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These are the latest versions before the release of Reforged.


  • EarthQuake Damage Fixed
  • Dispell Magic Fixed
  • Date Added


  • Raegnarok Mana Shield Level Fixed (b)
  • Reflect on Mana Shield Fixed
  • Metamorph losing an items fixed
  • Leaving Arena games fixed


(The Colosseum) The People of Alexandria have been in uprest against the lack of games in their arena. Riots have taken to the streets and the people demanded more games! Now the Arena has been Reforged into the Colosseum with All new Game System and all new Mini Games added with Trophies to earn allowing you to purchase different items and abilities.

  • The Mini games you know and love such as Chicken Chaser and Survival have been revamped and now the Colosseum introduces all new mini games!
    • Musical Dance: You must run around the Colosseum and play the musical songs on rocks, fire, or ice formations.
    • Dog Track: Place your bets everyone, which Dog do you think will win? Even if youre not there, you can still place a bet!
    • Battle Royal: Compete against other Heroes in a massive Free for all Battle Royal. The more you battle the more special trophies you can earn and collect for some future upcoming special pvp exculsive items.
    • Lottery Ticket: You can now purchase a lottery Ticket. Draws are held twice a week at 6am. You can only purchase one ticket per draw, however you may repeat your purchase to change your random number.
  • All New Passive Mode added:
    • Removed 1/2 rule on all PVP attacks and spells and added in Passive Mode (Found in Hero Skills)
  • Mana Shield:
    • All new Mana Shield Created for all Heroes which enables all the special bonuses to be detected as well as using armor to increase the mana shield power.
    • Shield of Gaia added to Wizard/Life Sage (50% Mana Shield)
  • All User Submitted Glitches Fixed
  • Blue Dragon Armor
  • Angelic Wings Command Aura Fixed
  • Hopefully fixed Lockpicking so doesnt mess up
  • God Set Enchanting Fixed
  • POE fixed
  • Business can be redone if target is in hard to reach spot.
  • Zorl will Respawn
  • Revamped Presence Aoe passive Damage to be more optimized
  • Optimized Spells and Periodic Events
  • Revamped Hero Abilities Tool Tip Colour and ease of Formula reading. (Thanks to Lilfrand for his Help!)

With Regards to PVP the Heroes are somewhat balanced against eachother however much work is still needed to balance them as well as certain items. Please do not be too discouraged if your Hero does not perform as well as youd hope, it may just need a bit of tweaking or maybe something is broken. Balancing is a challenge and all feedback is appreciated and I enjoy reading the discussion! There are many prizes and items still yet to be added into or created for the Colosseum and Guilds! For now enjoy the Daemonic Swords Battle Royal!


  • Heavenly Rain fixed, and power shot
  • Zorl and General Azgalor fixed
  • Mages Guild Quests should be fixed
  • Hot keys Fixed
  • Stairs Fixed
  • Paladins Summons buffed
  • Nagator Essence can be resummoned


  • Zorl(Hordolian) will respawn
  • Days of the Week added
  • First General fight Fixed
  • Power Shot Fixed
  • Heavenly Rain Fixed


  • Bosses will respawn
  • Temple of the one teleport will select teleporter
  • Removed Soul Collector, Get King Daemonic Cuirass from Nagator
  • Daemon can now drop King Daemonic's Cape
  • Various smaller glitches
  • Trigger optimization


  • Mirror Images attack speed fixed
  • Hydra drops added (Fixed)
  • Heaven Reset and Bosses Fixed
  • GMQ Zorl getting removed fixed
  • Essence of Almighty will drop
  • 3 Chances for item drops from Bosses
  • Cannot hold 2 keys from either backpack now
  • Various bug fixed and rebalanced
  • Syclia unlimited summons fixed
  • Sirens set fixed
  • More tt fixed


  • Teleport Fixed
  • Sandman Fight Fixed
  • More tooltips fixed
  • 1/12 Chance for Siren


  • Wells added to Brenellia (What could be at the bottom?)
  • Tears of Eye Fixed (Cannot use inside Boss Room Areas)
  • Almighty Death For EMQ Fixed
  • Almighty Spawning Interfering with other Hero Deaths Fixed
  • Return Arrow (Second Stance) Fixed
  • Feed/ Flash Strike Hero wont warp now
  • Sirens Boss Drop Revamped
  • Sirens Set can now be fused
  • Forgotten Cuirass wont crash
  • Tool Tip Hot Keys Fixed
  • Primus Magus Supreme Stone Drop Fixed
  • Revamped units Armor to better match their level
  • Thievery Boss Drop spawns Next to other loot
  • EMQ Acolyte in Hell will TP you into Cloud Haven Area
  • Various Minor Balancing and Bug Fixes

7.01a Hot Patch

  • Water Temple Cave Entrance fixed
  • Vanguards Drop from Lazer Fixed
  • Gods Cloak Drop Fixed
  • Moved Banshee Queen drops to Zorl Orc Leader in Hordolian
  • Ice Temple Scorpion Behemoth Switch Moved back a bit
  • Tool Tips Fixed
  • Vampires Ultimates Item wont Cause Crash
  • Reforged Items Fixed (More coming Soon)
  • Revamped Portal of darkness
  • Revamped Elements
  • Teleport from Ice Boss Fixed
  • Black Virolia added to Hordolian Area
  • Tears of Ice Teleport Revamped
  • Clones attack speed should increase
  • Multishot on Darklord Levels tt Fixed
  • Frost Revs wont attack wrights
  • Rangers Wolves Buffed
  • Demons Hunters/Slayers Summons Buffed

Version 7.01

Introducing the Phæl, The Phæl is a new Plague that has spread across Brenellia. Whether it comes from dark sources or something purely natural is still a mystery to the Guilds. The one thing that is known is that the creatures infected with the Phæl have increased power and seem to command the others.

