Daemonic sword ORPG Wiki
Daemonic sword ORPG Wiki
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{{Hero_1
== NECROMANCER ==
 
[[File:Necro.png|thumb|162x162px|'''Neck Romancer :)''']]
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|image = File:Necro.png
  +
|imagewidth = 250
'''Strength:''' 8+6 (2402 max)
 
  +
|Caption = Neck Romancer :)
  +
|Strength = 8
  +
|StrengthPerLevel = 4
  +
|Agility = 10
  +
|AgilityPerLevel = 7
  +
|Intelligence = 22
  +
|IntelligencePerLevel = 11
  +
|Life = 960
  +
|Mana = 44
  +
|MainAttribute = Intelligence
  +
|Damage = 93
  +
}}
  +
=== ROLES: ===
  +
Caster, Summons, Debuffs
   
'''Agility:''' 15+8 (3607 max)
 
 
'''Intelligence:''' 26+15 (6011 max)
 
 
'''Starting Life:''' 960
 
 
'''Starting Mana:''' 52 
 
 
'''Starting damage:''' 97
 
 
=== ROLES: Caster, Summons, Debuffs ===
 
 
'''Description:''' The necromancer is a master of raising the dead and casting debilitating curses. His skills revolve around corpses and summons, and summons from corpses. His initial skeletons don't do too much damage, so use them as tanks and cast finger of death for your early fights. By the time you reach 400, you'll be popping out so many summons and raising so many corpses, that the enemy won't be able to make it to you.
 
'''Description:''' The necromancer is a master of raising the dead and casting debilitating curses. His skills revolve around corpses and summons, and summons from corpses. His initial skeletons don't do too much damage, so use them as tanks and cast finger of death for your early fights. By the time you reach 400, you'll be popping out so many summons and raising so many corpses, that the enemy won't be able to make it to you.
   
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== SKILLS ==
 
== SKILLS ==
   
=== FINGER OF DEATH ===
+
=== '''FINGERS OF DEATH''' ===
 
Fingers capable of bringing death and pain to those being pointed at. When there are multiple targets, blasts come from the finger tips.
 
Fingers capable of bringing death and pain to those being pointed at. When there are multiple targets, blasts come from the finger tips.
* '''Formula:''' (750xAbility level) + (Intelligence x2)
+
* '''Formula:''' (175xAbility level) + (Intelligence x(1+(ability level x .02)))
  +
* '''Number of Targets''' 2 + (Speechcraft/10)
* '''Mana Cost:''' Level 1= 15mp, Level 10= 275mp, Level 20= 800mp, Level 30= 1300mp, Level 40= 1600mp, Level 50= 1800mp, Level 60= 2000mp, Level 70= 2200mp, Level 80= 2400mp, Level 90= 2600mp, Level 100= 2700mp
 
  +
* '''Mana Cost:''' 5 mp x ability level
   
'''Review:''' Strong single target spell with a small aoe. Finger of death is how you will deal most of your damage in early levels. It does cost quite a bit of mana, so you'll want to stock up on mana regen items and mana potions.
+
'''Review:''' Strong spell which basically becomes an aoe with enough speechcraft. Finger of death is how you will deal most of your damage in early levels.
   
  +
BONUSES: The following items each add 1x intelligence damage to fingers of death.
=== RAISE DEAD ===
 
  +
# [[Ultimate Orb of Evil]] or [[Bloody Wings of the Newbae]] or [[Bloody Wings of the Newbae (Enhanced)]]
Summons Skeletons from beneath the Earth. The more powerful you become, the more your skeletons grow. These skeletons do no need corpses to raise and have no time limit.
 
  +
# [[Set of the First Mage]] or [[Diablo's Set]] or [[Fallen Angel's Set]]
* Level 1-5
 
  +
# [[Crirons Scroll]] or [[Shadric]]
** Summons: 2,3,4,5,6 Skeleton Warriors
 
  +
# [[Scythius]] or [[Scythius (Reforged)]] or [[Infinitas]]
** STATS: 1556hp, 5 armor, 76 dmg, melee range. (Normal armor, Unholy dmg)
 
  +
# [[DeathSlicers (Reforged)]]
** Abilities: Cannibalize (200hp/sec for 30 sec)
 
** Duration: Permanent. Cooldown: 7 seconds. Mana Cost: 30-284 mana
 
   
  +
=== '''RAISE DEAD''' ===
* Level 6-10
 
  +
Summons Skeletons from the underworld to fight for the Hero. The Summon power scales directly with the Hero and Ability Level.
** Summons: 3,4,5,6,7 Skeletal Mages
 
  +
*'''Skeletons Power''': (''Necroism'')
** STATS: 5925hp, 10 armor, 191 dmg, 350 range. (Normal armor, Unholy dmg)
 
  +
*'''Number:''' 2+ (Ability Level) / 10
** Abilities: Cannibalize (200hp/sec for 30 sec)
 
  +
*'''Health:''' 25%(''33%'')
** Duration: Permanent. Cooldown: 8 seconds. Mana Cost: 350-624mana
 
  +
*'''Damage:''' (25x(ability level)) + 25%(''33%'')
  +
*'''Armor:''' 1 x (Ability Level)
  +
*'''Mana Cost:''' 10 mp x Ability lvl
  +
(''Necroism'' increases the power of your summons.)
   
