Daemonic sword ORPG Wiki
Daemonic sword ORPG Wiki
mNo edit summary
Tags: Visual edit apiedit
(pros and cons)
Tags: Visual edit apiedit
Line 13: Line 13:
 
'''Starting damage:''' 97
 
'''Starting damage:''' 97
   
==== ROLES: Caster, Summons, Debuffs ====
+
=== ROLES: Caster, Summons, Debuffs ===
  +
'''Description:''' The necromancer is a master of raising the dead and casting debilitating curses. His skills revolve around corpses and summons, and summons from corpses. His initial skeletons don't do too much damage, so use them as tanks and cast finger of death for your early fights. By the time you reach 400, you'll be popping out so many summons and raising so many corpses, that the enemy won't be able to make it to you.
  +
  +
=== PROS: ===
  +
* Multiple sources of summons, including raise dead, animate dead, giant skeleton/golems, and ritual
  +
* Movespeed and HP regen aura for self and his many summons
  +
* A couple of potent debuffs like curse and decaying aura
  +
* High damage Finger of Death for priority targets
  +
* Multishot allows you to attack 3 enemies at once
  +
* Powerful and fun Ultimate
  +
CONS:
  +
* Low HP compared to other heroes
  +
* Weak versus bosses that can quickly kill all his summons
  +
* Hard to control all of his summons due to the 12 unit limit
   
 
== SKILLS ==
 
== SKILLS ==

Revision as of 14:23, 13 January 2017

Necromancer

Necro

Neck Romancer :)

Strength: 8+6 (2402 max)

Agility: 15+8 (3607 max)

Intelligence: 26+15 (6011 max)

Starting Life: 960

Starting Mana: 52 

Starting damage: 97

ROLES: Caster, Summons, Debuffs

Description: The necromancer is a master of raising the dead and casting debilitating curses. His skills revolve around corpses and summons, and summons from corpses. His initial skeletons don't do too much damage, so use them as tanks and cast finger of death for your early fights. By the time you reach 400, you'll be popping out so many summons and raising so many corpses, that the enemy won't be able to make it to you.

PROS:

  • Multiple sources of summons, including raise dead, animate dead, giant skeleton/golems, and ritual
  • Movespeed and HP regen aura for self and his many summons
  • A couple of potent debuffs like curse and decaying aura
  • High damage Finger of Death for priority targets
  • Multishot allows you to attack 3 enemies at once
  • Powerful and fun Ultimate

CONS:

  • Low HP compared to other heroes
  • Weak versus bosses that can quickly kill all his summons
  • Hard to control all of his summons due to the 12 unit limit

SKILLS

FINGER OF DEATH

Fingers capable of bringing death and pain to those being pointed at. When there are multiple targets, blasts come from the finger tips.

  • Formula: (750xAbility level) + (Intelligence x2)
  • Mana Cost: Level 1= 15mp, Level 10= 275mp, Level 20= 800mp, Level 30= 1300mp, Level 40= 1600mp, Level 50= 1800mp, Level 60= 2000mp, Level 70= 2200mp, Level 80= 2400mp, Level 90= 2600mp, Level 100= 2700mp

Review: Strong single target spell with a small aoe. Finger of death is how you will deal most of your damage in early levels. It does cost quite a bit of mana, so you'll want to stock up on mana regen items and mana potions.

RAISE DEAD

Summons Skeletons from beneath the Earth. The more powerful you become, the more your skeletons grow. These skeletons do no need corpses to raise and have no time limit.