  • The Phæl plague Added
  • Revamped Ultimate Items (Removed some Abilities, and Replaced others. Balanced out Ultimate items vs other Ultimate Items and Lvl requirement.
  • Total overhaul of Item Drop System implemented with future attentions coming: (Magic Find chances, Items with Magic Find)
  • All Items dropped from mobs will be sharable (Hunting Skill Drops not included)
  • More Item types will drop from all units
  • Fixed Boss Drops
  • Fixed Hero respawning
  • Added Fira Area units to Unitgroup Remove/Create
  • Revamped Portal of Darkness (Automatic)
  • Fixed DeadEye
  • Crosshot made a bit quicker (Should hopefully do damage)
  • Fixed Tooltips and new item abilities.
  • Primus Model setback to default
  • Sand Golem Flood Should be fixed
  • Net mastery Id fixed
  • smelting Infernium Ingots set to 2 coal
  • heal fixed
  • Defeating Colussus Infernal will open Hell BossKey Gate
  • Some Hotkeys Fixed
  • Magic Storm should be fixed
  • Thievery Heist Treasure Box should drop.
  • Items fixed that crash game when picked up
  • Fountion of Blood Damage Fixed

Version 7.00b

  • Revamped Persuasion
  • Fixed Tooltips
  • Added in Sirens Set
  • Black Citadel Entrance Fixed
  • Raised Divine Bow of Power Enchant to Bow of Heavens to cost to 25 Potentia
  • Summons Guardians Model Fixed
  • Enchanting Fixed
  • Reforged Items tooltips/Some Abilities Fixed
  • More Main Quests Initial Items will be sharable

Version 7.00a

  • Fixed Item Sellback
  • Removed Soulless wave and Replaced with fingers of Death for Evo Nercro
  • Ice Age should be fixed
  • Fixed some tooltips
  • Added back in gold ore to Carbon Ingots requirement
  • Fixed Summoners Turtle Summons
  • Removed/Replaced Shark Models with Turtles.
  • Fixed Resilience Buffs

Version 7.00

New Additions to the Game:

  • Item Sharing is now possible (Work in Progress)
  • Some Items that are dropped from enemies and bosses can be shared across different players. However if you save that item, it will no longer be tradable.
  • Items such as Set pieces and special items that players get from bosses will not be shared and each player has their own individual chance of getting their own loot if they are close enough to the Boss when they die.
  • New Custom Attack Speed (Max Attack Speed Without Bonus is .25)

(High based agility Heroes will uptain this attack speed with ease while other non agility heroes will not)

  • New Attack Bonus Spells Added (Can Increase Speeds beyond .25)
  • New Reforged items (Reforge now available at Forge)
  • All New Terrain Layout and Textures
  • New Sets Added Low Level and High Levels
  • New Hiest Items added (More to come)
  • New Temple added
  • New Respawning System Added
  • New Northern Mountain Zone
  • New Level 400+ Cave with Flood
  • New Abilities that lessen cooldowns of certain spells
  • More Bonuses to spells on items
  • New and Improved Prolog that can be activated anytime in Castle
  • Frozen Waste New High Level Main Land area has active Cold Weather hurting anyone below level 100
  • Northern Mountains Seperated into 3 Parts Low level , Medium Lvl, High Lvl.

Bug Fixes and Revamps

  • All/most User Submitted Glitches Fixed
  • Darklord Revamped Skills
  • Added Berserka to Darklord Spells Book Abiility(First Attack Speed Increase ability)
  • Added Reign of Hate to Darklord SpellBook Ability
  • Increased Multishot skill on Darklord
  • Replaced General's Commander Ability with Holy Jump Ability.
  • Tooltips and Spell Damages fixed for Daemonic Light/Wings of Terror
  • Portal of the Underworld Fixed (Necro Evolved)
  • Potions of Explosion revamped and used from backpack
  • On the Ocean Tide now has Attack Speed Song attached to it
  • Switched all Attack Damage types to compensate for wc3 changes
  • 2 Types of Thorns:
    • Magic Thorns (Returns Spell Damage)
    • Regular Thorns (Ranged/Melee)
  • Two Types of Resiliences:
    • Magic Resilience
    • Thorns Resilience
  • Mosa Fishing Boss Custom Model switched to Default Naga Siren with Name Change
  • Siren Battle Fixed, Use fishing rod to make vulnerable then attack and repeat.
  • All Units in Daemonic Sword Cave Battle are now Hostile

Version 6.99e

  • Killing Diablo Fixed
  • Cerberus spawning fixed
  • Mining Golem Added
  • Graveyard Daemon Invulernable after fight fixed
  • GMQ After first diablo fight Princess will warp to temple.
  • Diablo can be killed again after first fight in GMQ (For EMQ Crossover on Killing Diabo)

Version 6.99b

  • Simultaneous Damage (Arrows, Bonuses and upcoming Criticals) Fixed and working properly
  • Second Stance Revamped to instant and fixed.
  • Second stance arrow checking and Damage from Bow Fixed
  • Removed Regular Arrow damage from Ranger with primary stance and added in double damage with Second Stance
  • Arrow Recovery increased to 50% by default (Hunting Ability Increases it to 75%)
  • Thorns and Thorns Aura and Aura of Oblivion(Thorns Aura) all fixed for Triggered Damage (Fixed Crashes)
  • Smelt Ore and Smelt Orex10 Added (Smelts best ore straight from Backpack)
  • Carbon Steel now requires 1 gold ore
  • Nerfed Daemon(Evil) (After Graveyard Fights)
  • Damien Boss Fight Crashes Fixed (Thorns Aura Bug)
  • Teleport from Essence Boss Fight Fixed
  • Some Npc Dmg nerfed
  • Attack Speeds Lowered by a bit and readjusted for better performance and Balance
  • Windwalk Dmg Fixed for all WindWalk Type Spells
  • Windwalk will work while attacking.
  • Throw Knife has animation now
  • Assassins Aura cannot hurt while (Vanished)