  +
'''Summons:'''
* Level 10-18
 
** Summons: 5,6,7,8,9,10,11,12 Chaos Skeleton Warriors
 
** STATS: 14025hp, 15 armor, 356 dmg, Melee range. (Heavy armor, Unholy dmg)
 
** Abilities: Cannibalize (200hp/sec for 30 sec)
 
** Duration: Permanent. Cooldown: 9 seconds. Mana Cost: 695-1300mana
 
   
  +
Skeleton Warrior: Melee (Unholy Dmg/Demon Armor)
* Level 18-26
 
** Summons: 5,6,7,8,9,10,11,12 Chaos Skeletal Mages
 
** STATS: 20000hp, 10 armor, 651 dmg, 350 range. (Demon armor, Unholy dmg)
 
** Abilities: Cannibalize (200hp/sec for 30 sec)
 
** Duration: Permanent. Cooldown: 10 seconds. Mana Cost: 1400-2100mana
 
   
  +
Skeleton Archer: Ranged 400 (Unholy Dmg/Demon Armor), Crit 10% x2
* Level 27-34
 
** Summons: 5,6,7,8,9,10,11,12 Daemonic Skeleton Warriors
 
** STATS: 45000hp, 60 armor, 1726 dmg, Melee range. (Demon armor, Unholy dmg)
 
** Abilities: Cannibalize (200hp/sec for 30 sec)
 
** Duration: Permanent. Cooldown: 11 seconds. Mana Cost: 2300-2700mana
 
   
* Level 35-42
 
** Summons: 5,6,7,8,9,10,11,12 Daemonic Skeletal Mages
 
** STATS: 75000hp, 75 armor, 3751 dmg, 400 range. (Demon armor, Unholy dmg)
 
** Abilities: Cannibalize (200hp/sec for 30 sec)
 
** Duration: Permanent. Cooldown: 12 seconds. Mana Cost: 2750-3100
 
   
  +
'''Review:''' The necromancer has some of the lowest HP in the game. So it would be nice to have these guys to take the hits for you. Unfortunately, they have 1/4th of your hp and very low armor at low levels.
* Level 43-50
 
** Summons: 5,6,7,8,9,10,11,12 Daemonic Skelators
 
** STATS: 90000hp, 70 armor, 5001 dmg, 450 range. (Demon armor, Unholy dmg)
 
** Abilities: Cannibalize (200hp/sec for 30 sec)
 
** Duration: Permanent. Cooldown: 13 seconds. Mana Cost: 3150-3500
 
   
  +
=== '''UNHOLY FRENZY''' ===
* Level 51-58
 
  +
Sends the unit into a frenzy increasing their abilities. If the unit is attacked it has a 5% chance to explode, damaging nearby enemies and itself.
** Summons: 5,6,7,8,9,10,11,12 Skelators of the damned
 
  +
* '''Life Absorption:''' 10% chance (Damage/2)
** STATS: 125000hp, 130 armor, 7501 dmg, 400 range. (Demon armor, Unholy dmg)
 
  +
* '''Mana Absorption:''' 10% chance (Damage/10)
** Abilities: Cannibalize (200hp/sec for 30 sec), 20% crit x2
 
  +
* '''Attack Rate Increased''' 50%
** Duration: Permanent. Cooldown: 14 seconds. Mana Cost: 3500-3650
 
  +
DAMAGE FORMULAS
  +
* '''Frenzied Damage:''' 50%
  +
* '''Explosion Chance:''' 5%
  +
* '''Explosion Damage:''' (250 x ability Lvl) + (Int x (1+(Ability Level x .03)
  +
* '''Mana Cost:''' 7 mp x ability level
   
  +
'''Review:''' This spell is an amazing support. it gives life drain drain, mana drain, attack speed, and a chance to cause explosion damage. Often best just to use on yourself or an allied hero. max this out and it will do pretty good aoe damage when enemies attack you.
* Level 59-65
 
  +
** Summons: 5,6,7,8,9,10,11,12 Skelators of the high council
 
  +
=== '''DECAYING AURA''' ===
** STATS: 156000hp, 160 armor, 9226 dmg, 400 range. (Demon armor, Unholy dmg)
 
  +
Souls of the dead eat away at the enemy, reducing the nearby units armor and causing them to receive more damage
** Abilities: Cannibalize (200hp/sec for 30 sec), 20% crit x2, evade 15%
 
  +
* '''FORMULA:''' (1 x ability level) Caps at level 100 with -100 armor.
** Duration: Permanent. Cooldown: 15 seconds. Mana Cost: 3700-4000
 
  +
'''Review:''' Decaying is a great support skill, offering increased damage to your enemies. Feel free to pump points into Decaying aura whenever you find the mana cost of your spells is getting too high.
'''Review:''' The necromancer has some of the lowest HP in the game. So you need these guys to take the hits for you. As you level the ability, they become pretty decent at dishing out damage as well. The low cooldown allows you to constantly replenish them as they die, so long as keep some mana potions on hand.
 
   
=== DECAYING AURA ===
 
Souls of the dead eat away at the enemy, reducing the nearby units armor and causing them to receive more damage
 
* FORMULA: (1 x ability level) Caps at level 100 with -100 armor.
 
