation of stats, and have been fixed.

Version R1.27 (Polishing the Grind)[]

​​​​​​EVENTS, COMPANIONS, CUSTOMIZATION oh my!

Hello everyone thank you for the wait. This is the moment you've all been waiting for! Introducing Companions and Events! This is only stage 1 of what is too come so I hope you all enjoy the first installment of these new systems!

  • Reduced Enchanting Skill Level Requirements (0,0,5,10,15,20,25,30,35,40,45,50)
  • Reduced Forging Skill Level Requirements (0,0,5,10,15,20,25,30,35,40,45,50)
  • Greatly improvement Forging (Better Menus, and can select Backpack)
  • Improved Experience from Forging Training and Smelting
  • No Requirements on Forging Training or Smelting (Requirements on Mining and Crafting Only)
  • Reduced Thievery Lockpicking Skill Requirements (0,10,15,20,35,50)
  • Increased Thievery Experience gained on Lockpicking
  • Increased Creep Experience (Endgame will notice huge difference)
  • Increased Boss Experience
  • Lowered level requirement to Ice Cavern to 300
  • Increased Armor of Summoned Units
  • Decreased Cooldown time of Summoned Units
  • Revamped Golden Pillar
  • Increased Mana per Intelligence to 3
  • Removed Dragons Egg from House
  • Lowered/Balanced All Sets Stats by a small margin
  • Fixed Star Fall Event
  • Fixed Switch Stance (Also requires arrows to start, so you cant accidently click)
  • Elementalist Buff now has Rapid Cast, Recharge, and Resistances to all Elemental Affinity Types: Fire, Water, Ice, Air, Lightning, Earth
  • Fixed not be able to cast friendly spells on your teammates while in passive mode.
  • Treant Added to Forage Spots with percent Based Damage. .5% (Song of Fira kills it)
  • Claws of Darkness improved. (Much Quicker with knockback)
  • Knockback added to Rangers Summons
  • Phael Affinity Buffs will reintroduce bonuses to them, (Attack Speeds, Life Regeneration, Armor Bonuses, Speed Bonuses)
  • Improved Dark Guardian Fight with new Camera Cinematics
  • Revamped GMQ Lore and Dialog in beginning Quests to make more Mysterious and more Gradual.
  • Limits of 1000 per Stack while Mining, and Foraging.

Version R1.26[]

  • Lengthen the Loading Time at the beginning so all computers can stay insync.
  • Fixed Companion Spirit (Turns some summons into Companions Skins)
  • Fixed some lag issues in endgames boss fights and mass units.
  • Moon Owl Companion fixed and will be available (Should have been from beginning)

Version R1.25[]

EVENTS, COMPANIONS, CUSTOMIZATION oh my! Hello everyone thank you for the wait. This is the moment you've all been waiting for! Introducing Companions and Events! This is only stage 1 of what is too come so I hope you all enjoy the first installment of these new systems!

ALL NEW COMPANIONS![]

Tired of seeing the same old backpack, what about those damn footmen corpses, better yet how about your summons? Well now you dont have too! Daemonic Sword ORPG is bringing customization to warcraft like never before, and this is only stage 1!

  • All New Companions are here for everyone to show off their own styles!
  • Up too 70 companion skins for you to choose from which replaces your backpack skin (1 Per Hero for now)
  • New Companion Ability which allows you to transform most of your summons into your companion model! (Check Speechcraft Abilities)
  • Companions are savable and add a whole new level of customization to the game! Enjoy!
  • Companions can be purchased from all over the place for knowledge points and sometimes Gold.
  • Some Companions can be cheap while others can be very expensive

CUSTOMIZE YOUR HERO WITH ALL NEW LEARNABLE ABILITIES[]

  • All new Learnable Abilities available from all new "Bookshelves" and "Special Buildings" scattered throughout the land!
  • 60+ learnable saveable abilities with more on the way!
  • Bookshelves will now teach different levels of abilities for knowledge points aka lumber
  • Previous learnt abilities will not match up with new list and therefore you will load with a different ability. (Just the way it is)
  • Everyone who hasnt bought anything will start with an ability. (Just the way it is) (Unless they start new)
  • All Abilities learned will save with your Hero (1 Per Hero for now)

ALL NEW WEEKLY EVENTS![]

All new events and time system added into daemonic sword where different things will happen at different times and dates of the day.