Version 6.99a

  • Revamped and Fixed a lot of Spells
  • Merged the 2 Diablo Fights in Hell into 1
  • New Individual Knockback Added
  • Jump reduce to 1 second
  • Spells that Jump will not cause units to ignore you
  • Should not be able to get Stunned while Jumping
  • The rest of the Breakable rocks fixed (Song of Brenellia)
  • Angel Summons Fixed
  • New Daemon Boss Fight (Revamped and wont dc Ranger)
  • Tooltips fixed on items
  • Gargolye unit height fixed
  • Angel Summon location fixed
  • Demon Storm Revamped
  • Fury of Blades Fixed
  • Pheonix of Gaia HP tooltip fixed
  • Level 100 Novas grant extra Ring

Version 6.99

  • Can pick up Main Quest Items
  • Killer Instinct revamped

Version 6.98

  • Fixed Issue with crashes when Return Damage vs Return Damage
  • Fixed Summoners Summon Classification
  • Fixed Summoners Void Walker Summons
  • Fixed Summoner Auras and Spell not working on summons
  • Fixed Ranger Dead Eye (Will slow down Target and not Knockback)
  • Fishing Boat will no longer cost Souls
  • Fixed Tooltip Issues not showing correct amounts or just 0
  • Fixed Axe Bleed Effect
  • Hopefully fixed being stunned while in the Air with Holy Thunder, Daemonic Blast, CrossShot.
    • (If not, I may have to make Invulnerable Frames for those attacks)
  • Second Stance and Consumption of Arrows Fixed
  • Water Temple Rock Chuck Fixed and replaced with new Rock Chunk
  • Teleportation to House moved a bit
  • Made Ingots bigger Model size

Version 6.97 Merry Christmas


  • New Damage Detection System (Shows Damage and Type, as well as Healing for Both Mana/Life)
  • New Abilities which interact with your Hero and Other Heroes
  • Total Revamp of Most Spells
  • New Summon unit System where Summons scale with your Hero.
  • New Spell Damage (Reduced Damage of Spells early game, and improved upon them late game.)
  • New MultiBoard (Shows all Stats and Skills for individual players)
  • New Purchasable Abilities to learn from different NPCS which Save with Hero (More Purchasable Spells Coming Soon)
  • New Soul Gathering from Bosses (Replaces Lumber)
  • All Lumber Requirements turned into Gold Requirements
  • Receive Gold from Lumber Mill instead of Lumber
  • New Boss Fight Music (Daemon Boss Fights)
  • More Optimized/Cleaner Spell Triggers
  • New Terrain (More Coming Soon)
  • New Extra Slots for Backpack (Double Carry Capacity)
  • Nerfed Iron, Steel, Orc Item Classes


  • All Hereoes can now Evolve at lvl 500
  • Fishing will work for all players
  • Boss respawn AntiCamp wont Kill backpack
  • Removed Eternal Cross Ability and added bonus Life


  • Rangers Dead eye shouldnt teleport enemies
  • Summoners spells fixed and will count as summons
  • Rangers Arrows usage fixed


  • Summons tooltips created and fixed
  • Multiboard loading, repick fixed
  • Mosa should be fixed
  • Health Potions 100K fixed

Version 6.93

  • Supreme Stone and Wroung Iron Ingot was on same variable and is now fixed
  • Mosa should get dmged each cast of Fishing Rod.
  • User Submitted Glitches on the Forum all Fixed
  • Pathing Issues Fixed due to smaller collision size
  • Healing Spells Fixed
  • Autosaving and Charged Items Should be Fixed

Version 6.92

  • Orc Beast Spawning actually fixed now
  • Revamping some Spells to Address beginning of Game (Work in Progress)
  • Mosa fishing Boss fixed (but not perfected yet)
  • Reduced lag and fixed colour on Primus Magus Boss
  • House Quest 3-4 Fixed
  • Dragon Princess Golden Soveriegn Fixed

Version 6.91a

  • Cluster Rockets Spells wont be homing (New apparently)
  • Reduced Cluster Rocket Spells Amount

Version 6.91

  • Summoners Ultimate Fixed
  • Spells not doing damage if you run away quickly after you cast spell fixed
  • Sorceress Might of Elements Fixed
  • Orc Beast Spawn Fire Mountain
  • Optimizing Spells so they wont crash you

Version 6.90

  • Housing 32 Fixed (Rope)
  • Elephant respawn and Power fixed
  • Succubus wont warp around as much
  • Black Citadel Switches Revamped
  • All items after use will have to wait 60 seconds before being droppable again
  • Initial Loot Drops Fixed

Version 6.89a

  • Fixed Song Trigger

Version 6.89

  • Fixed alot of Abilities
  • Optimized Abilities (Reduced Lag/Desync Errors)
  • Ranger attack fixed

Version 6.87

  • Purchase Land now works from Advisor lvl 0 House
  • Fixed Rope with House Quest
  • Added in new Units to Desert
  • Charged items will be put back on Hero when Autosave / Save occurs
  • Cinematic Camera for inital Quests fixed
  • Intial Tutorial Removed
  • Optimized Arrow and Second Stance Trigger