  • Level 1-5
    • Summons: 2,3,4,5,6 Skeleton Warriors
    • STATS: 1556hp, 5 armor, 76 dmg, melee range. (Normal armor, Unholy dmg)
    • Abilities: Cannibalize (200hp/sec for 30 sec)
    • Duration: Permanent. Cooldown: 7 seconds. Mana Cost: 30-284 mana
  • Level 6-10
    • Summons: 3,4,5,6,7 Skeletal Mages
    • STATS: 5925hp, 10 armor, 191 dmg, 350 range. (Normal armor, Unholy dmg)
    • Abilities: Cannibalize (200hp/sec for 30 sec)
    • Duration: Permanent. Cooldown: 8 seconds. Mana Cost: 350-624mana
  • Level 10-18
    • Summons: 5,6,7,8,9,10,11,12 Chaos Skeleton Warriors
    • STATS: 14025hp, 15 armor, 356 dmg, Melee range. (Heavy armor, Unholy dmg)
    • Abilities: Cannibalize (200hp/sec for 30 sec)
    • Duration: Permanent. Cooldown: 9 seconds. Mana Cost: 695-1300mana
  • Level 18-26
    • Summons: 5,6,7,8,9,10,11,12 Chaos Skeletal Mages
    • STATS: 20000hp, 10 armor, 651 dmg, 350 range. (Demon armor, Unholy dmg)
    • Abilities: Cannibalize (200hp/sec for 30 sec)
    • Duration: Permanent. Cooldown: 10 seconds. Mana Cost: 1400-2100mana
  • Level 27-34
    • Summons: 5,6,7,8,9,10,11,12 Daemonic Skeleton Warriors
    • STATS: 45000hp, 60 armor, 1726 dmg, Melee range. (Demon armor, Unholy dmg)
    • Abilities: Cannibalize (200hp/sec for 30 sec)
    • Duration: Permanent. Cooldown: 11 seconds. Mana Cost: 2300-2700mana
  • Level 35-42
    • Summons: 5,6,7,8,9,10,11,12 Daemonic Skeletal Mages
    • STATS: 75000hp, 75 armor, 3751 dmg, 400 range. (Demon armor, Unholy dmg)
    • Abilities: Cannibalize (200hp/sec for 30 sec)
    • Duration: Permanent. Cooldown: 12 seconds. Mana Cost: 2750-3100
  • Level 43-50
    • Summons: 5,6,7,8,9,10,11,12 Daemonic Skelators
    • STATS: 90000hp, 70 armor, 5001 dmg, 450 range. (Demon armor, Unholy dmg)
    • Abilities: Cannibalize (200hp/sec for 30 sec)
    • Duration: Permanent. Cooldown: 13 seconds. Mana Cost: 3150-3500
  • Level 51-58
    • Summons: 5,6,7,8,9,10,11,12 Skelators of the damned
    • STATS: 125000hp, 130 armor, 7501 dmg, 400 range. (Demon armor, Unholy dmg)
    • Abilities: Cannibalize (200hp/sec for 30 sec), 20% crit x2
    • Duration: Permanent. Cooldown: 14 seconds. Mana Cost: 3500-3650
  • Level 59-65
    • Summons: 5,6,7,8,9,10,11,12 Skelators of the high council
    • STATS: 156000hp, 160 armor, 9226 dmg, 400 range. (Demon armor, Unholy dmg)
    • Abilities: Cannibalize (200hp/sec for 30 sec), 20% crit x2, evade 15%
    • Duration: Permanent. Cooldown: 15 seconds. Mana Cost: 3700-4000

Review: The necromancer has some of the lowest HP in the game. So you need these guys to take the hits for you. As you level the ability, they become pretty decent at dishing out damage as well. The low cooldown allows you to constantly replenish them as they die, so long as keep some mana potions on hand.

DECAYING AURA

Souls of the dead eat away at the enemy, reducing the nearby units armor and causing them to receive more damage

  • FORMULA: (1 x ability level) Caps at level 100 with -100 armor.

Review: Decaying is a great support skill, offering increased damage to your enemies. Feel free to pump points into Decaying aura whenever you find the mana cost of your spells is getting too high.

ANIMATE DEAD

Raises dead units in an area to fight for the necromancer. Duration of summoned unit will grow the higher the level.

  • Raised Units: (1x ability level) Max level 25.
  • Duration: 30sec + (1x ability level)
  • Cooldown: 30 seconds, Mana Cost: (100 x ability level)

Review: Usually your summons are going to be more powerful than the enemies you're fighting. However you get a spawn corpses spell that can produce some pretty powerful corpses. Use this in conjunction with that and you'll have a powerful army at your disposal.

NECROMANCER'S GIFTS

The Necromancer is one with death and the darkness. Although a sense of humanity still exists within himself. As he consumes the living he will gain incredible powers of the undead.

LEVEL 1

RAISE GIANT SKELETON (level 1)

Raises a giant skeleton. Needs a corpse.

