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The Paladin serves the Almighty and seeks to join his legion of angels. He evolves into the Mystic Angel
Paladin | |||
---|---|---|---|
Attribute | Level 1 | Per Level | Level 200 |
Strength | 18 | 11 | 2207 |
Agility | 13 | 7 | 1406 |
Intelligence | 9 | 4 | 805 |
Life | 1600 | 220 | 45380 |
Mana | 18 | 8 | 1610 |
Damage | 94 | 11 | 2283 |
Range | Melee |
PALADIN[]
ROLES: Tank, Healer, Support[]
Description: The paladin doesn't have too much damage capacity, but he is almost impossible to kill if played properly, and the support he can offer allies is insanely powerful if you get a good sized group together. Not only can the paladin heal, but he can make the entire party invincible or render all enemies unable to attack for a long duration. A good paladin makes a great addition to any group.
PROS:[]
- Best tank in the game
- One of the only 2 healers in the game
- Massive armor boost to party members
- heaven's cloud can make the party unkillable and high levels provide an attack speed boost
- Summons Can get really powerful if you use your skill synergies
CONS:[]
- Low damage output at start
- Needs a group to make full use of his abilities
- low mana pool at early levels
SKILLS[]
Heal[]
Heals the wounds of a nearby friendly unit. (Boosted by miracle)
- FORMULA: (lvl x 100) + (str x 5)
- Miracle Bonus: Heals 100% Mana.
- MANA COSTS: 3 mp + (lvl x2)
Review: Heal is your bread and butter skill as a paladin. It will keep you and your team mates alive in the harder fights.
BONUSES: The following items each add 1x Strength to your Heal.
Smite[]
Paladin uses holy light to smite enemies of the faith.
- Damage: (250 x ability level) + (str x 6)
- Damage Type: Holy
- Cooldown: 5 Seconds
- MANA COSTS: 5 mp x Ability lvl
Evolved form deals 5% mana dmg (5% of your smite dmg, not the enemies mana)
Double Damage to Unholy/Undead
Review: Good for bossing. Also alot of enemies are undead, so that double damage is nice
Bonuses: The following items each add 1x Strength bonus to Smite.
- Excalibur (Enhanced) or Excalibur (Reforged) or Divine Hammer of Angels or Thundra
- Ring of Life
- Divine Set or Golden Angel's Set
- Sizyx's Halo or Tyronus
- Holy War
Aura of the blessed (lvl 10)[]
Gives additional armor to nearby friendly units.
- Armor Bonus: 100
Review: Aura of the blessed is a great support skill, offering increased damage mitigation to yourself, your summons, and all of your allies.
Heavenly Rain[]
Calls forth the heavens to inflict punishment upon the hero's enemies in two waves.
- Damage/Wave: (25 x lvl) + (Str x 3)
- Damage Type: Holy
- Waves: 2
- MANA COSTS: 15mp + (3 x lvl), lvl 200 = 615mp
Review: This will be your only AOE for a while. You can supplement with dmg songs if you need some extra crowd killing
BONUSES: The following items each add 1x Strength to Heavenly Rain
DAEMONIC PALADIN ABILITIES[]
Your spellbook upgrades every ten hero levels until it maxes at hero level 100. I've listed the final spell list below.
Divine Shield (level 3)[]
A shield of pure energy surrounds the hero, protecting it from all damage and spells.
- Duration: 9 Sec
- Cooldown: 30 Sec
- Mana Cost: 500 mana
Review: This is your panic button, use this to flee from a fight gone wrong or just to dish out some punishment without worrying about your health. Used properly, you can take on some of the toughest bosses by combining this skill with a few others you get later on.
Blessed (level 3)[]
Blessed from the Heavens, the paladin does more damage.
- Damage Increased: 20%
Review: Baseline damage buffs are always useful.
Angelic Call[]
Pray for the Angels to aid you in battle. (Boosted by Miracle)
- Summons: Angels
- Amount: 1+(Hero lvl/50)
- Health: 50% oh Hero's health (66% with miracle bonus)
- Damage: 50% of Hero's dmg (66% with miracle bonus)
- Armor: 25+ (Hero lvl /2) (no miracle bonus)
- STATS:
- 150 range. (Direct Dmg, Holy Armor).
- Evasion: 30%
- Critical Strike: 7% x2
- Resistant Skin
- Mana Cost: 500mana
- SYNERGY: If you have 1 or more golden pillars out AND have the miracle buff, you will summon Almighty Elements instead.