  • Prison Wagons will travel the land to the different gallows and perform an execution.
  • Tax Collector in Fira will collect taxes everytime you talk to him and then you must wait for him with rope at a certain location to ambush and steal all the taxes!
  • Undead Ship will traverse the waters and drop off a flood of units to battle it out with at different locations.
  • The Galleon will travel from port to port trading goods, with a treasure ship you can put a stop to that.
  • The Prisons are set for execution, Prison Wagons will travel the world to different gallows within the cities and perform an execution for the crowd.
  • Meteorites will now fall from the sky in a starfall and can be pickaxed to get forgining experience and some items!
  • All new Weather System added in complete with Night and Day Skybox. (Looks amazing in Cinematics and 3rd Person Camera)
  • Lots of subtle things to make you feel like the world is moving!
  • Calm waters make for a rough voyage on the seas!

THE FESTIVAL IS COMING TO TOWN![]

Last but not least is the most amazing event, The Festival! I hope everyone will love this festival equipped with vendors, minigames, music, fireworks, Quests, and so much more! Regardless of your level there should be lots of enjoyment and fun to be had!

  • Learn Abilities from different buildings which are built
  • Shoot Vultures with your bow and arrow in Second stance
  • Murloc Bob where a murloc can jump out and you must fish them!
  • Wack-o-golem Minigame
  • High striker Mini Game!
  • Music from my most beloved games as a child!
  • Fireworks
  • Special vendors!
  • And the Most special thing of all is the Bonus Quest to take the Princess on a Date, and explore a more indepth look into Daemonic Sword ORPG!

ALL WHOLE NEW BANK VAULT![]

  • Thats right, now with the lower/upper case codes and warcraft 3 being better than it ever has been, the Bank will now offer 3 Bank Vaults! Just talk to the Treasurer to obtain your 3rd vault! Enjoy!

(Save as many charges as you want!)

A CINEMATIC ADVENTURE OF A LIFETIME[]

  • All New Siege of Alexandria equipped with Cinematics, Music, and a whole lot of epicness! This cinematic is just one of the first of many to come to Daemonic Sword ORPG!
  • Press Esc to leave cinematic, and -skip to opt out completely.
  • All New Cinematic Mode for current Cinematics.

ALL NEW EXQUISITE ITEMS AND ANOTHER SET[]

  • Tal-Raegias Set Added
  • Exquisite Ruins 1,2,3 added
  • 4 Different Exquiste Items added with ability to Improve upon each one even further.
  • All New Items Complete with new Spell Bonuses!

GLITCHES[]

I fixed so much and gave mystic prophet my map to update the Wiki and to proof read it a bit and to see things I may have missed! Big shout out to him for that, and thank you too Helmer95, IDIEM, Cronosis89, NeekeriNepali, Psionic, and gad2biperez, PhaelFaria, and Wylord! And thank you everyone for all your post on the discord, I try to read it as much as possible, but I also dont want to steal to the show on there either, as i enjoy read the communication between the fans and not just at me! All Usersubitted Glitched fixed

  • Paladin Evolution fixed
  • Reapers Presence
  • Tooltips for items
  • Damage types for items
  • Improvement on spells
  • Cerberus and Frost Bear respawn.
  • BOTO obtainable
  • Entrance to Smugglers tunnel fixed
  • Gars King Drop Fixed
  • Hell Hiest Fixed

Version R1.24[]

  • Custom Avatar in SpellBook (Angel of Light/Master of the damn) Fixed
  • Pickaxe will work with bloodkey
  • Hermit will enter Castle
  • Summoner Ice Age Hotkey Fixed
  • Evolution Fixed
  • non Hero units can enter doors

Version R1.23[]

  • Pickaxe Fixed and smash should work on it
  • Affinity Buffs granting armor reduced
  • Metamorph Armor Glitch Fixed
  • Almighty Element not dropping key fixed
  • Event Starfall added (Smash Meteorites in Mystic Mountain for item and Forging Experience

Version R1.22[]

  • Fire and Water Buff Affinity will not grant healing.
  • "-code" can be toggled at anytime, and will tell you current Username. (Please try this Solo as some bugs have been reported from it)
  • Lightning/Air Resistance Multiboard display fixed
  • warrior evolved location fixed

Version R1.21 (Quality Control)[]

Hi Everyone! Its finally here but its far from being 100% complete but I hope you enjoy the new systems Daemonic Sword ORPG will feature in this next version! I am looking forward to put the final touches on everything and listening to your feedback so far. I really want to get this version out to everyone because of the Blizzard update changing the usernames. This version will be awesome Ive done a lot of changes that even I forget half of what i've done. I hope you guys enjoy the new damage system, its been sometimes ive always wanted to do and with all the new triggers it makes it a lot easier! The new events will be awesome too I have a lot of ideas I still need to bring to life and I hope you guys can imagine some cool events in the game you would like to see! I am also always trying to improve the games loading and optimization as I want everyone to be able to play Daemonic Sword ORPG!