'''Review:''' Decaying is a great support skill, offering increased damage to your enemies. Feel free to pump points into Decaying aura whenever you find the mana cost of your spells is getting too high.
 
   
=== ANIMATE DEAD ===
 
Raises dead units in an area to fight for the necromancer. Duration of summoned unit will grow the higher the level.
 
* Raised Units: (1x ability level) Max level 25.
 
* Duration: 30sec + (1x ability level)
 
* Cooldown: 30 seconds, Mana Cost: (100 x ability level)
 
'''Review:''' Usually your summons are going to be more powerful than the enemies you're fighting. However you get a spawn corpses spell that can produce some pretty powerful corpses. Use this in conjunction with that and you'll have a powerful army at your disposal.
 
   
 
== NECROMANCER'S GIFTS ==
 
== NECROMANCER'S GIFTS ==
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=== LEVEL 1 ===
 
=== LEVEL 1 ===
   
==== '''RAISE GIANT SKELETON (level 1)''' ====
+
==== '''RAISE GIANT SKELETON''' ====
  +
Summon a Giant Skeleton from the bones beneath the Earth.
Raises a giant skeleton. Needs a corpse.
 
* Summons: 1 Giant Skeleton
+
* '''Summons:''' Skeletal Giant
  +
* '''Amount:''' 1
* STATS: 8200hp, 15 armor, 486 dmg, melee range. (Heavy Armor, Unholy Damage)
 
  +
* '''Health:''' 75% of Hero
* Abilities: Cannibalize (200hp/sec for 30 sec), 20% crit x2
 
  +
* '''Damage:''' 50% of Hero
* Duration: 60seconds, Cooldown: 20 seconds, Mana Cost: 150 mana
 
  +
* '''Armor:''' Hero Level/10
'''Review:''' This ability summons your heavy hitters, whether they be giant skeletons or flesh golems. try to keep some corpses on hand so you can use this, or just use your spawn corpses ability.
 
  +
* '''Melee''' (Direct Dmg/Demon Armor)
  +
* '''Abilities:''' 5% crit x2, Cleave 15%
  +
* '''Duration:''' Permanent
  +
* '''Cooldown:''' 60 seconds
  +
* '''Mana Cost:''' 500 mana
  +
'''Review:''' This guy isn't bad. Better health and damage than your other summons, but his armor is kind of crappy and you only summon one per cast. Also moves too slow to be useful until you get your movespeed aura.
  +
  +
=== LEVEL 2 ===
   
 
==== '''CORPSES (level 1)''' ====
 
==== '''CORPSES (level 1)''' ====
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* Summons: 5 Footmen Corpses
 
* Summons: 5 Footmen Corpses
   
* STATS: 650hp, 5 armor, 51 dmg, melee range. (Normal armor, Direct dmg)
+
* STATS: 650hp, 5 armor, 51 dmg, melee range. (Normal armor, Direct dmg)
* Duration: 90 seconds. Cooldown: 20 seconds. Mana Cost: none
+
* Duration: 90 seconds. Cooldown: 20 seconds. Mana Cost: none
'''Review:''' This ability is used to create corpses for Giant Skeleton/golems and animate dead. As it upgrades the corpses raised can become quite powerful.
+
'''Review:''' This ability is used to create corpses for animate dead. Unfortunately you don't have animate dead at this level, unless you buy it as an extra ability from Archmage [[Caugn]].
   
=== LEVEL 2 ===
+
=== LEVEL 3 ===
   
 
==== '''CORPSES (level 2)''' ====
 
==== '''CORPSES (level 2)''' ====
 
Creates corpses in the targeted area
 
Creates corpses in the targeted area
* Summons: 5 Forest Spider Corpses
+
* Summons: 5 Forest Spider Corpses
   
* STATS: 13250hp, 15 armor, 454 dmg, melee range. (Heavy armor, Direct dmg)
+
* STATS: 13250hp, 15 armor, 454 dmg, melee range. (Heavy armor, Direct dmg)
* Duration: 90 seconds. Cooldown: 20 seconds. Mana Cost: none
+
* Duration: 90 seconds. Cooldown: 20 seconds. Mana Cost: none
 
==== '''MAGIC SHIELD''' ====
 
Creates a barrier that stops spells from affecting a target unit.
 
* Duration: 10 seconds. Cooldown: 30 seconds. Mana Cost: 500mana
 
'''Review:''' The short duration causes this spell to be less useful than it otherwise could be. But if you know a bit spell is coming, you can cast this to keep yourself safe.
 
 
=== LEVEL 3 ===
 
   
 
==== '''CURSE (level 1)''' ====
 
==== '''CURSE (level 1)''' ====
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=== LEVEL 4 ===
 
=== LEVEL 4 ===
   
==== '''RAISE FLESH GOLEM (level 2 giant skeleton) ''' ====
+
==== '''CORPSES (level 3)''' ====
  +
Creates corpses in the targeted area.
Raises a flesh Golem. Needs a Corpse.
 