Version 6.85a/6.86a

  • Removed Purchase Landdeed (no longer needed)
  • Fixed Lumber Mill Investment House Quests
  • Fixed House Exit Issue
  • Pickaxe Hotkey set from R to T
  • Lowered Fira Guards Acquisition Range
  • House Lvl 43 Fixed
  • Damage Auras Fixed
  • MetaMorph Fixed
  • Lumber Investment income fixed
  • Arcane Mages Hotkeys

Version 6.84

  • Selling items fixed and will give proper amount
  • Black Virolia and Fountain fixed (Assassin's Guild)
  • Stash Fixed (will send to inside new house)

Version 6.82/6.83

  • 22 Player Maximum Added
  • Able to pick same Hero as other Players
  • Huge Housing Level Revamp
  • Maximum Level increased to 500
  • Decreased Attribute Growth per level by 2 points
  • Difficulty Increases and Decreases 10%MAX HP with amount of players playing
  • Experience increases and decreases 5% with amount of players playing
  • End Bosses have increased attributes
  • Some Heroes Spells Revamped
  • Alot of Spells Revamped for MUI purposes
  • Heroes now have smaller collision Size
  • 3D Camera Fixed and works alot better
  • Knockback Added to spells (More to come)
  • Lumber Mill and Purchasing Businesses Revamped Into Investments
  • Investments save with Housing Levels
  • Travelling Mage Added back in (Used for Investments)
  • Assassins Guild Quest fixed (Fountain)
  • Aborption fixed (wizard)
  • User Submitted gltiches fixed
  • Fixed some Tooltips (More tooltips will be fixed later)

Version 6.81

  • EMQ cam issue fixed
  • Revamped Bonuses to Wizard
  • Fixed a Couple Major Glitches
  • Removed Tournament and Arena vs for now until I revamp with new Player Slots
  • Fixed Cameras for cinimatics
  • Fixed Generals Abilties Killing him
  • Patrol Command completely Removed (No more Patroling in Daemonic Sword)
  • Auto Saving will no longer stop hero or any units
  • Altar will Decrease Renown for EMQ
  • 1 Mini Boss in WT
  • Land Deed Replaced with House Objective Ping
  • Tooltips regarding Enchanting Stone Experience Fixed

Version 6.79

  • no changelog

Version 6.78

  • Camera Rotation Fixes
  • Spell Hotkeys Fixed
  • Bonuses on set killing hero Fixed

Version 6.75-6.77

  • New Models for Reaper(Evo), Vampire, Warrior, Paladin, General, Ranger, Necromancer, Almighty, Thaerion
  • New Third Person Camera Mode (Inside Hero Skills)
  • Hero Skills on Meta Revert hopefully fixed
  • Revamped Evo Sorc to have Elenova
  • EMQ New Starting Quest Fixed
  • Lockpicking Cooldown Shortened to 30
  • Dynamic Unit Creation Fixed
  • Minor Bug Fixes
  • Fishing Glitch Fixed

Version 6.74

  • Reduced Lag
  • Dynamic Hostile Unit Creation/Removal System (Started)

Version 6.71/6.70

  • Revamped Arcane Nova, and Frost Nova. New Ring Dmg + Knock Back
  • Removed Disposition. Renown will now effect loading as different alignments
  • Reworked Renown Exp Given
  • Revamped Deaths Abilities (Made him more Powerful)
  • Added in 6 New "End Game" SETS
  • Added in "GALE" Exquisite Item (ENDGAME)
  • Essence have small chance of dropping Supreme Stones
  • Primus Magus Stronger
  • Item Removal Revamped and will be quicker
  • Revamped some Abilities to cast faster
  • Item drops from Bosses fixed
  • Colour of Quest Pings
  • Haven Cloud Boss Fight revamped

Version 6.66

  • Golden Boots Fixed
  • Skill Abilities Requirements unlocks added
  • Assassin Guild Tunnel fixed
  • Fence in Alexandria Tavern Fixed
  • Couple tooltips fixed

Version 6.63

  • Forgotten One Glitch Fixed
  • Lockboxes Going Vulnerable fixed
  • Fixed Wrath of Nature (New Wizard Spell)
  • Fixed Couple Balancing issues
  • Added New Trees
  • Hide will no longer drop 100% from creatures

Version 6.60a

  • All New Icons added for most Abilities
  • Holy Bolt Dmg Fixed
  • Heavenly Rain Fixed
  • Summoner Model Changed
  • Wizards Model changed
  • Revamped item lvls Orc 10, Royal 20, Diamond 35, Chrono 50
  • Lockpicking will no longer disappear on lockboxes/chests
  • Revamped Desert North Area (Move activity)
  • Added Dune Bugs to Middle Desert Area
  • Pirate Bay should be neutral to Both Good/Evil

Version 6.57/6.58

  • Reworked Almighty boss to be less crashy
  • Level 20 Requirement on respawn on Pirate Bay
  • Ice staff Revamped and should to named "Icy staff" not frost bot
  • Guild Ping locations fixed
  • Mage Guild Masters will not turn vulnerable
  • Death (Black Citadel) will not warp away
  • Heaven Level Requirement now 200

Version 6.53/6.54/6.55/6.56

  • Assassin's Guild Entrance used with Ancient Key
  • 3 new enchanted Supremacy Items added
  • Thievery Glitches Fixed
  • Ramoria House Door Removed
  • Various Glitches
  • Revamped Thaerion Drop items.
  • Black Citadel Level Requirement moved from 100 to 200
  • Black Citadel Creatures increased in strength and Level
  • Revamped Thaerion Drops