USERNAME CHANGE[]

  • Very Important for those whose Usernames have been changes and codes lost due to recent update

Before you load your code type in "-code" This will toggle your Username temporarily to the way it was before. The username displayed must match the one on the .txt file in order for the code to work Once Hero has been loaded the game will set your Username back to current build.

DAMAGE TYPES, AFFINITIES, RESISTANCES oh my![]

  • All New Custom Damage Types with 12 different Affinities (Physical, Fire, Ice, Water, Lightning, Air, Earth, Holy, Unholy, Arcanic, Gravity, Poison)
  • All Affinities will have weakness's and strengths against one another. Default is +/- 50% however different events can change this amongst other things.
  • All Damage Spells will deal a specific Affinity Damage Type
  • All units and Summons will have a certain affinity type
  • Phaels will grant Affinity Auras making other surrounding units become that random affinity
  • All Player Heroes will now have Resistances to all affinities based upon Skills and Hero Level up to 50%
  • Difficulty (based upon player count) will Reduce Resistances Percentages by the amount shown.
  • Multiboard Enhanced to display all this information.
  • Fire/Lightning durational effects also added in. (Things will burned per second and shocked when attacking) More coming with different affinities
  • This Damage Type System applies after the (Damage Attack Types vs Armor Types) and Spell Reductions.
  • I have made Spells Attack Types do 100% damage to Hero Armor Types.

Event System[]

Different weekly events will now take place as well as different specific day events. (Very new lots more to work on, but you get a little taste.)

  • Events will help with Skills, Levels, Quests, Items, and add lots of lore to the game and even make the game come more alive in a sense.

Quality Control[]

  • Fixed a vast majority of special effects that did not work due to crossover into reforged
  • Improved a huge amount of Special effects related to Spells and abilities_
  • Vast Majority of Tooltips fixed and updated
  • All Items with Spell Bonuses and many new items now have updated Spell Bonuses
  • Revamped a lot of Hero Abilities and even created some New ones
  • Custom Avatar Created with percent based bonuses
  • Dark Impailer abilities for Darklord
  • New Metamorph for Reaper Evolved
  • New Rock Terrain replacement added
  • Any hostile unit created has a chance to be a Phael.
  • Pickaxe with 75 Forging and 75 Thievery can Smash Switches
  • Purchasable Spell "Jump" can now Smash Switches at level 200. (More Purchasables Coming Soon)
  • Revamped Mana Burst and Bloody Mana (Bloody Wings) (Better Tooltips, more Universal Abilities now)

Optimization[]

  • Merged close to 200 Triggers into several.
  • Removed Grass (2000 Doodads) I can add grass back in if needed/wanted but in smaller quantities.
  • Removed other destructables and Doodads / Improved Areas of the Map
  • Removed a lot of Global Variables
  • Improved and Optimized Triggers to be smaller.
  • All Spell Bonus Damage now sum up into total damage of Spell only displaying 1 Damage String instead of multiples.

Fixed Glitches[]

  • Infernal Hammer Fixed (You will use pickaxe now to dig it up)
  • Killing Livestock without turning off passive mode fixed

Things to Note and look out for[]

  • There was a lot to test but if there are bugs I will try fix them asap!
  • Entrances and Exit triggers are merged as only allow heroes to enter through them currently
  • Flood Triggers have been merged and may spawn differently then used too
  • Merged a lot of triggers for optimization so some may not work 100%
  • Some triggered created units may still not have affinities.

Version R1.20[]

  • GMQ Fixed (Recreation of Units caused some bugs)
  • Demon Slayer Evolved Name fixed
  • Demonstorm special effect fixed
  • Infernal Hammer Colossal fixed
  • Scrolls will drop from Mage Guild Business
  • Sleep on Guards tested and shouldnt catch you.
  • Diversion set to level 1 Required
  • Guards(wandering) added to Castle Dungeon, with some more hints.