- Summons: Almighty Elements
- Amount: 1+(Hero lvl/50)
- Health: 100% of Hero's health x number of summoned golden pillars
- Damage: 100% of Hero's dmg
- Armor: 75+ (Hero lvl /1.5)
- COMBO: If you have the unholy touch buff (from necromancer) your summons gain the following
- additional armor: (hero lvl/2) +10
- Haste (20%)
- fallen angel wings SFX
Review: Try to use the almighty elements summon once you have golden pillars. they are far stronger than your angels, and they pair very well with the Heaven's cloud ability.
Haste[]
Increases a units attack speed
Heavens Cloud (level 2)[]
Casts a Heavenly cloud over the battlefield which covers friendly units, preventing them from harm for as long as the Hero is channeling the ability.
- Prevents Nearby friendly units from taking any damage
- Increases Attack/Movement speed
- AoE: 600
- Duration: 20 sec
- Cooldown: 100 sec
- Mana Cost: 1250 mana
Review: Probably my favorite paladin ability. This renders even the toughest bosses helpless. The addition of the attack speed buff at level 2 makes it even more amazing.
White Light[]
The Trump card of the Paladin and not to be used lightly. Completely heals all wounds in an instant while having an enormous cooldown.
- Life Healed: 100%
- Mana cost: 777
- Cooldown: 400 sec
Miracle[]
Performs a Miracle which allows any unit who dies with the Miracle to be instantly resurrected. (also provides bonuses to certain skill)
- Instantly ressurects someone who dies with this buff on
- Mana Cost: 0
- Duration: 20 seconds
- Lots of spell synergies when cast on self, as well as one for wizards tree of life spell
Review: Honestly kind of hard to time this right unless casting on yourself, I usually just use for the synergies.
Golden Pillar[]
Summons a golden pillar from the heavens to bless all those around with powerful auras.
Summon three pillars to increase the paladins power beyond measure
- Heavy: Prevents knockback
- Aura of Chrono: -25% move/atk speed for enemies
- Command Aura: 20% Dmg
- Sentinel's Aura: 30% Ranged Dmg
- Brilliance Aura: 1 Mana Regen/sec
- Duration: (120 + Speechcraft) sec
- Cooldown: 90 sec
- Mana Cost: 1500 mana
Miracle Bonus
- Haste Aura Increases atk/move speed
- Can Cast Miracle
- Can cast Heal: 50k, 500 mana, 20sec Cooldown
- Duration: (300 + Speechcraft)
Review: This a great support ability. I'm not sure what the 3 pillars are supposed to do. Will research
Holy[]
Summons holy spirits from the heavens to rain down damage and rightousness upon the unholy.
- Damage per wave: (Strength x 6)
- Damage Type: Holy
- Waves: 3
- Cooldown: 65 Seconds
Review: 18x strength damage. What's not to like
Wrath of Heaven[]
Call down the power of heaven to smite those unworthy with an ultimate blast of heavenly power
- Damage per Wave: Str x7
- Damage Type: Holy
- Waves: 7
- Cooldown: 120 seconds
- Mana Cost: 1250 mana
Damage immune while casting
Review: wrath of heaven deals immense AOE damage, and is your most damaging spell available. Plenty of spell bonuses available if you want to build around it.
BONUSES: The following items each add 1x Strength damage to Wrath of Heaven.
- Divine Hammer of Angels or Thundra
- Grandfather
- Daemonic Gauntlets of Supremacy
- Divine Set or Golden Angel's Set
- Ring of Life
ITEMS[]
The following Items all give ability bonuses for Paladin. (vR1.24)
- Class Item
- Sizyx's Halo (level 100 req) - Smite
- Tyronus (level 150 req) - Smite
- Exquisite
- Holy War - Smite
- Exquisitor of Strength - Wrath of Heaven
- Exquisitor of Strength Mastery - Wrath of Heaven
- Set
- Divine Set - Heal, Smite, Wrath of Heaven
- Golden Angel's Set - Heal, Smite, Wrath of Heaven
- Right Hand
- Excalibur (Enhanced) - Smite
- Excalibur (Reforged) - Smite
- Divine Hammer of Angels - Smite, Wrath of Heaven
- Thundra - Smite, Wrath of Heaven
- Left Hand
- Grandfather - Wrath of Heaven
- Hands
- Daemonic Gauntlets of Supremacy - Wrath of Heaven
- Golden Gauntlets - Heal, Heavenly Rain
- Golden Gauntlets (Reforged) - Heal, Heavenly Rain
- Helm
- Golden Helm - Heavenly Rain
- Golden Helm (Reforged) - Heavenly Rain
- Misc
- Ring of Life - Heal, Smite, Wrath of Heaven
Evolution Location[]
Take a level 200 Paladin with Love's Tear to the entrance to Heaven, on the eastern side of the desert to transform into Mystic Angel.