Version 6.52a

  • Super Nagator Necronomicon will now ressurect inside Nagator's Chamber
  • Super Nagator/Nagator should have same dynamic Fight
  • Super Nagator Stats increased
  • Nagators Drops fixed / improved
  • Improved Nagator's Set Stats to 6500 Stats and added Athletics 1000
  • Darklord and Wizard Special Effects should get removed
  • Thieves Guild Level 6 fixed
  • Thieves Guild Quest Help Added to Edmunson and QoS
  • Multiple Spawning units in BC thievery Area fixed
  • Hostile Units that turn invulnerable will eventually turn vulnerable again
  • Dogs will not escape house
  • Can now Hold Essences and Key of Sevens in Hero inventory
  • Death while lockpicking we result in failure

Version 6.50a

  • Fixed Discord Channel on loading Screen/In game
  • Fixed Market Animal Drops and added more to purchase.
  • Added Sabertooths to Mystic Mountains
  • Added Nether Dragons  to Mystic Mountains

Version 6.49

  • EMQ Acolyte Fight should be fixed
  • Removed some useless items to clear up some space
  • Removed Golden Token
  • Reworked some Tooltips

Version 6.48b

  • Void Boss Portal Fixed
  • Golden Guild Quest Fira Church Abysinnal Fixed
  • Added Game Tips: (work in progress)

Version 6.47

-Removed Pickaxes and Guitar Requirements from Houses and being able to be Created or Bought
(They will be reworked into new items down the Road)
-Woto can be saved
-Virtuoso will now display correct abilities of Songs
-Song Requirements listed properly
-Reworked some of acolyte EMQ So you can skip the Boat or if you bring your 50 medallion to the altar first.
-Reworked Field of Fira. Moved Orcs up onto mountaintop more.
-Added Feral Boars to Field of Fira

-Fixed Ice / Fire Region Locations fixed.
-More Dmg per Song on Primus
-Primus should hit a little harder 

Version 6.46

-Pedestals wont delete items
-Last Void Force Wall Replaced with Void Crystal
-Use and Use quickly Options fixed will now work properly.
-Diablos and Almighty Essence will drops from all Fights
- Orc Beasts Added to Field of Fira
-Reworked Intro Dialog to be a little shorter
-3 New Altars Floods Added

Version 6.45

-Use Quickly on Thieves Guild Trap Door will now work at lvl 1 Thieves Guild.
-Super Nova fixed
-Seven Hells Fixed
-Arcanic Dust Fixed
-Undead Feast Fixed
-Animate Dead from amulet wont cast invulnerability.
-Soulless wave Should be fixed
-Mysterious Amulet new location is Brenellia Forest Church Tooltip fixed
-Hell Switch Fixed
-Void Switches Fixed
-Added many more spawn locations for Lockboxes and Chests

Version 6.44

-Giant Void Crystals should get removed now
-Ahlgoreh entrance fixed
-Soulless Drops now work

Version 6.43a

-Items Wont be removed randomly when acquired or dropped
-Fallen lighting Fixed
-Grand Chests will be lockpickable
-Can Purchase Cow Slaves

​Version 6.42

-EMQ Diablo should proceed to make pillar vulnerable.

Version 6.41a

-Golden Guild Quest Fixed with Fence Dialog, and different wave attacks

-Forgotten will show up when you free him until he shouldnt be there anymore.

-Exit on Ahlgoreh and Abyssinal Fixed

-Bartenders selling tavern will now work properly and with House Quest

-Portal to Ramoria Graveyard Fixed

-Changed some Healing Spells to "H" Hotkey

-Auto will toggle Autosave now

-Portals wont cast frost on you

-Souless One can now be summoned multiple times inside Arena of Gods with 750 Souls

-Other Usersubmitted Glitches

Version 6.40

-All Spells Optimized and should not cause as much lag. (there may be some timing issues to work out still)

-Reduced overall unit count on map

-Decreased Respawn Timers (Some have no timer)

-Nagator Fight fixed and rebalanced (less zombies)

-Reduced Doodad count

-House Animals will no longer Respawn

(Phasing out Animals creation in house in favour of something better and less unit cost)

-Arena Hero Battle under construction and no longer available for the next couple of versions.

(Get Soul Collector in Survival)

-Less Doodads on map (still at 25k+)

-Random extra Spawns reduced and removed more frequently.

-Almighty Glitch Fixed

-Removed Undead Orcs

-Revamped some Boss Item Drops (Less Lag)

Version 6.38

-Various Balancing Fixes

-Diablo Dropped Fixed

-Various Bug Fixes

-Column and Rope will now work properly

-Thieves Guild Entrance fixed

-Various Optimizing

Version 6.37a,b

-Reduced Mana cost on levelable Spells

-Various Bug Fixes

-Brenellian Forest Bear Cave Entrance added

- Various Balancing

-Diablos will respawn now expect during final GMQ

-Diablo (EMQ) switched to Hell Dungeon after Boss Door located with the HATCH

-Removed Becoming DIABLO / ALMIGHTY Stat Bonus (Due to its cheap and balancing/ pvp)

-Nagator Set can now be wielded

-Dragon Reaper/Death Summon Buffed and added to certain items for more buffs

Version 6.35-6.36

-Better Optimization on unit creation

-Ancient Key will work for Ancient Ruins Door

-Ancient Key will work for Underworld Door

-Touch of Sage removed from units where it did not belong

-Fixed Black Citadel Spawns

-Grands Chests only created when boss is defeated with +75 thievery

-Fixed Alliance Changing glitch from last version

-Windwalk fixed

Version 6.30

-Guild Quests Added (Not Fished Yet)


-All new thievery skills added to aid in HEISTS

-New Hiest Locations Added complete at any time.
(Areas where you can only use Thievery Skills)

-New item ROPE added crafted from arboris fumo.