* Summons: 1 Flesh Golem
+
* Summons: 5 Black Spider Corpses
   
* STATS: 90000hp, 40 armor, 4001 dmg, melee range. (Solid Armor, Holy Damage)
+
* STATS: 20000hp, 10 armor, 645 dmg, melee range. (Heavy armor, Direct dmg)
  +
* Duration: 90 seconds. Cooldown: 20 seconds. Mana Cost: none
* Abilities: Cannibalize (1000hp/sec for 90 sec), Cripple
 
* Duration: Permanent, Cooldown: 45 seconds, Mana Cost: 350 mana
 
   
==== '''CORPSES (level 3)''' ====
+
==== '''ANIMATE DEAD (level 1)''' ====
Creates corpses in the targeted area.
+
The necromancer animates corpses to do his will.
  +
* Amount: 3
* Summons: 6 Black Spider (below) or Forest Spider Corpses (above)
 
  +
* Cooldown: 240 seconds. Mana Cost: 300
   
  +
Review: finally you get animate dead. It only raises 3 at level 1 and has a long cooldown, so I would suggest augmenting it with the raise dead ability from Archmage [[Buyable Spells|Caugn]].
* STATS: 20000hp, 10 armor, 645 dmg, melee range. (Heavy armor, Direct dmg)
 
  +
* Duration: 90 seconds. Cooldown: 20 seconds. Mana Cost: none
 
  +
=== LEVEL 5 ===
   
 
==== '''UNHOLY AURA (level 1)''' ====
 
==== '''UNHOLY AURA (level 1)''' ====
 
An aura surrounds the hero, causing all nearby units to have increased life regeneration and movement speed.
 
An aura surrounds the hero, causing all nearby units to have increased life regeneration and movement speed.
* PASSIVE: Life Regen: 100/sec.
+
* PASSIVE: Life Regen: 100/sec.
 
* Movement Speed: +50%
 
* Movement Speed: +50%
 
* Range: 400
 
* Range: 400
'''Review:''' Amazing ability that helps your summons to keep up with you, engage the enemy quickly, and stay alive.
+
'''Review:''' Amazing ability that helps your summons keep up with you, engage the enemy quickly, and stay alive.
   
=== LEVEL 5 ===
+
=== LEVEL 6 ===
  +
  +
==== '''CORPSES (level 4)''' ====
  +
Creates corpses in the targeted area.
  +
* Summons: 6 Hellhound Corpses
  +
* STATS: 100525hp, 34 armor, 4551 dmg, melee range. (Heavy armor, Unholy dmg)
  +
* Duration: 90 seconds. Cooldown: 20 seconds. Mana Cost: none
  +
  +
==== '''CURSE (level 2)''' ====
  +
Curses a target enemy unit, causing it to have a high chance to miss each attack.
  +
* Miss Chance: 60%
  +
* Duration: 30sec Hero, 60sec Unit. Cooldown: 1 second. Mana Cost: 200mana
  +
  +
==== '''ANIMATE DEAD (level 2)''' ====
  +
The necromancer animates corpses to do his will.
  +
* Amount: 6
  +
* Cooldown: 240 seconds. Mana Cost: 600
   
 
==== '''CHAOS OF SOULS''' ====
 
==== '''CHAOS OF SOULS''' ====
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* Waves: 4
 
* Waves: 4
 
* Cooldown: 60 seconds. Mana Cost: 2750mana
 
* Cooldown: 60 seconds. Mana Cost: 2750mana
  +
'''Review''' High damage AOE that also stuns the enemies briefly. DPS staple
   
  +
Bonuses: The following items each add 1x Intelligence to Chaos of Souls
=== LEVEL 6 ===
 
  +
# [[Gem of Time]] or [[Gem of Eternity]] or [[Gem of Chrono (Enchanted)]]
 
==== '''RAISE DEATH GOLEM (level 3 Giant Skeleton)''' ====
 
Raises a Daemonic Death Golem. Needs a corpse.
 
* Summons: 1 Daemonic Death Golem
 
 
* STATS: 220000hp, 60 armor, 8253 dmg, melee range. (Hero Armor, Hero Damage)
 
* Abilities: Cannibalize (200hp/sec for 30 sec), 20% crit x2, Cripple, Cleave 10%, Evade 15%
 
* Duration: Permanent, Cooldown: 60 seconds, Mana Cost: 700 mana
 
 
==== '''CORPSES (level 4)''' ====
 
Creates corpses in the targeted area.
 
* Summons: 8 Hellhound (below) or Black Spider Corpses (above)
 
 
* STATS: 100525hp, 34 armor, 4551 dmg, melee range. (Heavy armor, Unholy dmg)
 
* Duration: 90 seconds. Cooldown: 20 seconds. Mana Cost: none
 
 
==== '''CURSE (level 2)''' ====
 
Curses a target enemy unit, causing it to have a high chance to miss each attack.
 
* Miss Chance: 60%
 
* Duration: 30sec Hero, 60sec Unit. Cooldown: 1 second. Mana Cost: 200mana
 
 
==== '''MANA SHIELD''' ====
 
Activates a magical shield that surrounds the hero. Absorbing damage by sacrificing mana.
 
* PASSIVE: 35 damage per point of mana.
 
'''Review:''' 35 damage per point may sound like a lot, but mana shield doesn't take armor into account, so you may end up taking much more damage to your mana than you would to your health. And once you're out of mana you're a sitting duck. Use your own judgment on when this is worth using.
 
   
 
=== LEVEL 7 ===
 
=== LEVEL 7 ===
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==== '''UNHOLY AURA (level 2)''' ====
 
==== '''UNHOLY AURA (level 2)''' ====
 
An aura surrounds the hero, causing all nearby units to have increased life regeneration and movement speed.
 
