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The Mystic Angel is the Evolved version of the Paladin.

"Almighty: The Descendant of a Great Daemonic has shown himself before the Realm of Heaven, and my presence. Although you cannot see me, I am very near."
"Syzix: I have come to seek my rightful place among the Legion of Angels and become a true Paladin as my Ancestors before me. I have come to seek my rightful place within my bloodline and aid those in the fight against the darkness in death and in life."
"Almighty: You are of Daemonic Blood Sizyx, and have great power over both good and evil. You will become one with the Order of Mystics. Grow your wings and protect the Realm from Danger."

MYSTIC ANGEL

Mystic Angel

Ooh Mystical

Strength: 30+13 (6517 max)

Agility: 20+7 (3513 max)

Intelligence: 15+6 (3009 max)

Life: 2425

Mana: 30

Starting Dmg: 106

ROLES: Tank, Healer, Support, Summoner

Description: The Mystic Angel does everything the Paladin does, but better. There is really no reason why you would want paladin over mystic angel.

IMPROVEMENTS:

  • Overall increased stats
  • Mystic Aura adds HP regen and movespeed.
  • 0 mana cost AOE heal
  • Higher damage single target spell
  • Double the bonus on armor aura
  • Higher damage AOE spell
  • AOE bonus (angelic explosion) from class item
  • Damage Aura

LOSSES:

  • The smite bonus from class item.

SKILLS

(note that cooldowns get longer as you level the skills)

MYSTIC HEALING

Heals all friendly units within the area with heavenly energies.

FORMULA- (250hp x ability level) + (str x (1+(Abilitie lvl x 0.03)))

Miracle Bonus: Heals 100% Mana.

MANA COST- NONE :)

Review: Mystic Angel's best skill. 0 mana cost, fast cooldown, large AOE heal. Feel free to level this up at early levels until it fully heals your hero. You'll be using it often to heal yourself, your summons, and your allies.

HOLY BLAST

Blast a single target with heavenly force.

FORMULA- (250x ability level) + (str x (1+(Ability lvl x 0.04)))

MANA COST- levels 1= 5mp, 10=50mp, 35=175mp, 100=500mp

Review: Initially better than smite, although you no longer get a bonus from your class item. This is good for bossing and doesn't cost too much mana.

HOLY AURA

Gives additional armor to nearby friendly units, protecting them from death and missfortune.

FORMULA- (2 armor X ability level) 180 total

Review: Who doesn't like an extra 180 armor? This is a great help to self, allies, and summons for damage mitigation.

ANGELIC EXPLOSION

Explodes the area with devastating light from the heavens.

FORMULA- (100x ability level) + (str x (1+(Ability lvl x 0.03)))

MANA COST- levels 1= 7mp, 10=70mp, 30=210mp, 100=700mp

Review: If you can't rely on summons for whatever reason (such as trying to avoid boss cleave attacks) Then this skill will be your primary damage dealer. It does greater damage than holy blaze once you have your class item and it hits in an AOE. All around great attack skill.

DAEMONIC MYSTIC ANGEL'S WINGS

The wings of the mystic angel have grown into heaven. The wings blessed by the almighty himself will grant the mystic angel great power.

LEVEL 1:

DIVINE SHIELD (level 1)

A shield of pure energy surrounds the hero, protecting it from all damage and spells.

Duration: 3 seconds. Cooldown: 45 seconds. Mana Cost: 150mana

Review: Same as the Paladin.

LEVEL 2:

GOLDEN AURA (level 1)

The golden aura powers up the hero and nearby units with a bonus to their power, increasing their attack.

PASSIVE: Damage +12%

AREA OF EFFECT: 500

Review: A damage aura for the entire party. Much more useful than a personal buff. The Bonus and the area of effect increase as it levels.

LEVEL 3:

MYSTIC CALL

Pray for the Angels to aid you in battle

  • Summons: 1+(Hero lvl/100) Angels
  • Health: 33% oh Hero's health
  • Damage: 33% of Hero's dmg
  • Armor: (Hero lvl /10)
  • Stats: 250 Range (Holy Dmg/Holy Armor)
  • Spell Immunity
  • Evasion 30%
  • Manacost: 500 mana

LEVEL 4:

GOLDEN AURA (level 2)

The golden aura powers up the hero and nearby units with a bonus to their power, increasing their attack.

PASSIVE: Damage +17%

AREA OF EFFECT: 550

DIVINITY OF THE BLESSED

Turns all friendly units invulnerable in an area around the paladin.

