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Lord Garicus is the General of the Kingdom's Armies and the estranged brother of the Dark Lord.

General
General
Call the General and save some time.
Attribute Level 1 Per Level Level 200
Strength 20 13 2607
Agility 13 9 1804
Intelligence 7 7 1400
Life 1700 260 53440
Mana 14 14 2800
Damage 96 13 2683
Range Melee


General[]

Roles: Tank,Physical Damage, Summons, Support

*Roles in order of most to least capability*

Description: The general is an offensive tank with summons, buffs, stuns, and a silence. Definitely a force to be reckoned with. He shares several abilities with his brother the Dark Lord, such as Aevatarus, battle formations, and fearless aura. However, while the Dark Lord focuses on debuffs as well, the General is focused more on offensive abilities and stuns. This is a hero built for boss fights.

PROS:[]

  • A good combination of both Durability and Damage capabilities.
  • Strong offensive buffs
  • Stuns and silences to handle those pesky boss fights.

CONS:[]

  • Can eat up mana quickly (solved with a helmet or staff of int, but that's still an item slot not used for str)

SKILLS[]

Heroes Bolt[]

Throws a powerfull hammer at the target stunning them for a second.

  • FORMULA: (100 x lvl) + (Str x 4).
  • Damage Type: Physical
  • Stun DUration: 10 Sec Normal 1 Sec Hero
  • MANA COST: 3 + lvl, lvl 200 = 203mp

Review: Stormbolt basically. The stun/damage combo makes this great for bosses or other tough single targets. Holy thunder will probably be your mobbing skill though.

BONUSES: The following items each add 1x Strength to Hero's Bolt.

  1. Excalibur (Enhanced) or Excalibur (Reforged)
  2. Holy War
  3. King Daemonic's Set

Holy Thunder[]

Blast into the air causing initial damage nearby, then slams the ground with a holy shockwave, devastating all opponents in the area.

  • FORMULA:  (25 x lvl) + (Str x 5)
  • Damage Type: Lightning
  • Knockback
  • Double Damage if target stunned or silenced
  • MANA COSTS: 15 (bugged?)

Review: Excellent AOE ability. Mana cost is fairly low, the cooldown is super short, and it looks pretty awesome too. Use on silenced and stunned enemies for double damage. BONUSES: The following items will each add 1x strength damage to Holy Thunder

  1. General's Cape or Zelicka
  2. Holy War

Aevatarus[]

Those born under the constellation Aevatarus may call upon the great star to increase their power.

  • Damage: 25+(LVL/4)%
  • Life: 50+(LVL/4)%
  • Armor: 25+(LVL/4)%
  • Duration: 15+(Speechcraft/5)
  • Effects: Reflect Spells, Knockback
  • MANA COST: 25+ (Lvl x4), Lvl 200= 825mp

Review: Custom avatar that works with other buffs (no magic immunity) and gives amazing damage and defensive buffs. This is your a great ability.

Strength of the Kingdom[]

The entire kingdom rests on your shoulders, and you use that as a strength

  • Damage Increase (lvl x 5)
  • Crit Chance: +2%
  • Crit Multiplier: +0.1 + (lvl x 0.001)
  • Knockback: +2%

Review: Decent passive that adds a bit more oomph to auto attacks

GENERAL'S ABILITIES[]

Your spellbook upgrades every ten hero levels until it maxes at hero level 100. I've listed the final spell list below.

Battle Formation (level 5)[]

Fall into formation, increasing both the hero's and nearby units damage, defense and regeneration.

  • Damage Increased: 40%
  • Armor Increased: 125
  • Life Regen: 125/sec
  • Mana Regen: 50/sec
  • Duration: 30 seconds.
  • Cooldown: 45 seconds.
  • Mana Cost: 400mana

Review: This skill is great. The health and mana regen alone are enough of a reason to use it, but the damage increase just keeps scaling with your level and more armor is always welcome. Keep this active so you can cast claw of darkness without running out of mana.

Angelic Speed(level 3)[]

Having trained his whole life, some say the hero's speed is angelic in nature. Permanently increases the hero's movement and attack speed.

  • Movement Speed: 20%
  • Attack Speed: 20%

Review: Faster is good. will help with auto attacks and just getting around.

Silence Mastery[]

Stops all enemies in a target area from casting spells or attacking.

  • Duration: 5 sec (hero) 10 sec Normal
  • Cooldown: 30 seconds.
  • Mana Cost: 1500 mana

Review: wonderful bossing skill. Keep them from casting (and attacking at higher levels) as long as possible while you hit them with everything you've got.

Critical Strike[]

The hero has a chance to explode in power causing massive critical damage.

  • +2% Crit Chance
  • +0.25 Crit Mult

Review: A nice passive boost to DPS. No complaints here.

Cleave[]

The hero hits with such force that their damage strikes through to nearby enemies

  • Cleave Damage: 25%

Review: Helps a bit when facing large packs of mobs. A welcome addition.

Knights of the Round[]

Call upon the most trusted knights of the Kingdom.

  • Summons: 2 + (lvl/25) Knights of the Round
  • Health: 33% of Hero's Health
  • Damage: 25% of Hero's Damage
  • Armor: (lvl /10)
  • STATS: Melee range. (Heavy armor, Holy Dmg), Cleave 15% 
  • Duration: permanent
  • Cooldown: 80 seconds
  • Mana Cost: 500mana 

Review: These are pretty solid summons and can be further enhanced by battle formations and Command aura.

Holy Dive[]

Jumps into the air and comes crashing down knocking back opponents and causing massive damage.

  • Damage: Str x8
  • Damage Type: Holy
  • Cooldown: 14 Seconds

BONUSES: The following items will each add 1x strength damage to Holy Dive

  1. Thundra or Diabolicus
  2. Daemonic Gauntlets of Supremacy
  3. Ghul'eth'zul'mundae

Command Aura (level 3)[]

This hero is a leader and inspires others to cause more damage in battle.

  • DAMAGE BONUS: 20%

RANGE: 900

Hammers of Justice[]

Fly into the air and rain down a barrage of magical hammers upon your enemies in devastating waves.

  • Damage per Wave: (4x Strength)
  • Waves: 4
  • Cooldown: 80 seconds
  • Mana Cost: 1250mp

Review: Channeling ability that does a good amount of damage.

BONUSES: The following items each add 1x strength to Hammers of Justice

  1. Divine Set or Golden Master's Set or Golden Angel's Set or King Robaelic's Set or King Daemonic's Set
  2. Holy War
  3. General's Cape or Zelicka

Chaos of Thunder[]

Use all of the Hero's might to jump and slam the ground in massive holy waves of destruction.

  • Damage per Wave: (7x Strength)
  • Damage Type: Lightning/Holy
  • Waves: 7
  • Cooldown: 115
  • Mana Cost: 1250
  • Damage immune while casting

BONUSES: Each of these items will add an additional 1x strength damage to chaos of thunder when equipped.

  1. Divine Hammer of Angels or Thundra
  2. Grandfather
  3. Divine Set or Golden Angel's Set or Nagator's Set

Items[]

The following Items all give ability bonuses for General. (vR1.24)

Evolution[]

Take a level 200 General with Love's Tear to the entrance to Heaven, on the eastern side of the desert He transforms into the Defender of Realms.

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