An aura surrounds the hero, causing all nearby units to have increased life regeneration and movement speed.
* PASSIVE: Life Regen: 300/sec.
+
* PASSIVE: Life Regen: 300/sec.
* Movement Speed: MAX
+
* Movement Speed: MAX
* Range: 450
+
* Range: 450
  +
  +
===='''MANA SHIELD'''====
  +
A Magical Shield surrounds the Hero using up Mana instead of Health when taking damage. (works with armor)
  +
  +
*'''Dmg/Mana:''' 7
   
==== '''MULTI-SHOT''' ====
+
*'''Mana Cost:''' 1
The Necromancer can use the power of the undead to fire off multiple shots at once.
 
* PASSIVE: Multishot 3 enemies
 
Review: Great passive. This lets you attack 3 enemies at once, effectively tripling your auto attack dps against packs of mobs.
 
   
 
=== LEVEL 8 ===
 
=== LEVEL 8 ===
  +
==== '''NECROISM''' ====
 
  +
When the Hero's summoned units die they will grant a small percent of life to the Hero. If the unit is frenzied that unit will deal twice the damage in a wider area.
==== '''UNHOLY''' ====
 
  +
*Life Harvested: 5% of maximum life.
Unholy spirits emerge from the ground causing anything nearby to wither and die. Pools of blood will be spattered all around with the blood of the innocent causing horrific waves of damage.
 
  +
'''Review''' the life recovery is interesting, but not that useful unless you're evolved since you'll usually be using mana shield. the extra unholy frenzy damage is again interesting, but you should really be keeping your frenzy up on yourself or an allied hero. The real benefit to this skill is the buff to your raise dead summons.
* Formula: (1x intelligence) per wave
 
* Duration: 5 seconds. Cooldown: 45 seconds. Mana Cost: 4200mana
 
'''Review:''' I'm not sure how good this is as it takes up 5 seconds of time you could be casting and only does a total of 5x int damage. It certainly looks cool though.
 
   
 
=== LEVEL 9 ===
 
=== LEVEL 9 ===
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==== '''CORPSES (level 5)''' ====
 
==== '''CORPSES (level 5)''' ====
 
Creates corpses in the targeted area.
 
Creates corpses in the targeted area.
* Summons: 2 Daemonic Infernal (below), 5 Daemonic Tormentor (below), and 5 Hellhound corpses (above).
+
* Summons: 2 Daemonic Infernal (below), 5 Daemonic Tormentor (below), and 5 Hellhound corpses (above).
  +
* STATS (tormentor): 155000hp, 70 armor, 11526 dmg, melee range. (Demon armor, Unholy dmg)
 
* STATS (tormentor): 155000hp, 70 armor, 11526 dmg, melee range. (Demon armor, Unholy dmg)
+
* STATS (Infernal): 301250hp, 10 armor, 20501 dmg, melee range. (Solid armor, Unholy dmg)
  +
* Duration: 90 seconds. Cooldown: 20 seconds. Mana Cost: none
* STATS (Infernal): 301250hp, 10 armor, 20501 dmg, melee range. (Solid armor, Unholy dmg)
 
* Duration: 90 seconds. Cooldown: 20 seconds. Mana Cost: none
 
   
 
==== '''CURSE (level 3)''' ====
 
==== '''CURSE (level 3)''' ====
 
Curses a target enemy unit, causing it to have a high chance to miss each attack.
 
Curses a target enemy unit, causing it to have a high chance to miss each attack.
* Miss Chance: 80%
+
* Miss Chance: 80%
* Duration: 30sec Hero, 60sec Unit. Cooldown: 1 second. Mana Cost: 200mana
+
* Duration: 30sec Hero, 60sec Unit. Cooldown: 1 second. Mana Cost: 200mana
  +
  +
==== '''ANIMATE DEAD (level 3)''' ====
  +
The necromancer animates corpses to do his will.
  +
* Amount: 9
  +
* Cooldown: 240 seconds. Mana Cost: 900
   
 
==== '''UNHOLY AURA (level 3)''' ====
 
==== '''UNHOLY AURA (level 3)''' ====
 
An aura surrounds the hero, causing all nearby units to have increased life regeneration and movement speed.
 
An aura surrounds the hero, causing all nearby units to have increased life regeneration and movement speed.
* PASSIVE: Life Regen: 400/sec.
+
* PASSIVE: Life Regen: 400/sec.
* Movement Speed: MAX
+
* Movement Speed: MAX
* Range: 500
+
* Range: 500
  +
  +
==== '''UNHOLY''' ====
  +
Unholy spirits emerge from the ground causing anything nearby to wither and die. Pools of blood will be spattered all around with the blood of the innocent causing horrific waves of damage.
  +
* Formula: (3x intelligence) per wave
  +
* Waves: 5
  +
* Duration: 5 seconds. Cooldown: 45 seconds. Mana Cost: 4200mana
  +
'''Review:''' After testing. this is a pretty good aoe ability.
  +
  +
BONUSES: The following items each add 1x intelligence damage to unholy
  +
# [[Diabolica's Set]] or [[Set of the First Mage]]
  +
# [[Ultimate Orb of Evil]]
  +
  +
=== LEVEL 10 ===
  +
  +
==== '''UNHOLY AURA (level 4)''' ====
  +
An aura surrounds the hero, causing all nearby units to have increased life regeneration and movement speed.
  +
* PASSIVE: Life Regen: 500/sec.
  +
* Movement Speed: MAX
  +
* Range: 550
   
 
==== '''RITUAL''' ====
 
==== '''RITUAL''' ====
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* Cooldown: 120 seconds. Mana Cost: 6000.
 