-Cages and Hatches Added with lockpicking


-ALL new Temple/Area added called the Void

-Use songs to defeat certain enemies.

-Boss PrimusMagnus Boss added to the Void.

-Warp songs and other songs revamped into more useful abilities


-Business Dialog Revamped into Repeatable Skill Quests

-Bounty Dialog fixed with Bounty or Assassination Choices.

-Wanted Dialog added on several new units which can give you skill experience

-Added in 20-30 new locations to enter and explore/heist.

-Added in 40+ "Floods" where you will battle with massive amounts of units gaining huge experience

NEW or Revamped BOSSES

-Giant Infernal

-Diablo Evil

-Mosasaurus (+50 Fishing)


-Dragon King




-No longer use Pickaxe Items (Use Pickaxe Ability from backpack)

-All New Mystic Mountains replaced just north west of Fira City.

-New units added

-All new Houses and Buildings to Enter.

-Fixed Glitches Posted from Forum

-Darklords Abilities Fixed

-Tooltips and Hotkeys should all line up in skills

-Nagator Set Added

-BOTO Added

Version 6.28

-Damage aura spells fixed

-Golden Guild Dialog Button Fixed

-Fixed Glitches with Character Selection

-Added Information for Heroes before picking them

-Shortened Tutorial and removed useless information.

Version 6.24/6.25/6.26a/6.27


-New Character Selection System Added (Simply Select your Hero)

-Total Revamp of Saving, picking, loading, screening processes into MUI.

(Removes thousands of lines of coding with all revamped systems)

-Demon of Darkness Mini Boss fight added

-Grim Reaper Mini Boss Fight added

-Darklord improved on a couple aspects

-Little intro added to Daemonic heroes when they start the game.


-Golden Guild Joining Fixed and only available from Guild Master.

-Spawns boats further from the Pirate Bay so when you change alliances they wont be destroyed

-Fixed various issues caused by new Character selection.

-Peons vulnerable

-Orc Fortress exit fixed

-Backpack following system revamp again

-Random Invulnerable units will turn vulnerable

-Killer Instinct Invulnerable glitch fixed

-Ultimate Arrow will not allow you to cast other spells.

Version 6.23

-Moved Lumber Mills to various Locations around the map.

-Reduced the Maximum amount of Shedders to 2

-Reduced Maximum Amounts of Peasants to 5

-Tutorial system added

-FireLord Dynamic Boss Fight Added

-Zorl Dynamic Boss Fight Added

-Fixed house loading glitches with (Gray,Brown, lightblue Colours)

-Fixed other various glitches

-Tooltips for most Main Abilities Revamped to Show exact Damage at specific Level.

Version 6.22/6.21

-Backpacks will follow all heroes regardless of -repick

-Reviving bug fixed

-Vampire/Bandits will no longer imprison you.

-Wizards New spell Added

-Couple of Glitches in Golden Guild Questline Fixed (Still work in progress for Guilds)

Version 6.20a

-Wizard chain lightning replaced with Nature Strike

-Removed Dragon Blast and Dragon Rage from wizard

-Lowered Vampires Attack and raised lvl

-Raised Ancient Ghouls lvl

-Reworked Volcania lil bit on wizard Should show up but hopefully not lag

-Vaults wont go through the door and block

-Removed Quests for GOLDEN GUILD SET as I have replaced it but haven't completed it and there are a major glitches that I wanted to fix

(give me a couple more days for the Golden Guild Quest)

-EMQ Footman battle fixed

-Shipyard in Water Temple wont be sold

-Spider Queen Fight Revamped lil bit

-Adjusted AI Attack priority with summoned units

-Lowered Scorpiums and Dune Crawlers Attack and Health and adjusted lvl

-Evolved Ranger should be able to save

-Darklords Net will add gold not set it too 500

-Fence vision glitch fixed


-Removed all previous Quests from Golden Guild and revamped with new Savable Quests.

Still work in progress however I needed to update due to some major glitches.

Version 6.19/6.18


-Merged all User Forces into Daemonic Heroes

-Added wisps for all User Players

-Added General, Death, Darklord, Vampire to Hero Character selection

-Added -repick for all Players

-All Players can pick any Hero and repick at anytime

-Pedestals now changed to Altar


-All heroes can simply switch alliances with the Kingdom or Darkhaven by going to one

of the many altars in the game.

-Starting New will start good Heroes with Disposition of 50 and for evil Heroes 0

-Loading a Hero with disposition lower than 35 will load as evil regardless of character

-Pray added to Altar to increase / Decrease Disposition depending on your alliance

(Note Some Saves such as General did not previously have 50 disposition can will load as evil)


-Necrox lvl increase fixed

-Apocalyptica lvl req set to 325

-Evil Quest Main Quest after artifact Battle increased

-Couple Typos fixed

-Removed Bandit from Boat creation EMQ

-Increase Random Ore gather rate from 1-3 to 1-5 ore gathered per swing.

Version 6.17

Happy New Years Versions

Some of the glitches listed below have been fixed in 6.15/6.16 however they were not labled.

-Cleave Glitched fixed

-Necrox Summoning Fixed

-Damien wont disappear

-Feed Counter based on Hunting Skill

-Sorc Buff tooltip fixed

-Reviving should cancel Fly

-Potion Cost Fixed

-Gem of Time Fragments specifically dropped

-Switched Windwalked to earlier stage in casting

-Infernal/Chrono/Diamond Staff of Magic now enchantable

-Arboris Fumo Backpack Healing glitch fixed (with 1 stock left)

-Buff stating specific information now set to more generic

-Ancient Helm enchanting fixed

-Various Tooltips fixed

-Infernal Staff Left hand req

-Glaive of Shadows nerfed

-Feed learn tooltip added

-Hornstuck tooltip fixed

-Fingers of Death tooltip fixed (works for both alliances now)

-Key of Sevens #2 ownership fixed

-Shorted Volcanica Spell to 1 wave and nerfed it a bit

-TrueShot/Perfectionist Attacked Damage Doubled 25-50, 50-100

-Lowered Mana Cost on Rangers Abilities.

