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Pure Vampire
Pure Vampire
Nosferatu
Attribute Level 1 Per Level Level 500
Strength 15 9 4506
Agility 40 12 6028
Intelligence 10 5 2505
Life 2015 180 91835
Mana 20 10 5010
Damage 161 12 4949
Range Melee

The Pure Vampire is the evolved form of the Vampire.

"I am of pure blood, and my terror and wrath shall be felt by all."

Pure Vampire

ROLES: Melee DPS, Stealth, Debuff

Description:  The Pure Vampire is a great upgrade to the original. He has pretty much everything the Vampire did, with a few new additions. No reason to complain here.

IMPROVEMENTS:

  • Better Stats
  • Blood Gorging replaces the mediocre Wings of Terror ability
  • Gains a life steal Aura that stacks with his personal lifesteal
  • Gains a more powerful windwalk ability

Losses:

  • Slow/Sleep (yep, that's it)

SKILLS

*Note that most cooldowns get longer as you level skills. This applies to all heroes*

BLOOD GORGING

Tear apart your victims spilling blood in every direction and causing more damage per attack.

  • Damage Formula per Attack: (100 x ability level) +(Agility)
  • Mana Shield Penetration: Agi/5
  • Duration: 10 Seconds

Review: Much better than Wings of terror. It applies the bonus to each attack. As an agility hero, we attack pretty quickly. This skill has no mana cost so try to keep it actice as much as possible. It does have a slight casting time though, so be careful of that.

FEED

Use Vampiric speed to quickly feed off nearby units while using your hunting skill to replenish your life.

  • Damage: (100 x ability level) +(Agi x (1+(Ability lvl x 0.02)))
  • Victim Number: 1 + (Hunting Skill/10)
  • Life Healed: 200 x Hunting Skill
  • Mana Costs: Levels 1=4mp, 10=40mp, 20=80mp, 50=200mp, 100=400mp

Review: Same as Vampire

VAMPIRIC BLOOD

Increase the chance for the Vampire to evade an opponent. Critical strike will 5% chance to deal more Damage.

  • Critical Formula: 5% chance for x1.5 + (.05 x ability level)
  • Evasion Formula: 1% x Ability lvl

Review: Same as Vampire

SHADOW OF NIGHT

The hero merges with the darkness allowing it to appear out of thin air and strike at its target causing major damage.

  • Damage Formula: (250 x ability level) + (Agi x (1+(Ability lvl x 0.05)))
  • Damage Type: Hero
  • Mana Cost: levels 1=20mp, 10=200mp, 20=400mp, 50=1450, 100=3900mp

Review:  Upgraded version of shadow of the night, this just does more damage. (Bug Pure Vampires windwalk seems to not have a duration as it never turns off without attacking something)

VAMPIRE'S ABILITIES

Fresh blood and darkness feed only this vampire to his true power. The more he feeds, the more abilities and power he will have.

LEVEL 1:

VAMPIRISM (level 1)

The Vampire must drink blood to survive. With each attack the hero drains the victims life and adds to his own

  • PASSIVE: 5% Lifesteal

Review: Same as Vampire

LEVEL 2:

VAMPIRIC AURA (level 1)

Nearby owned units gain the power of the vampire, allowing them to steal life with each hit.

  • PASSIVE: 5% Lifesteal
  • AoE: 600

Review: If Vampirism wasn't enough for you, now you can give lifesteal to your allies, AND it stacks with Vampirism. Giving you even more lifesteal :)

VAMPIRISM (level 2)

The Vampire must drink blood to survive. With each attack the hero drains the victims life and adds to his own

  • PASSIVE: 7% Lifesteal

LEVEL 3:

OBLITERATION

Recieves less damage ans causes summoned units to lose a percentage of their life each attack.

  • Damage Recieved: 90%
  • Summoned Units Damage: 5% of Max Life 

Review: Same as Vampire

LEVEL 4:

ECLIPSE

Unleash the horde of bats upon your enemies as they drain and destroy all in their path.

  • Damage per wave: Agility
  • Waves: 10
  • Stun Duration: 3 Seconds
  • Cooldown: 45 Seconds.
  • Mana Cost: 2250 mana

Review: Same as Vampire

LEVEL 5:

VAMPIRISM (level 3)

The Vampire must drink blood to survive. With each attack the hero drains the victims life and adds to his own

  • PASSIVE: 10% Lifesteal

VAMPIRIC AURA (level 2)

Nearby owned units gain the power of the vampire, allowing them to steal life with each hit.