* Cooldown: 120 seconds. Mana Cost: 6000.
 
'''Review:''' Now that's what I call an ultimate. Deals a total of 15x Intel damage while creating a constant stream of corpses and raising them. Cast Corpses first to get even more summons.
 
'''Review:''' Now that's what I call an ultimate. Deals a total of 15x Intel damage while creating a constant stream of corpses and raising them. Cast Corpses first to get even more summons.
  +
== ITEMS ==
 
  +
*Class Items
=== LEVEL 10 ===
 
  +
**[[Crirons Scroll]] (level 200 req) - Fingers of Death
'''RAISE UNDEAD FLESHER (level 4 Giant Skeleton)'''
 
  +
**[[Shadric]] (level 350 req) - Fingers of Death
 
  +
*Exquisite
Raises an Undead Flesher. Needs a corpse.
 
  +
**[[Ultimate Orb of Evil]] - Fingers of Death, Unholy
* Summons: 1 Daemonic Undead Flesher
 
  +
**[[Bloody Wings of the Newbae]] - Fingers of Death
 
  +
**[[Bloody Wings of the Newbae (Enhanced)]] - Fingers of Death
* STATS: 400000hp, 100 armor, 13256 dmg, melee range. (Hero Armor, Unholy Damage)
 
  +
*Set
* Abilities: Cannibalize (1000hp/sec for 90 sec), 20% crit x2, Cripple, Cleave 10%, Evade 15%
 
  +
**[[Diablo's Set]] - Fingers of Death
* Duration: Permanent, Cooldown: 60 seconds, Mana Cost: 700 mana
 
  +
**[[Fallen Angel's Set]] - Fingers of Death
 
  +
**[[Set of the First Mage]] - Fingers of Death, Unholy
==== '''UNHOLY AURA (level 4)''' ====
 
  +
**[[Diabolica's Set]] - Unholy
An aura surrounds the hero, causing all nearby units to have increased life regeneration and movement speed.
 
  +
*Left Hand
* PASSIVE: Life Regen: 500/sec.
 
  +
**[[Scythius]] - Fingers of Death
* Movement Speed: MAX
 
  +
**[[Scythius (Reforged)]] - Fingers of Death
* Range: 550
 
  +
**[[Infinitas]] - Fingers of Death
 
  +
*Right Hand
== HOUSING ==
 
  +
**[[DeathSlicers (Reforged)]] - Fingers of Death
The Necromancer's [[House location]] is inside the [[Ramoria Graveyard]].
 
  +
*Misc
 
  +
**[[Gem of Time]] - Chaos of Souls
== CLASS ITEMS ==
 
  +
**[[Gem of Eternity]] - Chaos of Souls
 
  +
**[[Gem of Chrono (Enchanted)]] - Chaos of Souls
=== [[Crirons Scroll]] (level 200 req) (Ultimate) ===
 
 
=== [[Shadric]] (level 350 req) (Ultimate) ===
 
   
 
== EVOLUTION LOCATION ==
 
== EVOLUTION LOCATION ==
The Necromancer's [[Evolution Locations|Evolution Location]] is in the [[Ancient Daemonic Temple]] region. In between 3 bone strewn pillars. He transforms into the [[Undead Daemonic]].
+
The Necromancer's [[Evolution Locations|Evolution Location]] is in the [[Ancient Daemonic Temple]] region. Just walk into the city with [[Love's Tear]] and he transforms into the [[Undead Daemonic]].
 
[[Category:Daemonic Heroes]]
 
[[Category:Daemonic Heroes]]

Revision as of 22:55, 9 May 2020

Necromancer
Necro
Neck Romancer :)
Attribute Level 1 Per Level Level 200
Strength 8 4 804
Agility 10 7 1403
Intelligence 22 11 2211
Life 960 80 16880
Mana 44 22 4422
Damage 93 11 2282
Range 400

ROLES:

Caster, Summons, Debuffs

Description: The necromancer is a master of raising the dead and casting debilitating curses. His skills revolve around corpses and summons, and summons from corpses. His initial skeletons don't do too much damage, so use them as tanks and cast finger of death for your early fights. By the time you reach 400, you'll be popping out so many summons and raising so many corpses, that the enemy won't be able to make it to you.

PROS:

  • Multiple sources of summons, including raise dead, animate dead, giant skeleton/golems, and ritual
  • Movespeed and HP regen aura for self and his many summons
  • A couple of potent debuffs like curse and decaying aura
  • High damage Finger of Death for priority targets
  • Multishot allows you to attack 3 enemies at once
  • Powerful and fun Ultimate

CONS:

  • Low HP compared to other heroes
  • Weak versus bosses that can quickly kill all his summons
  • Hard to control all of his summons due to the 12 unit limit

SKILLS

FINGERS OF DEATH

Fingers capable of bringing death and pain to those being pointed at. When there are multiple targets, blasts come from the finger tips.

