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The Pure Vampire is the evolved form of the Vampire.
"I am of pure blood, and my terror and wrath shall be felt by all."
Pure Vampire | |||
---|---|---|---|
Nosferatu | |||
Attribute | Level 1 | Per Level | Level 200 |
Strength | 15 | 8 | 1607 |
Agility | 40 | 12 | 2428 |
Intelligence | 10 | 6 | 1204 |
Life | 2015 | 160 | 33855 |
Mana | 20 | 12 | 2408 |
Damage | 161 | 12 | 2549 |
Range | Melee |
Pure Vampire[]
ROLES: Melee DPS, Stealth, Debuff[]
Description: The Pure Vampire is a great upgrade to the original. He has pretty much everything the Vampire did, with a few new additions. No reason to complain here.
IMPROVEMENTS:[]
- Better Stats
- Blood Gorging replaces the mediocre Wings of Terror ability
- Gains a life steal Aura that stacks with his personal lifesteal
- Gains a more powerful windwalk ability
Losses:[]
- Slow/Sleep (yep, that's it)
SKILLS[]
Blood Gorging[]
Each attack tears apart your victims, spilling blood in every direction for a short duration.
- Damage Increase: 1.25+ (wisdom/100)
- Increases Attack Speed: 25%
- Increases move speed: 20%
- Duration: 10 Seconds
- Cooldown: 25 Seconds
Synergies
- Thirst: Lifesteal
- Bloodline(Day): Increased Damage
Review: Much better than Wings of terror. It applies the bonus to each attack. As an agility hero, we attack pretty quickly (and can pump athletics to attack faster). This skill has almost no mana cost so try to keep it active as much as possible.
Feed[]
Use Vampiric speed to quickly feed off nearby units. Damaging them and healing yourself.
- FORMULA: (25 x level) + (Agi x 6)
- VICTIM NUMBER: 3 + (Hunting Skill/5)
- LIFE HEALED: 200 x Hunting Skill
- Damage Type: Physcial
- Attack Type: Hero
- MANA COSTS: 10 mp + 2 x lvl
Synergies
- Bloodline (night): Doesn't say what the synergy does.
Review: Attacks multiple enemies, has a heal, and has a low mana cost. This skill is great. I'd max this before wings of terror. Be sure to increase your hunting profession for stronger heals and more targets hit.
BONUSES: The following items each add 1x agility damage to Feed.
Bloodline[]
The Vampire's bloodline runs deep, causing them to gain tremendous power depending on the cycle of the Sun and Moon.
- Sun Effect
- Counter Attack: (str/4)
- Increased damage on Vampiric Abilities
- Dmg Multiplier: 2+ (wis/100)
- Moon Effect
- Counter Attack: (str/4)
- Negates all Ranged Damage
- Grants Hero Unholy and Fire attack affinity
- DURATION: 30 Seconds
- MANA COSTS: 20mp + (5 x lvl)
Vampiric Blood[]
Increase the chance for the Vampire to evade an opponent and slash at vital spots.
- Critical Chance: +2%
- Critical Mult: 0.1 + (lvl x .001)
- Evasion: +15%
- Lifesteal: +3%
Review: Similar to the Dark Lord's Combat training, this used to be a lot better, but the crit got nerfed heavily.
VAMPIRE'S ABILITIES[]
Fresh blood and darkness feed only this vampire to his true power. The more he feeds, the more abilities and power he will have.
Vampirism[]
With each attack the vampire drains the victims blood and replenishes his own life.
- PASSIVE: +5% Lifesteal
Review: Possibly the best thing you could ask for in a melee dps. This ability will go a long way towards keeping you alive.
Vampiric Aura[]
Nearby owned units gain the power of the vampire, allowing them to steal life with each hit.
- PASSIVE: 5% Lifesteal
- AoE: 600
Review: If Vampirism wasn't enough for you, now you can give lifesteal to your allies, AND it stacks with Vampirism. Giving you even more lifesteal :)
Vanish[]
Become invisible for a short period of time and strike from the shadows with deadly force.