  • PASSIVE: 7% Lifesteal
  • AoE: 600

Bug: tooltip says 10%

FOUNTAIN OF BLOOD

The Fountain of Blood heals nearby friendly units while damaging enemies. The fountain grows stronger alongside the Hero

  • Damage per Missile: Agility
  • Healing per second: 2500
  • Duration: 15+(Hero lvl/50) 
  • Cooldown: 100 seconds. 
  • Mana Cost: 2000 mana 

Review: Same as Vampire

LEVEL 6:

CLEAVE (level 1)

The hero hits with such force that their damage strikes through to nearby enemies

  • Cleave Damage: 10%

VAMPIRIC AURA (level 3)

Nearby owned units gain the power of the vampire, allowing them to steal life with each hit.

  • PASSIVE: 10% Lifesteal
  • AoE: 600

LEVEL 7:

VAMPIRIC AURA (level 4)

Nearby owned units gain the power of the vampire, allowing them to steal life with each hit.

  • PASSIVE: 12% Lifesteal
  • AoE: 650

CLEAVE (level 2)

The hero hits with such force that their damage strikes through to nearby enemies

  • Cleave Damage: 15%

Note: the name stays the same

DARK FEAR (level 1)

Makes all units within the area fear for their lives, decreasing their attributes.

  • Damage Decreased: 20%
  • Armor Decreased: 25
  • Life Regen: 25/sec
  • Duration: 30 seconds.
  • Cooldown: 80 seconds.
  • Mana Cost: 500 mana

LEVEL 8:

CLEAVE (level 3)

The hero hits with such force that their damage strikes through to nearby enemies

  • Cleave Damage: 20%

Note: the name stays the same

DARK FEAR (level 2)

Makes all units within the area fear for their lives, decreasing their attributes.

  • Damage Decreased: 40%
  • Armor Decreased: 35
  • Life Regen: 35/sec
  • Duration: 30 seconds.
  • Cooldown: 80 seconds.
  • Mana Cost: 750 mana

FLASH STRIKE

Attacks all enemies so quickly it appears as if there are multiple heroes. Illusions and summon

  • Damage per unit: Agi x 3
  • Area of Effect: 600
  • Cooldown: 20 seconds.
  • Mana Cost: 1500 mana

Review: Same as Vampire

LEVEL 9:

VAMPIRISM (level 4)

The Vampire must drink blood to survive. With each attack the hero drains the victims life and adds to his own

  • PASSIVE: 12% Lifesteal

VAMPIRIC AURA (level 5)

Nearby owned units gain the power of the vampire, allowing them to steal life with each hit.

  • PASSIVE: 14% Lifesteal
  • AoE: 700

CLEAVE (level 4)

The hero hits with such force that their damage strikes through to nearby enemies

  • Cleave Damage: 25%

Note: the name stays the same

Thirst

While Active all incoming attacks will be countered and all spells cast by the Hero will increase their life.

  • Counter: Str/4
  • Life Healed per Spell: Agi

BLOOD

The blood of ancient vampires flows through this hero causing them to have incredible life regeneration and speed.

  • PASSIVE: 1000Hp Regen,
  • Athletics: Max

Review: Same as Vampire

LEVEL 10:

VAMPIRIC AURA (level 6)

Nearby owned units gain the power of the vampire, allowing them to steal life with each hit.

  • PASSIVE: 16% Lifesteal
  • AoE: 700

CLEAVE (level 5)

The hero hits with such force that their damage strikes through to nearby enemies

  • Cleave Damage: 30%

Note: the name stays the same

DARK FEAR (level 3)

Makes all units within the area fear for their lives decreasing their attributes.

  • Damage Decreased: 60%
  • Armor Decreased: 50
  • Life Degen: 50/sec
  • Duration: 30 seconds.
  • Cooldown: 80 seconds.
  • Mana Cost: 1250 mana

ETERNAL NIGHT

Unleash the thousands of bats that swirl around the vampire, causing massive damage to all those within

  • Damage Per Wave: Agi x 2
  • Waves: 7
  • Cooldown: 80 seconds 
  • Mana Cost: 3250 mana 

Review: Same as vampire's

Items

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