<-- Previous Hero |
Next Hero --> |
The Ranger is a master of archery and at home in the wilderness. She evolves into the Sentinel
Ranger | |||
---|---|---|---|
I miss you, but my arrow don't. | |||
Attribute | Level 1 | Per Level | Level 200 |
Strength | 8 | 5 | 1003 |
Agility | 22 | 9 | 1813 |
Intelligence | 10 | 4 | 806 |
Life | 1060 | 100 | 20960 |
Mana | 20 | 8 | 1612 |
Damage | 63 | 9 | 1854 |
Range | 500 |
RANGER[]
Roles: Ranged DPS, Debuffs
Description[]
She's the only character with a 6 mob multishot, and she also boasts an armor reduction ability as well as a banish for priority targets. To offset her squishiness as a ranged character, she's given wolf summons and mirror images to take hits for her while she unleashes destruction from behind the front lines. She evolves into the Sentinel.
PROS:[]
- Best ranged auto attack in the game. Hits 6 enemies for high damage augmented by crits, flat dmg boosts, and percentage dmg boosts.
- Frost arrows, summoned wolves, and mirror image, can all help keep stronger enemies away from you while you attack from a safe distance.
- Banish can remove a troublesome foe from the fight while you focus on easier prey.
- Decent number of AOEs to complement auto attacks.
- Perfect for hit and run tactics.
CONS:[]
- Low strength leads to low hp if you don't augment with end game gear.
- If you want to do highest damage, then you need to switch to stance 2 and cost arrows.
SKILLS[]
Power Shot[]
Fires an arrow that causes major damage to its initial target, then explodes causing damage to nearby enemies.
- Damage: (Lvl x 50) + (5x Agi) + Str
- Damage Type: Physical
- Cooldown: 5 Seconds
- Mana Cost: 3 + lvl, lvl 200 = 203mp
Mastery[]
Improves the Hero's fighting stance allowing them to evade and perform critical strikes.
- Damage Increase: (Lvl x 5)
- Critical Chance: 2%
- Multiplier: .10 + (Lvl x .001)
- Evasion: 5%
Multi Form[]
Creates illusions of the Hero which can be used to confuse and increase the damage output of the hero.
- Number of Images: 1+ (lvl/50) (4 Maximum)
- Damage Dealt 25%
- Damage Taken: 200%
- Duration: 20+ (wisdom/4)
- Cooldown: 60 Seconds
- Mana Cost: 15
Cross Shot[]
Fire Arrows in all directions damaging the area with each volley.
- Damage/Wave: (Lvl x 10) + (Agi x 6)
- Waves: 3
- Damage Type: Arcanic
- Cooldown: 7 Seconds
- Mana Cost: 10 = lvl x 4, lvl 200 = 810mp
RANGER ABILITIES[]
Your spellbook upgrades every ten hero levels until it maxes at hero level 100. I've listed the final spell list below.
Companions[]
Call upon the pack to aid you in battle.
- Summons: White Wolf
- Amount: 2 + (lvl/50)
- Health: 74% of Hero
- Damage: 25% of Hero
- Armor: 10 + (lvl/5)
- Summon Stats: Melee, Normal Dmg, Heavy Armor
- Cooldown: 60 Seconds
Synergies: Deadeye
Multi-Arrow (Level 3)[]
The Ranger is a master of the bow, she can now shoot up to 5 enemies at once.
- Multi-Shot: 5
Ice Arrow[]
The Ranger enchants her arrows with cold magic, which slows down the target's attack and movement speed, greatly reducing their effectiveness.
- Damage: Agility x 10
- Damage Type: Ice
- Attack Speed Reduction: -35%
- Movement Speed Reduction: -35%
- Cooldown: 8 Seconds (can be autocast)
- Mana Cost: 75mp
Marskman (Level 3)[]
The Hero causes more damage by hiting vital spots on the target.
- Damage Increased: 30%
Dead Eye[]
Increases your Hero's aim, allowing them to hit vital spots on their target.
- Damage: +25%
- Duration: 20
- Cooldown: 60
- Mana Cost: 250
Enables Multishot on Multiform ability
Enables Knockback on Cross Shot
Void Arrow[]
The arrow turns the target Ethereal, slowing their Movement and Attack Speed.
- Damage: Agility x 10
- Damage Type: Gravity
- Athletics Decreased: 50%
- Hero Duration: 10
- Normal Duration: 30
- Cooldown: 20
- Mana Cost: 100
Ethereal units cannot be attacked or attack by normal means.
Ethereal units receive 50% more damage from spells
Targeted[]
Find a targets weak spot by granting vision of it and reducing its armor.
- Armor Reduction: 150
- Duration: 45
- Cooldown: 20
- Mana Cost: 100
Flash Strike[]
Attacks all enemies within range so quickly it appears as if there are multiple heroes. Illusions and summons receive double damage.
- Damage per unit: Agility x 8
- Damage Type: Physical
- Victim Number: 3 + (Hunting / 5)
- Aoe: 600
- Cooldown: 25
Rain of Arrows[]
Unleash daemonic powers within and fire volleys of arrows devastating the targetted area.
- Damage per Wave: Agility x 6
- Waves: 3
- Cooldown: 45
- Mana CostL 1000
Ultimate Arrow[]
Combining her greatest techniques together into an ultimate end for its victim. Unleashing arrows from all directions there is no escape for the chosen victim.
- Damage per Strike: Agility x 8
- Damage Type: Fire
- Strikes: 8
- Cooldown: 90
Damage immunity while casting
Items[]
The following Items all give ability bonuses for Ranger. (vR1.24) The following Items all give ability bonuses for Ranger. (vR1.24)
- Class Item
- Xan's Daemonic Quiver (level 100 req) - Rain of Arrows
- Virisus (Level 150 req) - Rain of Arrows
- Exquisite
- Ultimate Orb of Evil - Flash Strike
- Gale - Flash Strike
- Set
- Siren's Set - Power Shot
- Vanguard's Set - Power Shot
- Valkyrie's Set - Power Shot, Ultimate Arrow, Flash Strike
- Thaerion's Set - Rain of Arrows, Ultimate Arrow
- Almighty's Set - Ultimate Arrow
- Renegade Forgotten's Set - Flash Strike
- Left Hand
- Daemonic Bow of the One - Power Shot, Cross Shot, Ultimate Arrow
- Daemonic Bow of Supremacy - Power Shot, Cross Shot, Ultimate Arrow
- Divine Bow of Sealing Light - Rain of Arrows, Ultimate Arrow
- Divine Bow of the Heavens - Rain of Arrows, Ultimate Arrow
- Baella - Rain of Arrows, Ultimate Arrow
- Lunaris - Rain of Arrows
- Boots
- Golden Boots - Power Shot
- Golden Boots (Enhanced) - Power Shot
- Golden Boots (Reforged) - Power Shot
Evolution[]
Take level 200 Ranger with Love's Tear and go to the Desert Town, at the graveyard with the white pillar is her Evolution Location. She transform into the Sentinel.