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The Mystic Angel is the Evolved version of the Paladin.

"Almighty: The Descendant of a Great Daemonic has shown himself before the Realm of Heaven, and my presence. Although you cannot see me, I am very near."

"Syzix: I have come to seek my rightful place among the Legion of Angels and become a true Paladin as my Ancestors before me. I have come to seek my rightful place within my bloodline and aid those in the fight against the darkness in death and in life."

"Almighty: You are of Daemonic Blood Sizyx, and have great power over both good and evil. You will become one with the Order of Mystics. Grow your wings and protect the Realm from Danger."

Mystic Angel
MysticAngel
Ooh Mystical
Attribute Level 1 Per Level Level 200
Strength 30 13 2617
Agility 20 7 1413
Intelligence 15 6 1209
Life 2425 260 54165
Mana 30 12 2418
Damage 106 13 2693
Range


Description[]

ROLES: Tank, Healer, Support, Summoner[]

The Mystic Angel does everything the Paladin does, but better. There is really no reason why you would want paladin over mystic angel.

IMPROVEMENTS:[]

  • Overall increased stats
  • Mystic Aura adds HP regen and movespeed.
  • AOE heals
  • Higher damage single target spell
  • Double the bonus on armor aura
  • Higher damage AOE spell
  • Damage Aura
  • stronger summons

LOSSES:[]

  • nothing of note

SKILLS[]

MYSTIC HEALING[]

Heals all friendly units within the area with heavenly energies.

  • FORMULA- (250hp x ability level) + (str x (1+(Abilitie lvl x 0.03)))
  • Miracle Bonus: Heals 100% Mana.
  • MANA COST: 5mp per level.

Review: Mystic Angel's best skill. low mana cost, fast cooldown, large AOE heal. Feel free to level this up at early levels until it fully heals your hero. You'll be using it often to heal yourself, your summons, and your allies.

Smite[]

Paladin uses light to smite enemies of the faith.

  • FORMULA: (lvl x 100) + (str x 6)
  • Damage Type: Holy
  • Evolved: Mana Damage 5%
  • MANA COST: 3 + (lvl x 2), lvl 200 = 403mp
  • Double Damage to Unholy/Undead

Bonuses: The following items each add 1x Strength bonus to Smite.

  1. Excalibur (Enhanced) or Excalibur (Reforged) or Divine Hammer of Angels or Thundra
  2. Ring of Life
  3. Divine Set or Golden Angel's Set
  4. Sizyx's Halo or Tyronus
  5. Holy War

HOLY AURA[]

Gives additional armor to nearby friendly units, protecting them from death and missfortune.

  • FORMULA: 15x ability level (max 150)

Review: Who doesn't like an extra 150 armor? This is a great help to self, allies, and summons for damage mitigation.

ANGELIC EXPLOSION[]

Explodes the area with devastating light from the heavens.

  • FORMULA: (lvl x 50) + (str x 5)
  • Damage Type: Holy
  • knockback
  • MANA COST: 10 + (lvl x 3), lvl 200 = 610mp

Review: AOEs are nice

BONUSES: The following items each add 1x Strength to Angelic Explosion

  1. Sizyx's Halo or Tyronus
  2. Ghul'eth'zul'mundae
  3. Golden Angel's Set

DAEMONIC MYSTIC ANGEL'S WINGS[]

Your spellbook upgrades every ten hero levels until it maxes at hero level 100. I've listed the final spell list below.

DIVINE SHIELD (level 3)[]

A shield of pure energy surrounds the hero, protecting it from all damage and spells.

  • Duration: 9 seconds.
  • Cooldown:30 seconds.
  • Mana Cost: 500 mana

Review: Same as the Paladin.

GOLDEN AURA (level 3)[]

The golden aura powers up the hero and nearby units with a bonus to their power, increasing their attack.

  • Damage Increase: 20%
  • AoE: 500

Review: A damage aura for the entire party. Much more useful than a personal buff. The Bonus and the area of effect increase as it levels.