Duration: 35 seconds. Cooldown: 180 seconds. Mana Cost: 600mana

Review: Same as the paladin's.

LEVEL 5:

DIVINE SHIELD (level 2)

A shield of pure energy surrounds the hero, protecting it from all damage and spells.

Duration: 4 seconds. Cooldown: 45 seconds. Mana Cost: 250mana

HEAVEN'S CLOUD (level 1)

The units while under the cloud cannot attack or cast spells of any kind. Use this to protect yourself and your allies in times of great need

Attacks Prevented: Melee, Ranged, Special, Spells.

Area of Effect: 400

Duration: 30 seconds. Cooldown: 90 seconds. Mana Cost: 1000mana

Review: Same as Paladin

LEVEL 6:

MYSTICAL AURA (level 1)

Mystical energy given off from the angel will heal nearby allied units and himself.

PASSIVE: 200hp/sec

Review: A passive HP regen aura for all of your allies. This is just fun. It makes escort quests easier, and further adds to the durability of yourself, your allies, and your summons. At max level it also gives max athletics :)

LEVEL 7:

GOLDEN AURA (level 3)

The golden aura powers up the hero and nearby units with a bonus to their power, increasing their attack.

PASSIVE: Damage +22%

AREA OF EFFECT: 600

DIVINITY OF THE BLESSED (level 2)

Turns everyone around the hero invulnerable. This time however, the mystic angel also turns invulnerable for 20 seconds.

Duration: 35 seconds. Cooldown: 180 seconds. Mana Cost: 750 mana.

HEAVEN'S CLOUD (level 2)

The units while under the cloud cannot attack or cast spells of any kind. Use this to protect yourself and your allies in times of great need

Area of Effect: 600

Duration: 45 seconds. Cooldown: 100 seconds. Mana Cost: 750 mana.

MYSTICS OF LIFE

Calling upon his brethren, the mystic angels appear withing the area, healing all allies completely within the circle.

Heals: 100% HP

Mana Cost: 1500. Cooldown: 120 seconds.

Review: Even better than the paladin's full heal, this one is AOE. Use this only when mystic healing isn't enough. It has a pretty long cooldown.

LEVEL 8:

MYSTICAL AURA (level 2)

Mystical energy given off from the angel will heal nearby allies and himself.

PASSIVE: 400hp/sec

MIRACLE

Performs a Miracle which allows any unit who dies with Miracle to be instantly ressurected.

LEVEL 9:

MYSTICAL AURA (level 3)

Mystical energy given off from the angel will heal nearby allies and himself.

PASSIVE: 700hp/sec

GOLDEN PILLAR

Summons a golden pillar from the heavens to bless all those around with powerful auras.

Thorns Aura 15%, Mystic Aura (HP regen), Fearless Aura (15% dmg), Brilliance Aura (Mana Regen), Sentinel's Aura (20% trueshot)

Duration: 30 seconds. Cooldown: 90 seconds. Mana Cost: 1500 mana.

Review: Same as Paladin. But mystic angel all ready has both thorns aura and mystic aura, making both of them worthless. Hopefully we can get daemonic to swap in some other auras.

LEVEL 10:

DIVINE SHIELD (level 3)

A shield of pure energy surrounds the hero, protecting it from all damage and spells.

Duration: 5 seconds. Cooldown: 45 seconds. Mana Cost: 1500mana

HOLY

Summons holy spirits from the heavens to rain down damage and righteousness upon the unholy

FORMULA: 3 waves of (2x strength)

MANA COST: 2500

Review: kind of weak for how long the animation time is. I don't use it much.

MYSTICS OF LIFE MASTERY (mystics of life upgrade)

Calling upon his brethen, the mystic angels appear within the area, healing all allies completely within the circle. The mastery has a lower cooldown time.

Mana cost: 2500. Cooldown: 90 seconds.

WRATH OF HEAVEN

Call down the power of heaven to smite those unworthy with an ultimate blast of heavenly power

DAMAGE FORMULA: 4 waves of (3x strength)

Cooldown: 80 seconds.  Mana Cost: 3250 mana.

Review: Same as paladin

MYSTICAL AURA (level 4)

Mystical energy given off from the angel will heal nearby allies and himself.

PASSIVE: 950hp/sec, Max Athletics

CLASS ITEMS

Sizyx's Halo (level 200 req) (Ultimate)

Tyronus (level 350 req) (Ultimate)

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