Version R1.19[]

  • Vanish/Windwalk abilities no longer cause crash
  • Second Stance with Arrows no longer cause Crash
  • Scrolls will drop from Mage Guild Business
  • Spell Critical Fixed
  • More Optimization for initial loading
  • More Preparation for Quests
  • Fixed Necromancers Evolved Attack missile

Version R1.16/R1.17/R1.18[]

  • 18-Fixed Fishing Camera Moving Glitch
  • 18-Fixed Necromancer Evolved Name
  • 17-(Cage Respawn fixed)
  • 17-Necro can now actually Evo
  • Fire/Ice/Rock Formations will now respawn in random places and give speechcraft exp
  • Cages now spawn and have random chance to free a prisoner which can be escorted back for more skill points
  • Increased Size of Mystic Mountains
  • Forgotten Prison location fixed
  • Random Crashes from fights should be resolved
  • Necro Evolution now located anywhere in Ancient City
  • Fixed Abilities on certain items
  • Fixed more Tooltips and Hotkeys
  • Fixed Hiest Guards Detection Range
  • Fixed Mages Guild Quests with Voidwalkers

Version R1.14/R1.15[]

DAEMONIC SWORD / FISHING / OPTIMIZATION!!!

  • Daemonic Sword Item Revamped (Wield Switch/SpellBooks) (Added Level 150 Daemonic Sword)

(All Daemonic Sword Upgrades completed at Daemonic Sword Pedestal)

  • Fishing Skill now increases charges and chance of item drops
  • Increased Experience Constant (More Exp gain)
  • Increased/Revamped Boss Experience (Shared Triggered)
  • Corpses and Ground of Evil Revamped
  • Boss Fights Special Events Increased chances and revamped for more fun.
  • Level Requirements added to Vampire Dungeon(25), Ice Temple(50) and Orc Fortress(50)
  • More Optimization (Map Loading, Less starting units on Map, Streamlined Object Editor)

(Removed a lot of redundant abilities and buffs to save room)

  • Woto named Changed to Daemonic Sword of the One
  • Fixed some summoning Tooltips and
  • Revamped Alchemist Journal for new Book Reading Skills.
  • Voidwalker Bug
  • Lots of Minor Bugs fixes
  • Special Effects Revamped for alot of spells (Trying to find ones that work with both Reforged/Classic)
  • Models Fixed to be viewed from both Classic and Reforged.
  • Adjusted colours overlays of models to better suit Reforged viewing.

Version R1.13[]

  • Pickskills revamped, (May cause Crash)
  • Nagator Temple Fixed
  • All user submitted Glitches Fixed
  • Metamorph(evo) fixed
  • Spawn Locations Fixed for specific units
  • Mining bug fixed
  • Summoners summons bug fixed
  • Divine Curiass of Heaven bug fixed
  • Charged item drop bug fixed

Version R1.12[]

  • Pickskills should work but isnt quite perfected as of yet.
  • Amulet of the One Mastered with primastic and Woto/Choosen ones Set. (Cast on Self added)
  • Optimization (Reduced units on map by 100) (They get created at start)
  • Theivery Hiest - Guards will send you to Castle Dungeon if Caught in all locations.
  • Temple of Keys pathing location fixed
  • Various Bug Fixes
  • Buffed Resolve for Warrior
  • Warriors Aura Mana Burn Increased
  • Arcane Dragon Summon buffed
  • Buffed Resolve for Warrior Mana burn on Warriors Aura
  • Bank Vaults spawn location in House fixed
  • Removed more Custom Models and switched to Default Reforged Models.
  • Revamped Ambush

Version R1.08/R1.09/R1.10/R1.11[]

  • Bosses Items Fixed
  • Housing exits and region placements fixed
  • Hunting items will now have a charge and stack together.
  • Skill Teleport to Temple of the one Reworked to Teleport of the One.
  • Amulet of the One Teleport Revamped (Enjoy)
  • Fixed glitches from R1.07

Version R1.07[]

  • Evolved can now save (Sorry)
  • Black Mask Enabled (Advanced Players of the game will not like it, but its a lot easier to know where you explored with new players)
  • (Hunting Skill will soon unlock Map Exploration Perks, for the Advanced players
  • Mages Guild Experience Fixed
  • Abyssinal Room needs Ancient Key
  • Second Stance Fixed
  • Mining/Fishing amounts(Charges) gain fixed
  • Fixed some enchanting items causing glitches
  • Fixed some forging items causing glitches
  • Black Citadel AOE bug is a known bug. (Working on it)
  • Death while lockpicking fixed, but shouldnt autosave while lockpicking
  • Nerfed Voidwalkers (Removed Stun and Blink)
  • Frozen Cavern Entrance fixed
  • Fixed bug with other players units (backpack, ect) interupting Hero damage while casting spells
  • Lowered Sorceress MOE casting time
  • Ashhorn Dragon/Aractus will now count as Bosses
  • Lots of Major/minor Bug Fixes (Forum Posts and some I must keep Secret)
  • Revamped DarkLords Summons (Buffs will increase summon str and new Reforged Model)
  • Some evolved Stats Fixed
  • Presence should not aggro Invulnerable units (Thieves Guards and stuff)
  • Temple of the one teleport should be visable to all

Version R1.06[]

  • Firelord will respawn correctly
  • Heaven key and more items from forging, alchemy and enchanting
  • Orc Shield Fixed
  • Death Presence on non evo fixed
  • Invincible captain fixed EMQ
  • Presence effects will scale when removing adding items and powerups.