  • Formula: (175xAbility level) + (Intelligence x(1+(ability level x .02)))
  • Number of Targets 2 + (Speechcraft/10)
  • Mana Cost: 5 mp x ability level

Review: Strong spell which basically becomes an aoe with enough speechcraft. Finger of death is how you will deal most of your damage in early levels.

BONUSES: The following items each add 1x intelligence damage to fingers of death.

  1. Ultimate Orb of Evil or Bloody Wings of the Newbae or Bloody Wings of the Newbae (Enhanced)
  2. Set of the First Mage or Diablo's Set or Fallen Angel's Set
  3. Crirons Scroll or Shadric
  4. Scythius or Scythius (Reforged) or Infinitas
  5. DeathSlicers (Reforged)

RAISE DEAD

Summons Skeletons from the underworld to fight for the Hero. The Summon power scales directly with the Hero and Ability Level.

  • Skeletons Power: (Necroism)
  • Number: 2+ (Ability Level) / 10
  • Health: 25%(33%)
  • Damage: (25x(ability level)) + 25%(33%)
  • Armor: 1 x (Ability Level)
  • Mana Cost: 10 mp x Ability lvl

(Necroism increases the power of your summons.)

Summons:

Skeleton Warrior: Melee (Unholy Dmg/Demon Armor)

Skeleton Archer: Ranged 400 (Unholy Dmg/Demon Armor), Crit 10% x2


Review: The necromancer has some of the lowest HP in the game. So it would be nice to have these guys to take the hits for you. Unfortunately, they have 1/4th of your hp and very low armor at low levels.

UNHOLY FRENZY

Sends the unit into a frenzy increasing their abilities. If the unit is attacked it has a 5% chance to explode, damaging nearby enemies and itself.

  • Life Absorption: 10% chance (Damage/2)
  • Mana Absorption: 10% chance (Damage/10)
  • Attack Rate Increased 50%

DAMAGE FORMULAS

  • Frenzied Damage: 50%
  • Explosion Chance: 5%
  • Explosion Damage: (250 x ability Lvl) + (Int x (1+(Ability Level x .03)
  • Mana Cost: 7 mp x ability level

Review: This spell is an amazing support. it gives life drain drain, mana drain, attack speed, and a chance to cause explosion damage. Often best just to use on yourself or an allied hero. max this out and it will do pretty good aoe damage when enemies attack you.

DECAYING AURA

Souls of the dead eat away at the enemy, reducing the nearby units armor and causing them to receive more damage

  • FORMULA: (1 x ability level) Caps at level 100 with -100 armor.

Review: Decaying is a great support skill, offering increased damage to your enemies. Feel free to pump points into Decaying aura whenever you find the mana cost of your spells is getting too high.


NECROMANCER'S GIFTS

The Necromancer is one with death and the darkness. Although a sense of humanity still exists within himself. As he consumes the living he will gain incredible powers of the undead.

LEVEL 1

RAISE GIANT SKELETON

Summon a Giant Skeleton from the bones beneath the Earth.

  • Summons: Skeletal Giant
  • Amount: 1
  • Health: 75% of Hero
  • Damage: 50% of Hero
  • Armor: Hero Level/10
  • Melee (Direct Dmg/Demon Armor)
  • Abilities: 5% crit x2, Cleave 15%
  • Duration: Permanent
  • Cooldown: 60 seconds
  • Mana Cost: 500 mana

Review: This guy isn't bad. Better health and damage than your other summons, but his armor is kind of crappy and you only summon one per cast. Also moves too slow to be useful until you get your movespeed aura.

LEVEL 2

CORPSES (level 1)

Creates corpses in the targeted area.

  • Summons: 5 Footmen Corpses
  • STATS: 650hp, 5 armor, 51 dmg, melee range. (Normal armor, Direct dmg)
  • Duration: 90 seconds. Cooldown: 20 seconds. Mana Cost: none

Review: This ability is used to create corpses for animate dead. Unfortunately you don't have animate dead at this level, unless you buy it as an extra ability from Archmage Caugn.

LEVEL 3

CORPSES (level 2)

Creates corpses in the targeted area

  • Summons: 5 Forest Spider Corpses
  • STATS: 13250hp, 15 armor, 454 dmg, melee range. (Heavy armor, Direct dmg)
  • Duration: 90 seconds. Cooldown: 20 seconds. Mana Cost: none

CURSE (level 1)

Curses a target enemy unit, causing it to have a high chance to miss each attack.

  • Miss Chance: 40%
  • Duration: 30sec Hero, 60sec Unit. Cooldown: 1 second. Mana Cost: 200mana

Review: This is great for damage mitigation. If you have the mana for it, you can simply keep this on autocast and have all your enemies missing. If you're short on mana, just cast it on the heavy hitters to try and keep you and your minions alive.

LEVEL 4

CORPSES (level 3)

Creates corpses in the targeted area.

  • Summons: 5 Black Spider Corpses
  • STATS: 20000hp, 10 armor, 645 dmg, melee range. (Heavy armor, Direct dmg)
  • Duration: 90 seconds. Cooldown: 20 seconds. Mana Cost: none

ANIMATE DEAD (level 1)

The necromancer animates corpses to do his will.