Version 6.16/6.15

Hello Again fans, sorry i have been off for a while again. Here is a new update with promises of more to come in the new year.

Happy New Year everyone

-Revamped Terrain and merged all islands together with the main land.

(This will allow more space to build more terrain for the future.

-Lowered Respawn times for all Hostile Units (More action)

-Raised amount of Units get created in pretty much all areas

-Ramoria Siege will now no longer wait for previous portal enemies to be defeated.'

Version 6.14a CUSTOM SPELLS

Hello fans I have taken some time from the last version to really revamp a good majority of Heroes and their abilities. I have renamed, rebranded, and even recreated a lot of spells both old and new. Each Heroes spellbook will be organized and each hero will have a respective ultimate spell. Tooltips will have more information, and will be easier to understand.

I have taken the time to test these spells to make sure they are in working order. I will continue to keep updating all the Heroes and stay tuned for more items and quests coming soon. I really hope you enjoy these new spells as they really help bring your hero to life.


-Death Nova fixed

-added more units in the initial desert

-Evil Main quest |c9ff000 fixed

-Lowered random encounter timer.


-Revamped Abilities of Majority of Heroes

-Created custom spell levelable skills and spellbook spells.

-All Heroes have an Ultimate Ability

-Spellbooks hotkeys all fixed

-Spellbooks organized

-Hotkeys and Colour scheme set for spells

-Huge Evil Hero overhaul


-Gain Almighty's Stat Boost by going into his boss room with Almighty's Set

-Stat boost for both Diablo/Almighty have been nerf to 7500 major stat, 2500 minor.

-Revive Bug Should now be fixed

-Backpack wont cast abilities when hero is dead

-Insta Death on Dark Guardian Fight fixed

-Hammer of Time left handed icon

-Mages Guild Master and Arch Mage removed wander

-Tooltip on Deamonic Wings sorten, hopefully shows enchantment requirements

-QuestF9 rewritten

-Last enchantment of newbae wings ownership fixed

Version 6.13


-Moved king inside his Castle

-Flash Strike Added for Assassin and ShadowBlade

-Revamped alot of SpellBook Spells/Abilities giving them same names with levels

-Revamped Tooltips for spells to make more sense, (more to the point)(Work in progress)

-Added Scrolls and Maps to the Item drop System

-Return Scrolls and Maps to proper Guild to increase Skills

-Revamped Hell a lil bit (compressing it a bit better)


-Hell chests wont disappear

-Less charge Loot will drop in boss fight

-Doubled amount of charges on boss loot that does drop

-Hunting Ping for Key of the one will be purple

-Back priority set to 0, summoners/necros set to 1

-Wings of Newbae Tooltip enchantment section hopefully visible

Version 6.12

-Wings of newbae Tooltip Should now diplay enchanting requirements

-Experience Text for Dying fixed -Ancient Ghouls Fixed

-LIghtning Storm will now cast 2 waves of dmg

-Whirl Wind will revamped -Might of Elements ending fixed

-Set of first mage tooltip added athletics

-Song of Brenellia with upgraded attribute quests fixed

-Sandman must be dead to upgrade ultimate item

-Reverted Save text file removed lvl (Sorry)

-Fixed Bribe (Cant make Gold off of it anymore)

-Hotkeys changed for dialog options -Vanguards chest fixed

-Absorbtion will now deal damage per attack -Pickaxe should have pickaxe in hand

-Hero Aggro priority changed summoners and necro lowered further than str/int

Version 6.11

-Housing Chests will now be specifically placed

-Gods Item Exchange Fixed -Ashhorn Dragon King Fixed

-Removed Laggy triggers and generic unit timers (Less Lag)

-Dark Guardian Sight Range -Hot keys on some dialog tooltips

-Pickaxe now Right Handed Class (No More double Pickaxe)

-Arcane Armegedon now twice as fast

-Might of Elements Aoe tighter with added final blast

-Always Revive in Revival Spot

-Lowered Titan Form CD on General/Darklord

-Nerfed All Mana Shields -Claws of Darkness mana cost lowered

-Eternal Dragon can hit debris and switches

-Mages Master wont walk through walls

-Increase drop charges on Angels Feather / Demon Crystal

-All Wings of Newbae now must be enchanted to be upgraded

-Item removal timer Raised***

-Gars Respawn timer lowered

-Illusions will no longer get exp/gold/items in GMQ/EMQ

-Gem of Eternity Tooltip 2000 Intel upgrade

Version 6.10

-Reviving with Sorceress Pheonix should now work along with glitchy reviving

-Repicking and evolving shouldnt mess with Alignments

-Paladin can heal himself again

-Daemonic Sword only given to users

-Some rings are labelled one per Hero (Ring Class coming soon)

-Reworked Cosmicus, should be smaller, deals a bit more dmg

-Gods Shield, Book of Dragons, GMQ Keys and other campaign items wont get removed from item removal

-Capture(Dark Lord) Will not convert peasents however kill them and grant you gold. Capture will still Capture Heroes

-Peasent/Shedder refund with be proper

-Healing wards shouldn't heal Neutrals (Bosses in a freeze/pause state)

