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A former general for the armies of Hell, the Necromancer aids the angel of light in the hopes that he will become the ruler of the undead after diablo is slain. He evolves into the Undead Daemonic.

Necromancer
Necro
Neck Romancer :)
Attribute Level 1 Per Level Level 200
Strength 8 4 804
Agility 10 7 1403
Intelligence 22 11 2211
Life 960 80 16880
Mana 44 22 4422
Damage 93 11 2282
Range 400

ROLES:[]

Caster, Summons, Debuffs

Description: The necromancer is a master of raising the dead and casting debilitating curses. His skills revolve around corpses and summons, and summons from corpses. His initial skeletons don't do too much damage, so use them as tanks and cast finger of death for your early fights. By the time you reach 400, you'll be popping out so many summons and raising so many corpses, that the enemy won't be able to make it to you.

PROS:[]

  • Multiple sources of summons, including raise dead, animate dead, giant skeleton/golems, and ritual
  • Movespeed and HP regen aura for self and his many summons
  • A couple of potent debuffs like curse and decaying aura
  • High damage Finger of Death for priority targets
  • Powerful and fun Ultimate

CONS:[]

  • Low HP compared to other heroes
  • Weak versus bosses that can quickly kill all his summons
  • Hard to control all of his summons due to the 12 unit limit

SKILLS[]

Fingers of Death[]

Fingers of Death1
Fingers unleash an evil beam capable of bringing death and pain to those being pointed at.

  • Damage: (50 x level) +(int x (1+(lvl/200)))
  • Number of Targets: 2 + (Speechcraft/10)
  • Damage Type: Unholy
  • MANA COST: 5+(lvl x 2)

BONUSES: The following items each add 1x intelligence damage to fingers of death.

  1. Ultimate Orb of Evil or Bloody Wings of the Newbae or Bloody Wings of the Newbae (Enhanced)
  2. Set of the First Mage or Diablo's Set or Fallen Angel's Set
  3. Scythius or Scythius (Reforged) or Infinitas
  4. DeathSlicers (Reforged)

Raise Dead[]

Raise Dead
Summons Skeletons from the underworld to fight for the Hero. The Summon power scales directly with the Hero and Ability Level. (Boost from Necroism)

  • Number: 2+ lvl / 10 (max 12)
  • Health: 33%(50%)
  • Damage: (5xlevel) + 25%(33%)
  • Armor: 5 + (lvl/2)
  • Mana Cost: 7+ (lvlx3)

Summons:

Skeleton Warrior: Melee (Unholy Dmg/Demon Armor)

Skeleton Archer: Ranged 500 (Unholy Dmg/Demon Armor)

Review: The necromancer has some of the lowest HP in the game. So it would be nice to have these guys to take the hits for you. Unfortunately, the health on them isn't the best. You could invest in lifeforce to make them (and yourself) a bit more durable.

Unholy Touch[]

Unholy Touch
Grants a chance for the target to absorb life and mana. The Power also increases the target's attack speed and if cast upon the Hero, it will enhance all summons with increased armor and speed.

  • Life Absorption: 10% chance (Damage/2)
  • Mana Absorption: 10% chance (Damage/10)
  • Attack Rate Increased 25%

Bonuses when cast on self:

  • Summons Armor Bonus: 10 + (lvl/4)
  • Summons lifesteal Bonus: 10% Lifesteal

Review: In general you'll just want to keep this cast on yourself before summoning in order to boost the armor and speed of all your summons. You could also cast on a particularly strong summon to give them a little bit more oomph.

Decaying Aura[]

Decaying Aura1
An Aura in which undead souls decay nearby enemies armor by causing the armor to age and rust.

  • ARMOR REDUCTION: -8 x ability level (Max lvl 10)

Review: Great support skill, this allows you and all your allies to deal more damage to nearby enemies.

NECROMANCER'S GIFTS[]

The Necromancer is one with death and the darkness. Although a sense of humanity still exists within himself. As he consumes the living he will gain incredible powers of the undead.