  • Amount: 3
  • Cooldown: 240 seconds. Mana Cost: 300

Review: finally you get animate dead. It only raises 3 at level 1 and has a long cooldown, so I would suggest augmenting it with the raise dead ability from Archmage Caugn.

LEVEL 5

UNHOLY AURA (level 1)

An aura surrounds the hero, causing all nearby units to have increased life regeneration and movement speed.

  • PASSIVE: Life Regen: 100/sec.
  • Movement Speed: +50%
  • Range: 400

Review: Amazing ability that helps your summons keep up with you, engage the enemy quickly, and stay alive.

LEVEL 6

CORPSES (level 4)

Creates corpses in the targeted area.

  • Summons: 6 Hellhound Corpses
  • STATS: 100525hp, 34 armor, 4551 dmg, melee range. (Heavy armor, Unholy dmg)
  • Duration: 90 seconds. Cooldown: 20 seconds. Mana Cost: none

CURSE (level 2)

Curses a target enemy unit, causing it to have a high chance to miss each attack.

  • Miss Chance: 60%
  • Duration: 30sec Hero, 60sec Unit. Cooldown: 1 second. Mana Cost: 200mana

ANIMATE DEAD (level 2)

The necromancer animates corpses to do his will.

  • Amount: 6
  • Cooldown: 240 seconds. Mana Cost: 600

CHAOS OF SOULS

Unleash souls from the underworld to splash and destroy the living in massive waves of death.

  • Formula: (intelligence x2) per wave
  • Waves: 4
  • Cooldown: 60 seconds. Mana Cost: 2750mana

Review High damage AOE that also stuns the enemies briefly. DPS staple

Bonuses: The following items each add 1x Intelligence to Chaos of Souls

  1. Gem of Time or Gem of Eternity or Gem of Chrono (Enchanted)

LEVEL 7

UNHOLY AURA (level 2)

An aura surrounds the hero, causing all nearby units to have increased life regeneration and movement speed.

  • PASSIVE: Life Regen: 300/sec.
  • Movement Speed: MAX
  • Range: 450

MANA SHIELD

A Magical Shield surrounds the Hero using up Mana instead of Health when taking damage. (works with armor)

  • Dmg/Mana: 7
  • Mana Cost: 1

LEVEL 8

NECROISM

When the Hero's summoned units die they will grant a small percent of life to the Hero. If the unit is frenzied that unit will deal twice the damage in a wider area.

  • Life Harvested: 5% of maximum life.

Review the life recovery is interesting, but not that useful unless you're evolved since you'll usually be using mana shield. the extra unholy frenzy damage is again interesting, but you should really be keeping your frenzy up on yourself or an allied hero. The real benefit to this skill is the buff to your raise dead summons.

LEVEL 9

CORPSES (level 5)

Creates corpses in the targeted area.

  • Summons: 2 Daemonic Infernal (below), 5 Daemonic Tormentor (below), and 5 Hellhound corpses (above).
  • STATS (tormentor): 155000hp, 70 armor, 11526 dmg, melee range. (Demon armor, Unholy dmg)
  • STATS (Infernal): 301250hp, 10 armor, 20501 dmg, melee range. (Solid armor, Unholy dmg)
  • Duration: 90 seconds. Cooldown: 20 seconds. Mana Cost: none

CURSE (level 3)

Curses a target enemy unit, causing it to have a high chance to miss each attack.

  • Miss Chance: 80%
  • Duration: 30sec Hero, 60sec Unit. Cooldown: 1 second. Mana Cost: 200mana

ANIMATE DEAD (level 3)

The necromancer animates corpses to do his will.

  • Amount: 9
  • Cooldown: 240 seconds. Mana Cost: 900

UNHOLY AURA (level 3)

An aura surrounds the hero, causing all nearby units to have increased life regeneration and movement speed.

  • PASSIVE: Life Regen: 400/sec.
  • Movement Speed: MAX
  • Range: 500

UNHOLY

Unholy spirits emerge from the ground causing anything nearby to wither and die. Pools of blood will be spattered all around with the blood of the innocent causing horrific waves of damage.

  • Formula: (3x intelligence) per wave
  • Waves: 5
  • Duration: 5 seconds. Cooldown: 45 seconds. Mana Cost: 4200mana

Review: After testing. this is a pretty good aoe ability.

BONUSES: The following items each add 1x intelligence damage to unholy

  1. Diabolica's Set or Set of the First Mage
  2. Ultimate Orb of Evil

LEVEL 10

UNHOLY AURA (level 4)

An aura surrounds the hero, causing all nearby units to have increased life regeneration and movement speed.

  • PASSIVE: Life Regen: 500/sec.
  • Movement Speed: MAX
  • Range: 550

RITUAL

Conjure an area of death and despair where all enemies decay while inside and undead corpses are brought back to life.

  • Formula: Intelligence/2 per wave.
  • Waves: 30
  • Summons: Numerous hellhounds and Daemonic Tormentors (see corpses skill)
  • Cooldown: 120 seconds. Mana Cost: 6000.

Review: Now that's what I call an ultimate. Deals a total of 15x Intel damage while creating a constant stream of corpses and raising them. Cast Corpses first to get even more summons.

ITEMS

EVOLUTION LOCATION

The Necromancer's Evolution Location is in the Ancient Daemonic Temple region. Just walk into the city with Love's Tear and he transforms into the Undead Daemonic.