-Unholy Aura on Nerco spellbook placement fixed

-All bows added to Switching Stance

-Pig Skin ratio fixed

-Leather more expensive

-Enchantments fixed

-Dragon Egg revert item ownership fixed

-lots of little things

Version 6.09

Reviving is fixed

Version 6.08

Please Also Read from 6.00 update if just downloading for first time since 6.00

-Prompt to resave lowered from 85 characters to 84

-Assassin House special Effect for warp fixed

-Moved arcane mages chests up a bit

-Dragon King hopefully wont disappear or run

-Legendary dragon set requires Daemonics Dragon Ring (Noted in Book now)

-House quest lvl 35 Iron - Gold Typo fixed

-Ring of the Arena lvl req 80 to 100

-Backbackping colours fixed

Version 6.07

Please Also Read from 6.00 update if just downloading for first time since 6.00

-Revamped pickpocketing (now able to pickpocket anyone regardless of lvl)

-All Forum User Submitted Glitches:

-Portal from Heaven to Haven Cloud fixed

-Key of Seven (7) Arena spawn fixed

-Added 2 Second Cooldown to Songs. (Can no longer spam songs, there is a cheat bot for it which ruins the game)(Sorry at least its not an item anymore :P)

-Housing Quest nic will spawn for evil

-Necro Corpses tooltip changed

-Periodic Zombies/Skeletons will get removed

-Enchant mistakes listed will be fixed or added

-Removed Alchemy from Hero (Shouldnt have been there)

-Fixed some tooltip typos

-Magic Shield fixed

-Necro summons fixed

-(MAGES GUILD STOPS AT QUEST 3) once glitches are mainly cleared ill start working on it again. I plan on making guilds the primary source of Skill experience so try not to complain to much if you dont get the experience you need just yet.

Version 6.06

Please Also Read from 6.00 update if just downloading for first time since 6.00

-Tracker colour for key fixed

-Desert Warp Fixed

-Chapters b,c fixed

-Corpses revamped and better

-Forum glitches submitted fixed

-Dragons heart will drop less often

-Some Tooltips revamped

Version 6.05/6.04

Please Also Read from 6.00 update if just downloading for first time since 6.00

-Set of the First mage will be combined at fusion shop

-Removed temple of First Mage. (I will rebuild a better one with a boss fight)

-Cross of Fate tooltip fixed to 75

-Al goreh will spawn properly

-Arena Run/Exit works

-Life Stream Elemental can be fused at anytime

-EMQ Return with Forgottens Set with work

-Demon Hunter Cerberus summoned fixed

-Infernal pickaxe added to the Forge

-All new periodic attacks and ambushes

-Hostiles placed all around brenellia for you to ambush periodically

-New Periodic pathing and units and random timers

-Quest Dialog Skip now has a very low lvl req attached (you can still -skip)

-Reworked Black Citadel Shade Digging area

-Antonidas will be outside of hell and trigger outside of hell

-Princess moved up just ahead of the Ancient Giant Gate

-25 Renown added to lvl 75 house

-Gain Renown experience by doing different quests, mission and arena

-Teleport wont gain you as much experience

-Teleport glitches and text fixeed

-Both EMQ and GMQ will have a quest objective in f9 Main Quest Section

-Each Quest will be more defined in that section and easier to understand

-Pings Fixed from backpack

-Mining Lag hopefully fixed

-Loot glitches fixed

-Damien is now weaker

-Dragons Hearts will drop from dragons now

-Arrows will state ranger bonus with them

-Wraith nerfed

-Hell and Black Citadel Text Requirements changed to 100 (Sorry)

Version 6.03

Please Also Read 6.00 update if just downloading for first time since 6.00

-Skip will now trigger an on/off dialog skipping option on GMQ EMQ and GoldenGQ so far...

-Training Speechcraft will work

-Minor Text Glitches

-lvl 20 to enter Tower of Death and lvl 100 to enter both hell and BC (Sorry for confusion)

-Amulet of shielding bought from Traveling Merchant with fixed name

-Fixed command list to not include -saveb anymore

Version 6.01/6.02

Please Also Read 6.00 update if just downloading

-Zorl will work properly

-Acolytes missions give opportunity to capture villagers

-Summoner's Presence Buff switched

-Mages Guild moved and set to neutral for both parties

-Mages Guild Quest Started

-Advisor Quests revamped and now give hunting experience

-Enchanting Pedestal will now have train speechcraft

-King's Potion added to alchemy

-Gain experience for foraging at lower lvls

-Lowered experience gained from songs

-Added speechcraft experience to Mages Guild Quests

-Implemented Two New CPU FACTIONS

-Undead Shouldnt run away hopefully anymore.

Version 6.00 - COPEWIDE (Must start new from this version)


There has been a cope wipe. Reasons explained in Daemonic post.

(I do apologize but there is also good news)


-Save to .txt file added. (When you save, it will create a .txt file and automatically write your code for you) (PC Only probably)

-Hero Codes and Bank Codes are now Bound.  (You must load those same codes, trying to load different bank codes will result in failure) (This prevent item duplication)

-A lot of Items have been revamped and nerfed to balance out the gameplay and item creation

-All enchantments will be listed right on the item iteself (No more guessing)

-Changed a lot of fusions to enchantments

-Added new -statistics which are going to be created soon

-No more diablo orb from Acolyte

-Gambling wont give you sets or crazy items, but still really good items

-Medallions now worth gold

-Changed names and abilities of a lot of items

-Added some new -skills and icons

-2 Diablo pieces from Set

-Changed lvl req on ultimates

-Angelic Wings / Demon Crystals are now charged

-Kings potion now in alchemy

-No experience in arena

-Renown somewhat added

-Different way to get almightys set and his power

- "!" for forage

-Lots of Unit/Item/skill Balancing

-Changed location of vampire House and Demon Hunters

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