Raise Giant skeleton[]

Raise Giant Skeleton
Summon a Giant Skeleton from the bones beneath the Earth. (Necroism Bonus)

  • Summons: Skeletal Giant
  • Amount: 1
  • Health: 150%(200%) of Hero
  • Damage: 50% (50%) of Hero
  • Armor: 25+ Hero Lvl
  • Melee (Direct Dmg/Demon Armor)
  • Abilities: Cleave 15%
  • Duration: Permanent
  • Cooldown: 60 seconds
  • Mana Cost: 100 mana

Review: This guy isn't bad. Better health and damage and armor than your other summons, but you only summon one per cast. Also moves pretty slow.

Animate Dead[]

File:Animate Dead1
Raises 5 Dead units in an area.

  • Duration: 30 Seconds
  • Mana Cost: 250

Corspes[]

Corpses
Creates corpses in the targeted area

  • Summons: 12 Footmen Corpses
  • Health: 66%
  • Armor: 15+ (lvl/3)
  • Damage: 25%
  • melee range. (Normal armor, Direct dmg)
  • Cooldown: 30 seconds. Mana Cost: none

Review: This ability is used to create stat based corpses for animate dead. Quite useful.

Chaos of Souls[]

Chaos of Souls
Unleash souls from the underworld to splash and destroy the living in massive waves of death.

  • Formula: (intelligence x2) per wave
  • Damage Type: Unholy
  • Waves: 4
  • Cooldown: 60 seconds.
  • Mana Cost: 1000

Review High damage AOE that also stuns the enemies briefly. DPS staple

Bonuses: The following items each add 1x Intelligence to Chaos of Souls

  1. Gem of Time or Gem of Eternity or Gem of Chrono (Enchanted)

Mana Shield[]

Mana Shield
A magical shield surrounds the hero, using up mana instead of health when taking damage.

  • Damage per mana point: 5

Necroism[]

Necroism
When the Hero's summoned units die they will grant a small percent of life to the Hero.

  • Life Harvested: 5% of maximum life.

Evolved Form

  • Life Harvested: 10% of maximum life.
  • Mana Harvested: 10% of maximum mana.

Review the life recovery is interesting, but not that useful unless you're evolved since you'll usually be using mana shield. The real benefit to this skill is the buff to your summons.

Curse (level 3)[]

Curse (level 3)
Curses a target enemy unit, causing it to have a high chance to miss each attack.

  • Miss Chance: 80%
  • Duration: 30sec Hero, 60sec Unit.
  • Cooldown: 8 seconds.
  • Mana Cost: 500mana

Review: This is great for damage mitigation. You can simply keep this on autocast and have all your enemies missing. If you're short on mana, just cast it on the heavy hitters to try and keep you and your minions alive.

Unholy[]

Unholy
Unholy spirits emerge from the ground causing anything nearby to wither and die. Pools of blood will be spattered all around with the blood of the innocent causing horrific waves of damage.

  • Formula: (3x intelligence) per wave
  • Waves: 5
  • Duration: 5 seconds. Cooldown: 45 seconds. Mana Cost: 1500mana

Review: Excellent dmg.

BONUSES: The following items each add 1x intelligence damage to unholy

  1. Diabolica's Set or Set of the First Mage
  2. Ultimate Orb of Evil

Unholy Aura (level 4)[]

Unholy Aura (level 4)
An aura surrounds the hero, tainting all units with dark energy and granting them a great and evil power.

  • Holy damage reduced: 50%
  • PASSIVE: Life Regen: 400/sec.
  • Movement Speed: +25%
  • Range: 550

Review: Update to the ability reduced the movespeed bonus, but the holy dmg reduction seems like it would be very useful in heaven.

Ritual[]

Ritual
Conjure an area of death and despair where all enemies decay while inside undead corpses are brought back to life.

  • Formula: Intelligence/2 per wave.
  • Duration: 20 Seconds
  • Summons: Numerous Demon hounds
    • Health: 66%
    • Dmg: 25%
    • Armor: 5+ lvl/2
    • Dmg type: Unholy
    • Armor Type: Demon
  • Cooldown: 120 seconds. Mana Cost: 2500.

Review: Now that's what I call an ultimate. Deals a total of 15x Intel damage while creating a constant stream of corpses and raising them. Cast Corpses first to get even more summons.

ITEMS[]

EVOLUTION LOCATION[]

The Necromancer's Evolution Location is in the Ancient Daemonic Temple region. Just walk into the city with Ultimate Orb of Evil on level 200 and he transforms into the Undead Daemonic.

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