- Damage: (lvl x 15) + (agi x 12)
- Damage Type: Air
- Attack Type: Hero
- Duration: 15 Seconds
- Cooldown: 60 Seconds
Thirst[]
The Vampire has tasted blood, increasing all their abilities beyond measure. Allows them to deal extra dmg to summoned units while healing wounds with every cast.
- Dmg bonus to summons: (str + agil)
- Life regen/sec: +500 regen
- Bonus armor: +50
- Life healed per cast: (agility)
- Duration: 20 sec
- Cooldown: 90 sec
- Mana Cost: 500 mp
Review: Great buff for defense, has a long downtime though.
Eclipse[]
Unleash the horde of bats upon your enemies as they drain and destroy all in their path.
- Damage per wave: Agility x 6
- Waves: 5
- Dmg Type: Unholy
- Stun Duration: 3 Seconds
- Cooldown: 45 Seconds.
- Mana Cost: 600 mana
Review: This skill is just great. and was buffed recently. Pump up your agility to get more damage out of it.
BONUSES: Each of these items will add an additional 1x agility damage to eclipse.
Necropolis (replaces fountain of blood)[]
The City of the dead has emerged. With it come auras of death and pain.
- Damage per missile: Agility
- life/sec: 1000
- Duration: 15+(Hero lvl/50)
- Cooldown: 100 seconds
Synergies
- Thirst: Bonus dmg/life
- Bloodline: Summons Mistresses
Cleave[]
Attacks slash through the target dealing percent damage to nearby enemies.
- Cleave Damage: +10%
Dark Fear[]
Makes all units within the area fear for their lives decreases their attributes.
- Damage Decreased: 20%
- Armor Decreased: 100
- Duration: 30 seconds.
- Cooldown: 80 seconds.
- Mana Cost: 250 mana
Review: a nice little debuff to help you out against tougher enemies.
Flash Strike[]
Attacks all enemies within range so quickly it appears as if there are multiple heroes. Illusions and summons recieves double damage.
- Damage per unit: Agi x 6
- Dmg Type: Physical
- Victim Number: 3 + (Hunting/5)
- Area of Effect: 600
- Cooldown: 25 seconds.
- Mana Cost: 500 mana
Review: Good agility damage and aoe size. Use against packs of mobs, and increase your hunting to hit more enemies.
BONUSES: The following items each add 0.5x Agility damage to Flash Strike.
Immortality (replaces blood)[]
The vampire's immortality is rooted deep within the tainted blood, granting him many dark gifts over the centuries.
- Reflect/Spell Reflect +10%
- Life regen/sec: 0.3%
Combination
- Thirst + Blood Gorging: Animate vampires from the dead.
Eternal Night[]
Unleash the thousands of bats that swirl around the vampire causing massive damage to all those within.
- Damage Per Wave: Agi x 8
- Dmg Type: Unholy
- Waves: 7
- Cooldown: 80 seconds
- Mana Cost: 1500 mana
- Dmg immunity while casting
Review: The vampire's ultimate ability. Use as often as you can.
BONUSES: The following items each add 0.5x agility damage to eternal night.
Items[]
The following Items all give ability bonuses for Pure Vampire. (vR1.24)
- Class Items
- Valseran's Hate (level 100 Req) - Eclipse
- Nocturna (level 150 Req) - Eclipse
- Exquisite
- Ultimate Orb of Evil - Flash Strike
- Gale - Flash Strike
- Set
- Thaerion's Set - Eclipse
- Diabolica's Set - Eternal Night
- Valkyrie's Set - Feed, Flash Strike
- Renegade Forgotten's Set - Feed, Flash Strike
- Left Hand
- Apocalyptica - Eclipse
- Apocalyptica (Reforged) - Eclipse
- Right Hand
- Daemonic Weapon of the One - Flash Strike
- Boots
- Daemonic Boots of Supremacy - Feed