Version R1.05[]

  • Optimization to prevent desyncs
  • Talking to Advisor about Housing Fixed
  • Invincible captain fixed EMQ
  • Presence effects will scale when removing adding items and powerups.
  • Removed more Thundercap Special on Magic Storm
  • Hermit Quest Fixed
  • Reworked Autosave
  • Added Charged Cap on Foraging/Mining (1000)
  • Summoners summons health increased
  • Heaven Entrance Fixed
  • Experience gain increased with more players
  • Item Requirements fixed (Reforged Broke them, can only have 1 of each wield/type)

Version R1.04[]

  • Better Loading Optimization
  • Fixed Item Requirmeent Glitch with different wields
  • Improved Loading Screen
  • Golden Compass will not be removed
  • Removed more Thundercap Special effects (Sound is annoying now)
  • Giant Spiders are actually giant
  • Vamp Door fixed where it could trap you inside
  • You can sell items to the treasurer now
  • Various Improvements

Version R1.03[]

  • Souls(Lumber) saved fixed
  • Illusion Item removal fixed
  • Fixed some more Special Effects
  • Fixed various minor issues

Version R1.02[]

  • Replaced Thunderclap ability with other special effects.
  • Darklords thundercap Special effect that did not delete is now removed
  • Switch up some more Special Effects for ones that were not working
  • Fixed Upgrade Ultimate Daemonic Sword
  • Various shallow water terrian fixes
  • Fishing Frogs will not get removed

Version R1.01[]

  • Fixed Issue with saving items
  • Fixed issue with autosave interupting channeling spells
  • Fixed issue with certain item such as keys being removed (Vamp Keys)
  • Fixed Lottery Number display
  • Daemonic Sword set to lvl 5 requirement
  • Slowly fixing and improving sounds and special effects to better suit Reforged (Thunder Clap, Some Special Effects are just missing entirely)
  • Sacrific/Vanquish Spells on Summoner now heals summoner.

Version R1.00[]

Designed for Reforged

The wait is over and reforged has finally come! Thank you to everyone, together let us bring in a whole new era of Daemonic Sword for many more years to come! This is only the beginning, and there is so much more work to be done. Lets make Daemonic Sword ORPG the number #1 game on warcraft 3!

VERY IMPORTANT: (Code Wipe) This version will force all players to start new again please join our discord and read the annoucements to learn more. Thank you!

  • Revamped Save/load Codes (Smaller case letters) (Allows for smallers codes and thus more to save eventually)
  • Bank Vaults are now in their own seperate Building located besides the Mage Guild near Ramoria. (Center of the Mapish)
  • Removed a lot of Custom Models decreasing File Size of Daemonic Sword ORPG
  • Daemonic Sword is Compatible with both Classic and Reforged!
  • All work is still done in Classic Warcraft 3 Editor to allow for CrossGameplay.
  • Necromancer and Demon Hunter are now based on new units and may cause old saves to become messed up, or load another hero type or not work at all.
  • Item Fusion now located inside Temple of the One.
  • Ultimate Daemonic Sword now upgrades inside the Daemonic Cave where you find the Daemonic Sword.
  • Reforged Models still have weapons and shields. (In time Hiveworkshop will create awesome models however I still want it to be compatible with Classic / Reforged.
  • Some Models have not been upgraded to reforged as there is not a default model which can replace it at this time.
  • Reverted alot of custom models to Classic Models to enhance Reforged.
  • All interfering Doodads and Terrain enhanced and revamped for Reforged
  • Converted base terrain into Ashenvale and removed custom terrain and replaced with defaults to be suit both classic and reforged.
  • Removed Daemonic Bolt/Angelic Light and replaced with Angelic Speed (Haste)
  • Knockback/Indy knockback should cause some bonus damage when enemy slams into unpathable locations. (ei: Slams into a wall)
  • Revamped a lot of locations for more space and to enhance inside locations.
  • Esc on autosave/lockboxes should be resolved
  • Revamped Necromancers Unholy Frenzy into Unholy Touch. (All New you should like it a lot)
  • All Enchanted Gauntlets now will have Haste Ability (Faster Attack Speed)
  • Abyssinal Gate can now only be opened by Ancient Key
  • Ice Temple Revamped
  • All walls redone and correct size
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