  • Summons: 1 Giant Skeleton
  • STATS: 8200hp, 15 armor, 486 dmg, melee range. (Heavy Armor, Unholy Damage)
  • Abilities: Cannibalize (200hp/sec for 30 sec), 20% crit x2
  • Duration: 60seconds, Cooldown: 20 seconds, Mana Cost: 150 mana

Review: This ability summons your heavy hitters, whether they be giant skeletons or flesh golems. try to keep some corpses on hand so you can use this, or just use your spawn corpses ability.

CORPSES (level 1)

Creates corpses in the targeted area.

  • Summons: 5 Footmen Corpses
  • STATS: 650hp, 5 armor, 51 dmg, melee range. (Normal armor, Direct dmg)
  • Duration: 90 seconds. Cooldown: 20 seconds. Mana Cost: none

Review: This ability is used to create corpses for Giant Skeleton/golems and animate dead. As it upgrades the corpses raised can become quite powerful.

LEVEL 2

CORPSES (level 2)

Creates corpses in the targeted area

  • Summons: 5 Forest Spider Corpses
  • STATS: 13250hp, 15 armor, 454 dmg, melee range. (Heavy armor, Direct dmg)
  • Duration: 90 seconds. Cooldown: 20 seconds. Mana Cost: none

MAGIC SHIELD

Creates a barrier that stops spells from affecting a target unit.

  • Duration: 10 seconds. Cooldown: 30 seconds. Mana Cost: 500mana

Review: The short duration causes this spell to be less useful than it otherwise could be. But if you know a bit spell is coming, you can cast this to keep yourself safe.

LEVEL 3

CURSE (level 1)

Curses a target enemy unit, causing it to have a high chance to miss each attack.

  • Miss Chance: 40%
  • Duration: 30sec Hero, 60sec Unit. Cooldown: 1 second. Mana Cost: 200mana

Review: This is great for damage mitigation. If you have the mana for it, you can simply keep this on autocast and have all your enemies missing. If you're short on mana, just cast it on the heavy hitters to try and keep you and your minions alive.

LEVEL 4

RAISE FLESH GOLEM (level 2 giant skeleton)

Raises a flesh Golem. Needs a Corpse.

  • Summons: 1 Flesh Golem
  • STATS: 90000hp, 40 armor, 4001 dmg, melee range. (Solid Armor, Holy Damage)
  • Abilities: Cannibalize (1000hp/sec for 90 sec), Cripple
  • Duration: Permanent, Cooldown: 45 seconds, Mana Cost: 350 mana

CORPSES (level 3)

Creates corpses in the targeted area.

  • Summons: 6 Black Spider (below) or Forest Spider Corpses (above)
  • STATS: 20000hp, 10 armor, 645 dmg, melee range. (Heavy armor, Direct dmg)
  • Duration: 90 seconds. Cooldown: 20 seconds. Mana Cost: none

UNHOLY AURA (level 1)

An aura surrounds the hero, causing all nearby units to have increased life regeneration and movement speed.

  • PASSIVE: Life Regen: 100/sec.
  • Movement Speed: +50%
  • Range: 400

Review: Amazing ability that helps your summons to keep up with you, engage the enemy quickly, and stay alive.

LEVEL 5

CHAOS OF SOULS

Unleash souls from the underworld to splash and destroy the living in massive waves of death.

  • Formula: (intelligence x2) per wave
  • Waves: 4
  • Cooldown: 60 seconds. Mana Cost: 2750mana

LEVEL 6

RAISE DEATH GOLEM (level 3 Giant Skeleton)

Raises a Daemonic Death Golem. Needs a corpse.

  • Summons: 1 Daemonic Death Golem
  • STATS: 220000hp, 60 armor, 8253 dmg, melee range. (Hero Armor, Hero Damage)
  • Abilities: Cannibalize (200hp/sec for 30 sec), 20% crit x2, Cripple, Cleave 10%, Evade 15%
  • Duration: Permanent, Cooldown: 60 seconds, Mana Cost: 700 mana

CORPSES (level 4)

Creates corpses in the targeted area.

