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The Ranger is a master of archery and at home in the wilderness. She evolves into the Sentinel

Ranger
Ranger
I miss you, but my arrow don't.
Attribute Level 1 Per Level Level 200
Strength 8 5 1003
Agility 22 9 1813
Intelligence 10 4 806
Life 1060 100 20960
Mana 20 8 1612
Damage 63 9 1854
Range 500

RANGER[]

Roles: Ranged DPS, Debuffs

Description[]

She's the only character with a 6 mob multishot, and she also boasts an armor reduction ability as well as a banish for priority targets. To offset her squishiness as a ranged character, she's given wolf summons and mirror images to take hits for her while she unleashes destruction from behind the front lines. She evolves into the Sentinel.

PROS:[]

  • Best ranged auto attack in the game. Hits 6 enemies for high damage augmented by crits, flat dmg boosts, and percentage dmg boosts.
  • Frost arrows, summoned wolves, and mirror image, can all help keep stronger enemies away from you while you attack from a safe distance.
  • Banish can remove a troublesome foe from the fight while you focus on easier prey.
  • Decent number of AOEs to complement auto attacks.
  • Perfect for hit and run tactics.

CONS:[]

  • Low strength leads to low hp if you don't augment with end game gear.
  • If you want to do highest damage, then you need to switch to stance 2 and cost arrows.

SKILLS[]

Power Shot[]

Fires an arrow that causes major damage to its initial target, then explodes causing damage to nearby enemies.

  • Damage: (Lvl x 50) + (5x Agi) + Str
  • Damage Type: Physical
  • Cooldown: 5 Seconds
  • Mana Cost: 3 + lvl, lvl 200 = 203mp

Mastery[]

Improves the Hero's fighting stance allowing them to evade and perform critical strikes.

  • Damage Increase: (Lvl x 5)
  • Critical Chance: 2%
  • Multiplier: .10 + (Lvl x .001)
  • Evasion: 5%

Multi Form[]

Creates illusions of the Hero which can be used to confuse and increase the damage output of the hero.

  • Number of Images: 1+ (lvl/50) (4 Maximum)
  • Damage Dealt 25%
  • Damage Taken: 200%
  • Duration: 20+ (wisdom/4)
  • Cooldown: 60 Seconds
  • Mana Cost: 15

Cross Shot[]

Fire Arrows in all directions damaging the area with each volley.

  • Damage/Wave: (Lvl x 10) + (Agi x 6)
  • Waves: 3
  • Damage Type: Arcanic
  • Cooldown: 7 Seconds
  • Mana Cost: 10 = lvl x 4, lvl 200 = 810mp

RANGER ABILITIES[]

Your spellbook upgrades every ten hero levels until it maxes at hero level 100. I've listed the final spell list below.

Companions[]

Call upon the pack to aid you in battle.

  • Summons: White Wolf
  • Amount: 2 + (lvl/50)
  • Health: 74% of Hero
  • Damage: 25% of Hero
  • Armor: 10 + (lvl/5)
  • Summon Stats: Melee, Normal Dmg, Heavy Armor
  • Cooldown: 60 Seconds

Synergies: Deadeye

Multi-Arrow (Level 3)[]

The Ranger is a master of the bow, she can now shoot up to 5 enemies at once.

  • Multi-Shot: 5

Ice Arrow[]

The Ranger enchants her arrows with cold magic, which slows down the target's attack and movement speed, greatly reducing their effectiveness.

  • Damage: Agility x 10
  • Damage Type: Ice
  • Attack Speed Reduction: -35%
  • Movement Speed Reduction: -35%
  • Cooldown: 8 Seconds (can be autocast)
  • Mana Cost: 75mp

Marskman (Level 3)[]

The Hero causes more damage by hiting vital spots on the target.

  • Damage Increased: 30%

Dead Eye[]

Increases your Hero's aim, allowing them to hit vital spots on their target.

  • Damage: +25%
  • Duration: 20
  • Cooldown: 60
  • Mana Cost: 250

Enables Multishot on Multiform ability
Enables Knockback on Cross Shot

Void Arrow[]

The arrow turns the target Ethereal, slowing their Movement and Attack Speed.

  • Damage: Agility x 10
  • Damage Type: Gravity
  • Athletics Decreased: 50%
  • Hero Duration: 10
  • Normal Duration: 30
  • Cooldown: 20
  • Mana Cost: 100

Ethereal units cannot be attacked or attack by normal means.
Ethereal units receive 50% more damage from spells

Targeted[]

Find a targets weak spot by granting vision of it and reducing its armor.

  • Armor Reduction: 150
  • Duration: 45
  • Cooldown: 20
  • Mana Cost: 100

Flash Strike[]

Attacks all enemies within range so quickly it appears as if there are multiple heroes. Illusions and summons receive double damage.

  • Damage per unit: Agility x 8
  • Damage Type: Physical
  • Victim Number: 3 + (Hunting / 5)
  • Aoe: 600
  • Cooldown: 25

Rain of Arrows[]

Unleash daemonic powers within and fire volleys of arrows devastating the targetted area.

  • Damage per Wave: Agility x 6
  • Waves: 3
  • Cooldown: 45
  • Mana CostL 1000

Ultimate Arrow[]

Combining her greatest techniques together into an ultimate end for its victim. Unleashing arrows from all directions there is no escape for the chosen victim.

  • Damage per Strike: Agility x 8
  • Damage Type: Fire
  • Strikes: 8
  • Cooldown: 90

Damage immunity while casting

Items[]

The following Items all give ability bonuses for Ranger. (vR1.24) The following Items all give ability bonuses for Ranger. (vR1.24)

Evolution[]

Take level 200 Ranger with Love's Tear and go to the Desert Town, at the graveyard with the white pillar is her Evolution Location. She transform into the Sentinel.

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