MYSTIC CALL[]

A mystic call slices into heaven itself, calling upon the Mystic Order of Angels (Miracle Bonus)

  • Summons: Mystic Angels
  • Amount: 2+(lvl/50) Angels
  • Health: 50% (75%) oh Hero's health
  • Damage: 66% (75%) of Hero's dmg
  • Armor: 33+Lvl/2 (75+ lvl/1.5)
  • Stats: 250 Range (Holy Dmg/Holy Armor), Evasion 30%
  • Manacost: 500 mana
  1. COMBO: If you have 1 or more golden pillars out AND have the miracle buff, you will summon Almighty Elements instead.
    • Summons: Almighty Elements
    • Amount: 1+(Hero lvl/50)
    • Health: 100% of Hero's health x number of summoned golden pillars
    • Damage: 100% of Hero's dmg
    • Armor: 75+ (Hero lvl /1.5)

HEAVEN'S CLOUD (level 3)[]

Instantly casts a heavenly cloud over the battlefield which covers the units, preventing them from being harmed and allowing the hero to continue the fight.

  • Buffs
    • Invulnerable
    • Increases attack/movespeed 20%
  • AoE: 400
  • Duration: 20 seconds
  • Cooldown: 120 seconds
  • Mana Cost: 1250 mana

Review: The mystic angel has a 3rd level to this ability which allows him to act freely while the buff is ongoing. Not having to channel it anymore is a HUGE improvement.

MYSTICAL AURA []

Mystical energy given off from the angel will heal nearby allied units and himself.

  • Life Regeneration per Second: 0.3%

Review: This being percent based makes it especially potent at later levels. That's a whopping 300 HP regen for every 100k max HP you (or your allies) have.

MYSTICS OF LIFE =[]

Calling upon his brethren, the mystic angels appear withing the area, healing all allies completely within the circle granting a full recovery.

  • Heals: 100% HP
  • Mana Cost: 500
  • Cooldown: 200 seconds.

Review: Even better than the paladin's full heal, this one is AOE. Use this only when mystic healing isn't enough. It has a pretty long cooldown.

MIRACLE[]

Performs a Miracle which allows any unit who dies with Miracle to be instantly ressurected.

  • Duration: 20 seconds.
  • Cooldown: 60 seconds.

GOLDEN PILLAR[]

Summons a golden pillar from the heavens to bless all those around with powerful auras.
Summon three pillars to increase the paladins power beyond measure

  • Heavy: Prevents knockback
  • Aura of Chrono: -25% move/atk speed for enemies
  • Command Aura: 20% Dmg
  • Sentinel's Aura: 30% Ranged Dmg
  • Brilliance Aura: 1 Mana Regen/sec
  • Duration: (120 + Speechcraft) sec
  • Cooldown: 90 sec
  • Mana Cost: 1500 mana

Miracle Bonus

  • Haste Aura Increases atk/move speed
  • Can Cast Miracle
  • Can cast Heal: 50k, 500 mana, 20sec Cooldown
  • Duration: (300 + Speechcraft)

Review: Same as Paladin.


Holy[]

Summons holy spirits from the heavens to rain down damage and rightousness upon the unholy.

  • Damage per wave: (Strength x 6)
  • Damage Type: Holy
  • Waves: 3
  • Cooldown: 65 Seconds

Review: 18x strength damage. What's not to like

WRATH OF HEAVEN[]

Call down the power of heaven to smite those unworthy with an ultimate blast of heavenly power

  • Damage per Wave: Str x7
  • Damage Type: Holy
  • Waves: 7
  • Cooldown: 120 seconds
  • Mana Cost: 1250 mana

Damage immune while casting
Review: wrath of heaven deals immense AOE damage, and is your most damaging spell available. Plenty of spell bonuses available if you want to build around it.

BONUSES: The following items each add 1x Strength damage to Wrath of Heaven.

  1. Divine Hammer of Angels or Thundra
  2. Grandfather
  3. Daemonic Gauntlets of Supremacy
  4. Divine Set or Golden Angel's Set
  5. Ring of Life

ITEMS[]

The following Items all give ability bonuses for Mystic Angel. (vR1.24)

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