  • Summons: 8 Hellhound (below) or Black Spider Corpses (above)
  • STATS: 100525hp, 34 armor, 4551 dmg, melee range. (Heavy armor, Unholy dmg)
  • Duration: 90 seconds. Cooldown: 20 seconds. Mana Cost: none

CURSE (level 2)

Curses a target enemy unit, causing it to have a high chance to miss each attack.

  • Miss Chance: 60%
  • Duration: 30sec Hero, 60sec Unit. Cooldown: 1 second. Mana Cost: 200mana

MANA SHIELD

Activates a magical shield that surrounds the hero. Absorbing damage by sacrificing mana.

  • PASSIVE: 35 damage per point of mana.

Review: 35 damage per point may sound like a lot, but mana shield doesn't take armor into account, so you may end up taking much more damage to your mana than you would to your health. And once you're out of mana you're a sitting duck. Use your own judgment on when this is worth using.

LEVEL 7

UNHOLY AURA (level 2)

An aura surrounds the hero, causing all nearby units to have increased life regeneration and movement speed.

  • PASSIVE: Life Regen: 300/sec.
  • Movement Speed: MAX
  • Range: 450

MULTI-SHOT

The Necromancer can use the power of the undead to fire off multiple shots at once.

  • PASSIVE: Multishot 3 enemies

Review: Great passive. This lets you attack 3 enemies at once, effectively tripling your auto attack dps against packs of mobs.

LEVEL 8

UNHOLY

Unholy spirits emerge from the ground causing anything nearby to wither and die. Pools of blood will be spattered all around with the blood of the innocent causing horrific waves of damage.

  • Formula: (1x intelligence) per wave
  • Duration: 5 seconds. Cooldown: 45 seconds. Mana Cost: 4200mana

Review: I'm not sure how good this is as it takes up 5 seconds of time you could be casting and only does a total of 5x int damage. It certainly looks cool though.

LEVEL 9

CORPSES (level 5)

Creates corpses in the targeted area.

  • Summons: 2 Daemonic Infernal (below), 5 Daemonic Tormentor (below), and 5 Hellhound corpses (above).
  • STATS (tormentor): 155000hp, 70 armor, 11526 dmg, melee range. (Demon armor, Unholy dmg)
  • STATS (Infernal): 301250hp, 10 armor, 20501 dmg, melee range. (Solid armor, Unholy dmg)
  • Duration: 90 seconds. Cooldown: 20 seconds. Mana Cost: none

CURSE (level 3)

Curses a target enemy unit, causing it to have a high chance to miss each attack.

  • Miss Chance: 80%
  • Duration: 30sec Hero, 60sec Unit. Cooldown: 1 second. Mana Cost: 200mana

UNHOLY AURA (level 3)

An aura surrounds the hero, causing all nearby units to have increased life regeneration and movement speed.

  • PASSIVE: Life Regen: 400/sec.
  • Movement Speed: MAX
  • Range: 500

RITUAL

Conjure an area of death and despair where all enemies decay while inside and undead corpses are brought back to life.

  • Formula: Intelligence/2 per wave.
  • Waves: 30
  • Summons: Numerous hellhounds and Daemonic Tormentors (see corpses skill)
  • Cooldown: 120 seconds. Mana Cost: 6000.

Review: Now that's what I call an ultimate. Deals a total of 15x Intel damage while creating a constant stream of corpses and raising them. Cast Corpses first to get even more summons.

LEVEL 10

RAISE UNDEAD FLESHER (level 4 Giant Skeleton)

Raises an Undead Flesher. Needs a corpse.

  • Summons: 1 Daemonic Undead Flesher
  • STATS: 400000hp, 100 armor, 13256 dmg, melee range. (Hero Armor, Unholy Damage)
  • Abilities: Cannibalize (1000hp/sec for 90 sec), 20% crit x2, Cripple, Cleave 10%, Evade 15%
  • Duration: Permanent, Cooldown: 60 seconds, Mana Cost: 700 mana

UNHOLY AURA (level 4)

An aura surrounds the hero, causing all nearby units to have increased life regeneration and movement speed.

  • PASSIVE: Life Regen: 500/sec.
  • Movement Speed: MAX
  • Range: 550

Evolution

The Necromancer's Evolution Location is in the Ancient Daemonic Temple region. In between 3 bone strewn pillars. He transforms into the Undead Daemonic.